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THE LATEST NEWS BELOW
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December 1st, 2008, 20:39 Posted By: wraggster
Hello everybody.
Long time no talk. Here are the latest news of the project.
Thomas Bertani has left the project. Thomas, one of the founders of the project has left it in favour of the SHR. Well, Thomas , good luck
There is a Neo meeting in Milan(Italy) in december. It's very probable to find there me and Federico Bombelli.
Fred has had a wonderful idea. What about a CD with installer for the telefoninux?
Now let's talk about the most interesting part. The roadmap. The goal is to arrive to a version 0.1 that is almost suitable for daily use. Here are the steps for us to perform.
Version 0.01 – A slimmer debian with some unuseful locales removed and no docs.
It will contain no X server, only base system and dropbear. The release will be a tar.gz to install on SD. It's easy to achieve and i think we'd be able to release it very soon.
Version 0.02 – E17 svn packages compiled for the arm920t.(that means illume)
Version 0.03 – Phone suite based on openmoko framework (Zhone? SHR?)
Version 0.04 – Various improvements and bugfixes. Last "debian"
Versions 0.05-0.09 – Intermediate versions. Completely recompiled systems. Opening telefoninux repo
Version 0.1 – A complete system, binary compatible with debian.. You will be able to install it on the rootfs.
admiral0
http://projects.openmoko.org/forum/f...p?forum_id=810
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December 1st, 2008, 20:26 Posted By: wraggster
Bored with alarms firing in the wrong place? GPS-Action from SymbianGuru will fire reminder exactly when you reach the target place, no sooner and no later! Depending on your geographical location obtained from the GPS receiver, GPS-Action will fire alarm, open the application, change profile, launch the website, open a document or a certain application for you, Bluetooth status change included. And if you have no GPS inside your mobile, GPS-Action can also work with CellID information that is available to all devices. http://my-symbian.com/s60v3/software...Auto=565&faq=8
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December 1st, 2008, 17:23 Posted By: wraggster
Few have been spared the satire of Matt Groening's long running animated sitcom. Last night, The Simpsons took on Apple, or uh, Mapple for a full 6 minutes of lampoonery -- a pretty harsh ride at a two-joke per minute pace. It all starts when the Springfield mall gets its very own Mapple store, "it's so sterile," gasps Lisa upon entering. Perhaps the best exchange comes from Bart's dubbing of a Steve Mobs' product announcement in front of a crowd of gaping nerds, "You think you're cool because you buy a $500 phone with a picture of a fruit on it. Well guess what? They cost 8 bucks to make and I pee on every one!" A Mapple store employee then angrily responds, "Who dares question the boss we fired 10 years ago and then brought back!" Yuk yuk. Videos after the break for as long as it takes for the copyrighters to wake up.
http://www.engadget.com/2008/12/01/t...mocks-m-apple/
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November 30th, 2008, 20:53 Posted By: wraggster
Joost lost the video war a while ago, thinking a P2P app that imitated TV would be the way people wanted to watch TV and movies on their computer. They were wrong, and only recently rectified the mistake. It's probably too late for them. But their new iPhone app, which streams over 46,000 videos including full movies like Men in Black and Starship Troopers for free over Wi-Fi, is actually kind of exciting.
http://gizmodo.com/5100018/joost-vid...-dream-of-hulu
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November 30th, 2008, 20:40 Posted By: wraggster
iPhone DOOM has been in the works for over a year now with more or less success. For all of you that have been waiting for this for the last year it seems that the game is finally being refined into a more solid and playable version!
Steven Stroughton Smith of iphonedoom and Zodttd of Zodttd.com have been collaborating over the last few weeks to push out a playable iPhone DOOM! While it isn't perfect yet this version has controls that are quite a bit more usable than the previous public versions and the game's performance is quite good.
http://www.modmyi.com/forums/iphone-...d-finally.html
http://code.google.com/p/iphonedoom/
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November 29th, 2008, 12:07 Posted By: wraggster
We knew this day would eventually come, but somehow we're still misting up a little -- Linux has been ported to the iPhone and iPod touch. Dev Team member planetbeing is the mastermind in charge of bringing everyone's favorite open-source OS to Apple's handhelds, and while it's a little rough around the edges (read: no touchscreen drivers, sound, or WiFi / cell radio support), it's definitely the first step on the road to hacking nirvana. The team is hard at work, and it even sounds like they're thinking about porting Android in the near future (!), so hit the read link to try it out and lend a hand if you can -- or just head on past the break for a quick vid of the port in all its text-scrolling glory.
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November 29th, 2008, 00:08 Posted By: wraggster
Oh wow, we're embarrassingly excited by this news: Yoot Saito is working on what appears to be a reworked version of Seaman 2 for the iPhone called Gabo. Though it's only headed to Japan at the moment, a worldwide release seems to be in the cards, judging from a shoddy translation of Saito's blog. The only bad news is we'll have to remember for 364 days to give thanks for the universe's kindness.
Though there doesn't seem to be any voice recognition in Gabo, what Saito's currently showing off (in a video you can see after the break) looks just delightful.
http://www.joystiq.com/2008/11/28/yo...me-for-iphone/
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November 28th, 2008, 23:59 Posted By: wraggster
For now, Android's got about as much enterprise support as a Sidekick (well okay, a little more, but not much) -- so that's got to be keeping G1s out of the hands of throngs who are too tied-down to Exchange, Notes, or some equally stuffy piece of server-side software to be able to make the switch. China's QiJi feels your pain, which is where the company's surprisingly okay-looking i6 comes into play: the handset supports both Android and Windows Mobile, although you can't dual-boot -- you've got to choose one and run with it until you decide to install the other. It packs a 624MHz processor, 256MB of ROM, 128MB of RAM, a trackball, and -- in lieu of a QWERTY slide -- an on-screen Chinese keyboard with stylus support that we haven't seen before. Android, we love ya and all, but until you go through puberty, this mutli-platform support is just about the best thing we've ever heard.
http://www.engadget.com/2008/11/28/c...t-in-one-pack/
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November 27th, 2008, 23:37 Posted By: wraggster
So, get a load of this. While tinkering within the iPhone 2.2 SDK, ArsTechnica discovered a neat little tidbit that could lead to some pretty extensible applications. In essence, the MPTVOutWindow class enables your iPhone to beam out video to a connected TV rather than the built-in screen. Of course, dock-connecting iPods / iPhones have been sending out videos for ages now, but this could actually enable applications to be used on the big screen. Sadly, the current code won't allow screen interaction while the TV out function is active, but the accelerometer is still a go.
http://www.engadget.com/2008/11/27/h...phone-2-2-sdk/
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November 27th, 2008, 17:08 Posted By: wraggster
Last night Apple released a new QuickTime update that allows standard definition iTunes movies to play over the new MacBooks' DisplayPort and onto older displays.
This somewhat addresses a highly publically criticized issue about how the new portables would not play legitimately purchased movies on external displays without HDCP support. However, as of now, the update is only for unibody MacBooks and MacBook Pros as well as second-revision MacBook Airs.
This update should allow for the inclusion of any display that attaches through the VGA adapter and should also allow playback from DVI-equipped displays that don’t have built in HDCP encryption. HD isn't affected as of yet since TV shows usually don’t require the use of copy protection formats.
http://www.modmyi.com/forums/mac-new...splayport.html
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November 27th, 2008, 00:41 Posted By: Insomniac197
Bugz is the first iPhone game released by Didev Studios.
Bugz is a game of skill and chance. The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping.
To do this you have to tap the screen to create an initial pop which will expand and then shrink again.
If your pop hits another bug then that bug will pop, starting a chain reaction effect.
Features
• 102 levels of addictive gameplay!
• Multiple profile management with ability to save and load your current state.
• Online high score table - upload your score and view worldwide high scores in game.
• Custom soundtrack.
• Prefer to listen to your iPod while playing? Simply toggle the setting.
• Hours of replay value.
Screenshots and videos are available on the Bugz website at http://www.didev-studios.com/bugz/
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November 26th, 2008, 22:50 Posted By: wraggster
Okay, any talk that consistency in Apple's approval process for the App Store has improved definitely has to be put on hold at this point; first we had that BdEmailer situation that duplicates functionality (albeit shoddily) of the iPhone's own email capabilities, and now we have official confirmation that Google did a no-no when it slipped its voice-powered search through the checkpoint. The problem is that enabling the automatic voice detection requires use of an undocumented API call for the proximity sensor that Apple neither guarantees nor approves use of, meaning firmware updates can break it at will. In and of itself, that's not a huge indiscretion on Google's part since they're probably committed to keeping it up-to-date, but the real issue is that this violates an explicit rule of the App Store that bans the use of undocumented calls. Apple, guys, seriously: if you want to be jerks about what gets through and what doesn't, fine -- but at least do it consistently so it doesn't look like you're favoring companies run by members of your own executive board (or in the case of BdEmailer, companies that are doing a bang-up job of making your own products look better).
http://www.engadget.com/2008/11/26/c...s-with-iphone/
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November 26th, 2008, 22:47 Posted By: wraggster
NES.app emulates the hardware in a Nintendo entertainment system, allowing you to play games on your iPhone. There are many public domain, home-brew games available which have been written for the Nintendo platform, and depending on your country of origin, you may be entitled to play images of commercial games which you rightfully own.
The author does not condone the illegal piracy of copyrighted Nintendo games, and provides no support in obtaining or using pirated images.
NES.app uses an emulator core I call NESCore, which I've forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.
In order to use NES.app, you will need ROM images of games written for the Nintendo Entertainment System platform. ROM images are files containing the dumped instruction code from a physical cartridge, or compiled code from a public domain / home-brew game. In some cases, and based on your location, you may be legally entitled to posess a ROM image of a game that you presently own. Check your local, state, and federal laws.
Features
Multitouch: Use the directional pad + A + B, or other combinations
Zapper Tap: Tap objects on the screen to shoot them
Full Screen: Enlarge your NES picture to the max possible
Save State: Save an instant snapshot of your game and come back to it later
Game Genie: Use Game Genie cheat codes
... and many more
Download and Give Feedback Via Comments
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November 26th, 2008, 20:43 Posted By: Shrygue
via Gizmodo UK
You've probably seen the 3G iPhone advert that shows Apple's baby browsing around web pages, fixing GPS locations and downloading files 'really fast'.
The ad states "So what's so great about 3G? It's what helps you get the news, really fast. Find your way, really fast. And download pretty much anything, really fast. The new iPhone 3G. The internet, you guessed it, really fast."
Well, following a number of complaints from customers about the fact that their iPhone doesn't even come close to the sorts of speeds shown, the Advertising Standards Authority (ASA) has rapped the company on the knuckles and ruled that the advert be removed in its current form.
Apple's argument is that the speed shown is relative rather than absolute in comparing the 3G model to the old 2G iPhone but despite the fact that it does state that 'network performance will vary by location' the ASA weren't buying it and said that it would be likely to mislead.
This isn't the first time Apple has 'exaggerated' the features of its products and the ruling leaves the company rather red-faced so soon after its rather puerile mickey-taking of Microsoft in a recent campaign.
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November 26th, 2008, 20:38 Posted By: Shrygue
via Engadget
We've heard that it's been showing up on doorsteps and in stores for a few days now, but T-Mobile has just officially given the word that the G1 is now available in white to complement bronze and the especially personality-free black (not to say there's anything wrong with that, black G1 owners). The price, hardware, and software are all the same, so if you thought this release might somehow magically bring a soft keyboard with it, think again. Any guesses what -- if any -- future colors we might see on this puppy?
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