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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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November 26th, 2008, 17:17 Posted By: wraggster
The latest iPhone 2.2 operating system fixes many things, but something is still missing: Push notification services. Once again, Apple has missed the opportunity to enable push notification in a new update, which is specially bad after they failed to meet their self-imposed September deadline. That makes it almost two months late now. So what's the problem? Is the cause just a technical glitch or maybe there are other hidden, last-minute reasons behind it?
http://gizmodo.com/5098887/why-is-ap...-still-missing
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November 26th, 2008, 17:17 Posted By: wraggster
It's just a demo right now, but Ryo Shimizu's ZeptoPad 2.0 whiteboard app looks pretty promising. We already love collaborative drawing apps like Netsketch, but Ryo's whiteboard adds a couple of interesting tweaks—the ability to watch the whiteboard live via a web interface or on what looks like a local client, and then save everything to PDF when you're finished. If collaborators are not limited to being on the same wi-fi network, which is how these apps often work, sign us up. Barring any Apple hold-ups (that's never happened, right?), ZeptoPad should hit the store next weekend.
http://gizmodo.com/5098716/zeptopad-...ace-pdf-export
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November 25th, 2008, 00:54 Posted By: wraggster
Zodttd who amusingly has used (for want of a better word) our Home of Homebrew Slogan has released a new Beta release of his GBA Emu for iphone, now to download a beta release you need to pay him for the priveldge which may not sit well for the homebrew purists.
heres whats new:
Although I've been sick all day today, I managed to fix the bug stopping me from updating gpSPhone. Then something truly awesome happened... I noticed I was clearing the instruction cache in gpSPhone's dynarec incorrectly.
Performance has been vastly improved due to this fix!
You may have noticed in previous versions of gpSPhone that games would seem to have improved performance after doing similar routines over and over again. This was due to the instruction cache of the dynarec being cleared incorrectly and now that it's fixed, you should have much smoother gameplay.
Both landscape and portrait modes are included and I've fixed a few bugs, implemented multitouch, and fixed the controller issue with Metroid Fusion.
What's the catch? Well sound playback has gaps in it, but I believe it's due to my code for handling those odd pauses in gameplay described above. I will get that worked on. I removed the bookmarks option as it really didn't seem to be used. What may be a dealbreaker though, is the removal of the options panel. This is temporary though. In the meantime I suggest using the volume controls on your iPhone/iPod to control volume. I want to have a good way of inputting cheatcodes before I make a release with the options screen.
http://www.zodttd.com/boards/blog/zo...hp?showentry=7
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November 24th, 2008, 22:57 Posted By: wraggster
The iPhone is being widely touted as the next big Gaming Thing. It is definitely true that the JesusPhoneâ„¢ is a capable gaming device but if tests performed by Handheld Games are correct, the new iPod Touch is a much better performer.
The new iPod Touch 2G runs at 532MHz as opposed to the 412MHz of earlier models - including the iPhone 3G (the G's mean something different, don't worry about it) and Handheld Games suspect there may be undocumented differences in the GPU speeds as well.
After some experimentation, the four iterations of the device are ranked as follows:
1. iPod Touch 2nd Generation
2. iPhone 3G
3. iPhone (original)
4. iPod Touch 1st Generation
http://kotaku.com/5097614/new-ipod-t...hone-for-games
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November 24th, 2008, 22:40 Posted By: wraggster
Maybe I'm just writing this because I'm hungry, but damn if I'm not excited about the Zagat To Go app for iPhone that launched this week. Zagat may sometimes offer too many suggestions, but I find it useful when I limit geography, or as a resource for validating my own foodie guesswork. This version shows photos of the restaurants, links to their sites, and even lets you make reservations with a click, where available. It's $10, a hefty premium over free alternatives OpenTable and Yelp, but I'm gonna go snatch it up anyway. If you've already tried it, hit us with a comment or two.
http://gizmodo.com/5097162/zagat-to-...hone-app-store
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November 24th, 2008, 22:39 Posted By: wraggster
Speaking of Android, you G1 fans may recall that the phone launched with zero-point-zero Exchange functionality, pissing off more than one business person (at least two or three). The Android masters said that the platform would happily support third-party Exchange integration, and lo, here it comes. This week, NitroDesk rolled out TouchDown, "the world's first on-the-phone solution for accessing your Exchange Server email, contacts and calendar on Android-powered handsets."
http://gizmodo.com/5097120/full-exch...ia-third-party
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November 24th, 2008, 22:38 Posted By: wraggster
Emoji: if you've never heard of it, that's because you're probably not living in Japan, 12 years old, and a highly social schoolgirl. An emoticon standard that is widely used in the country, it was included in the iPhone 2.2 firmware on the SoftBank network, but not for anyone else. Apparently fed up with his lack of ability to graphically express his numerous LOLs, a developer has figured out a simple tweak to enable these icons system-wide, no matter which carrier you're with. Naturally, to show anything other than unintelligible strings of Unicode the recipient's phone has to support Emoji emoticons, but apparently all 2.2 iPhones, hacked or not, can display the icons. The patching process, after the jump, isn't terribly complicated.
http://gizmodo.com/5097380/simple-ha...-on-any-iphone
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November 24th, 2008, 22:35 Posted By: wraggster
We already knew that the latest iPod touch featured the fastest processing of its siblings (a 532MHz-clocked processor vs 412MHz on the original iPhone, the original iPod touch and even the new iPhone 3G). But we were surprised to hear from software developers that the latest iPod touch can render character models with nearly double the polygons of the original iPhone, a trend that's impacting game development now and probably more so moving forward.
http://gizmodo.com/5097855/3d-power-...uch-iterations
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November 24th, 2008, 22:32 Posted By: wraggster
According to CrunchGear's John Biggs, the second-ever Android cellphone doesn't come from Motorola, Nokia or Sony Ericsson. The Zzzphone is a full-QWERTY keyboard Chinese slider which apparently runs the Android operating system, and has a web site designed in 1994. Not only it runs Android, but it also seems to have mutant powers. This thing can do absolutely everything:
http://gizmodo.com/5097979/zzzphone-...cellphone-ever
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November 24th, 2008, 22:30 Posted By: wraggster
Some good news for iPod touch owners: one enterprising individual going by the nom de mod timmyj9 has figured out how to enable the Street View functionality in the media player's version 2.2 firmware -- albeit with some glitches. If your iPod touch is jailbroken, and if you enjoy this sort of illegitimate activity, feel free to hit the link below for some thrilling step-by-step directions. And if that wasn't exciting enough for you, we've just espied a video that pits the original iPhone and the iPhone 3G against both a first and a second generation iPod touch in a fight to the death (or more accurately, TouchSport Tennis). Admittedly, this is not the most scientific of benchmarks, but the clip (after the break) clearly shows the 532MHz second generation iPod touch rocking the 3D graphics faster than its 412MHz iPhone 3G counterpart. As expected, neither the original iPhone nor the first generation iPod fare nearly as well as their siblings.
http://www.engadget.com/2008/11/24/i...-3g-at-tennis/
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November 24th, 2008, 22:28 Posted By: wraggster
We've heard a few things about the Mobispine MMS app supposedly being developed for the iPhone, but the company's just answered a couple of questions, and we thought we'd give you a quick rundown. Interestingly, the app will utilize Apple's announced but delayed push notification, which Mobispine says is due "pretty soon," though carriers may use SMS notification in lieu of the service. The company says that the app will be carrier-branded, and that it will be up to them how much to charge you, the MMS-starved consumer. Mobispine says that the software will "probably" be made available through the App Store, "probably" because it's still in some vague phase of development, and has yet to be approved by Apple. Just let us know when the thing is ready, okay guys?
http://www.engadget.com/2008/11/24/m...p-doesnt-exac/
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November 23rd, 2008, 21:53 Posted By: wraggster
If you haven't heard the news yet, iPod touch users were denied Google Street View when the firmware 2.2 update dropped this week. Sad. But here's some happy: iPod Touch Fans site member timmyj9 cooked up a hack to enable the feature. If XML editing and jailbreaking are music to your ears, you can do it too by following timmyj9's instructions.
http://gizmodo.com/5096982/ipod-touc...le-street-view
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November 23rd, 2008, 21:46 Posted By: wraggster
NES.app emulates the hardware in a Nintendo entertainment system, allowing you to play games on your iPhone. There are many public domain, home-brew games available which have been written for the Nintendo platform, and depending on your country of origin, you may be entitled to play images of commercial games which you rightfully own.
The author does not condone the illegal piracy of copyrighted Nintendo games, and provides no support in obtaining or using pirated images.
NES.app uses an emulator core I call NESCore, which I've forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.
In order to use NES.app, you will need ROM images of games written for the Nintendo Entertainment System platform. ROM images are files containing the dumped instruction code from a physical cartridge, or compiled code from a public domain / home-brew game. In some cases, and based on your location, you may be legally entitled to posess a ROM image of a game that you presently own. Check your local, state, and federal laws.
Features
Multitouch: Use the directional pad + A + B, or other combinations
Zapper Tap: Tap objects on the screen to shoot them
Full Screen: Enlarge your NES picture to the max possible
Save State: Save an instant snapshot of your game and come back to it later
Game Genie: Use Game Genie cheat codes
... and many more
Download Here and Give Feedback Via Comments
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