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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers.
THE LATEST NEWS BELOW
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March 22nd, 2008, 22:58 Posted By: wraggster
via pdroms
iBooter is an interactive console for iBoot (the apple bootloader). Most of you would have used iphuc, which uses iBoot. However, it's dependant on iTunes the mobile device library and can't get replies from iBoot, which results in one way communication, where you blindly say cmd setenv foo, but you never know what happened.
With iBooter you can debug phone booting issues as well as run it in Linux/MacOS/Windows without iTunes installed. You can use iBooter to read memory/write memory, load ramdisks, change your wifi mac address, read files from nand and much more! http://www.iphonelinux.org/ibooter
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March 21st, 2008, 21:32 Posted By: wraggster
Due to popular demand, psx4iphone is currently being worked on. Its next update will include firmware 1.1.3+ support, landscape and portrait support, as well as performance increases.
More news to come as things develop further.
snes4iphone will be getting sound and landscape performance increases shortly. gpSPhone will be getting an update that increases landscape performance as well.
Keep posted!
http://zodttd.com/
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March 21st, 2008, 10:13 Posted By: wraggster
Refresh your sources, install, and enjoy!
25 games in one, now with Sudoku!
In this version, a new online mode: the “daily challenge” => Everyday a new puzzle, everyday compare your scores to other players.
Let’s play!
And if you like this puzzle collection, you might make a donation
http://www.puzzlemaniak.com/blog/?p=263
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March 20th, 2008, 22:33 Posted By: wraggster
A recently unearthed patent filing shows Apple is thinking beyond its current living room video vending machine, the Apple TV. Among a number of new features, the design specifies how DVR information could be sent to a portable remote control similar to Apple's existing iPod and iPhone, taking integration among its products to a new level.
And it's not just working together for the sake of some superficial "better together" marketing angle. How many times have you heard friends discussing some great new show that you missed? With the capabilities Apple illustrates, one could perhaps call up the TV listings right from their iPhone and schedule to record the next episode. What's unknown is how Apple would transfer recorded DVR shows to an iPod or iPhone -- would recordings by synced through iTunes? And, if so, would they be tied to an authorized account to discourage internet redistribution?
In fact, while the addition of DVR features might raise questions about Apple retreating from selling TV shows, it would really reflect the reality of these show purchases being opportunistic (as well as perhaps serving as a tactic to bring NBC back to the bargaining table). Besides, DVR integration with the iTunes store could lead to more revenue opportunities. In the aforementioned scenario, the DVR could offer the opportunity to buy the episodes missed so far.
While patents don't necessarily portend market entry, would TiVo be able to withstand a market entry from Apple better than the Rio or Treo did? The DVR pioneer has stepped up its service offerings significantly over the past few years; few broadband-delivered TV entertainment services have escaped its partnership purview. These have included internet information and casual games, TV shows and movies on demand, subscription music services, video podcasts and more. No US TV platform offers a more versatile array of services, but the jack-of-all-trades approach still hasn't brought sustained profitability or enough pull from TiVo's simpler and cheaper cable competition.
Apple would be well-positioned to supersede even TiVo's functionality if it offered an SDK for Apple TV (or a DVR-enabled successor) as it has for the iPhone. In addition, Apple could gain a significant marketing advantage versus TiVo – and indeed the cable companies -- if it stuck to its subscription-averse philosophy, or perhaps rolled the subscription fee into .Mac. The latter could provide online TV listings for remote scheduling similar to the way MSN offers the feature for Windows Media Center.
Apple could clearly bring a lot to the DVR. The question is, what could the DVR bring to Apple that would motivate it to play in this extremely competitive market? (This is not a new question to Switched On readers.) However, an opportunity to bolster its offerings in portable electronics markets that it leads (iPod) or where its share is growing (iPhone) might persuade Apple to see the living room as a more strategic support environment for its iCosystem and less of a cash cow.
http://www.engadget.com/2008/03/19/s...ing-in-iphone/
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March 20th, 2008, 20:40 Posted By: Shrygue
via Gizmodo
A phone that can stay on standby for months without needing to be recharged is a pretty cool idea, right? But where would such amazing abilities come from? One would think that if it was possible to do, many major manufacturers would offer that as a feature. But only from one random Chinese company? Well, considering the I-Coloured Mobile ZJ268 gets 666 days of standby — not 665 and not 667, mind you — I think it's pretty obvious where that power comes from. Trust me, it ain't worth it.
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March 20th, 2008, 20:37 Posted By: Shrygue
via Gizmodo
Another day, another patent lawsuit for Apple. This time they're being sued by the firm Mirror Worlds. The patents at issue deal with a "document stream operating system," which means files are stored in a chronologically ordered stream, and whoa, are archived automatically.
Sounds like Time Machine, even though the suit doesn't name Time Machine explicitly. In fact the whole suit's rather vague, except they say that Apple knew about their patents back in 2001. But like most patent suits, this one will probably go quietly into the night.
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March 20th, 2008, 18:15 Posted By: wraggster
Via pdroms
GPS2Clipboard gets the GPS position data and copy them to the clipboard from where they can be pasted to any application with a paste command (for example an SMS or e-mail editor).
As different programs may use different GPS data formats GPS2Clipboard can format them as sexagesimal, fractional, decimal and as a Google Maps link ready to be pasted in an Internet Browser or a Google Kml placemark ready to be used by Google Earth.
Moreover, GPS2Clipboard show visually the quality of the GPS signal to help in obtaining a good position data. http://forum.xda-developers.com/showthread.php?t=378255
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March 20th, 2008, 18:11 Posted By: wraggster
Via pdroms
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection.
Note for the upcomming release:
Version 0.4 is close to be released…
"Daily challenge" play mode (everyday, download a new puzzle and compare your score to other players) will be integrated.
And also ... Sudoku! http://puzzlemaniak.com/blog/
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March 20th, 2008, 15:13 Posted By: JKKDARK
via All About Symbian, UK
Nokia's Official N-Gage Blog has now confirmed that the "First Access" beta testing phase will end on the 27th of March. It's unclear exactly when the full version of N-Gage will launch, but it should be "in the next few weeks". Nokia's also started a survey about the beta test and will give away the next gen version of Mile High Pinball to all beta testers who respond. You can also now sign up for SMS notification of the launch. Click on the headline for some important details.
- If you've bought any games on the beta test, you will of course get to keep them on the release version of N-Gage, but you may have to reinstall them.
- All of the scores and other data will be reset, so none of your achievements in the beta test will exist after the full version launches.
- N-Gage Arena accounts created during the beta test will also disappear, unless you used the same username and password as your N-Gage Arena forum account.
- If you go to the N-Gage web site on your compatible Nseries device, you'll now be given a chance to sign up for SMS notification when the full service finally goes live.
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March 20th, 2008, 15:10 Posted By: JKKDARK
via CNET News.com, CA
Adobe has admitted it can't bring Flash to the iPhone just because it thinks that would be a neat idea.
Comments made Tuesday by Adobe CEO Shantanu Narayen were widely interpreted Wednesday morning as confirmation that Adobe and Apple have figured out a way to make Flash available on the iPhone. Unfortunately, that's not exactly what Narayen said, and the company has now also clarified that it can't simply use the iPhone software development kit to bring Flash to the iPhone unless Apple approves.
Narayen's comments weren't exactly definitive, but they were judged by several media outlets to be a confirmation of Adobe and Apple's plans to put a Flash player on the iPhone. They aren't; they're merely a statement of what Adobe would like to do with Flash. Wishing things to happen and actually making them happen are sort of different.
On Tuesday, Narayen said, "We are also committed to bringing the Flash experience to the iPhone and we will work with Apple. We've evaluated the SDK, we can now start to develop the Flash player ourselves and we think it benefits our joint customers."
The comments came during a conference call announcing Adobe's quarterly earnings (the company did pretty well). Adobe obviously would like to get Flash on one of the most buzzed-about mobile Web surfing devices in recent history, especially coming off its deal to license it for Windows Mobile, but let's look a little closer at Narayen's statement.
First of all, working with Apple can mean very many things, and that seems to have been missed in the early reports. "Working with (company)" often means you're trying to sell skeptical executives on the merits of your idea, not actually collaborating on technical development. If you call up Apple with a great idea, and leave a voicemail on Tim Cook's extension with your pitch, technically you're working with Apple.
But Narayen also seems to have misunderstood the terms of the SDK, much like Sun executives did when they announced, then backed off, plans to release Java for the iPhone.
Flash isn't a mere third-party application, like a game or an instant-messaging client. It's a plug-in that would have to work very closely with Safari on the iPhone, and that's something Apple has declared off-limits to third-party developers at this time unless they get a hall pass.
And even if Adobe was granted a special dispensation to dig deeper into the iPhone, it couldn't actually distribute Flash onto the iPhone unless Apple approved its inclusion in the App Store or bundled it with the iPhone. That is, unless Adobe wants to hook up all those jailbroken iPhones with Flash, which I guess it could technically do but would probably ruin its chances of ever getting an official blessing for Flash on the iPhone.
Adobe clarified Narayen's comments in an official statement on Wednesday.
"Adobe has evaluated the iPhone SDK and can now start to develop a way to bring Flash Player to the iPhone. However, to bring the full capabilities of Flash to the iPhone Web-browsing experience we do need to work with Apple beyond and above what is available through the SDK and the current license around it." Key words there: "beyond and above" (I always thought it was the other way around).
Now, none of this means Apple and Adobe really aren't working to bring Flash to the iPhone. There are clearly benefits to having Flash, even Flash Lite, on a mobile device, and the two companies have worked closely for years. Apple CEO Steve Jobs' main problem with the technology is that he believes Flash is too big, and Flash Lite is too small, for the iPhone.
It's quite possible that the two companies are working together "beyond and above" on making this happen, and Narayen simply spoke out of school regarding their secret project. However, it's important to note any such collaboration is not what Narayen implied, which was that Adobe could just put Flash Lite on the iPhone using the SDK.
I asked an Adobe representative to comment on whether or not that technical collaboration was taking place, and they're looking into it. Don't hold your breath waiting for an update.
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March 20th, 2008, 00:32 Posted By: wraggster
OK, so I said earlier that AAS doesn't deal with rumour and vapourware. But we make exceptions for the later-than-a-very-late-thing-indeed N-Gage games platform. I just noticed that the official N-Gage blog just let a test post slip onto their RSS feed, entitled "N-Gage First Access Update #2". I'm guessing that the opening up of N-Gage is therefore imminent. Hopefully to include a much wider circle of compatible devices. Any guesses?
http://www.allaboutsymbian.com/news/...Update_2_i.php
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March 19th, 2008, 16:37 Posted By: wraggster
The subscription-based iTunes rumor has been around for what feels like eons, and apparently, it's rearing its always intriguing head once more. According to a report over at Financial Times, the suits in Cupertino are currently "in discussions" with major music outfits about a new model that could essentially "give customers free access to the entire iTunes music library in exchange for paying a premium for its iPod and iPhone devices." Reportedly, a distribution model similar to Nokia's "Comes with Music" could be used on both iPhones and iPods, while traditional subscriptions would be reserved for the iPhone -- a device which has a monthly billing relationship already attached to it. As it stands, we're hearing that the major holdup is Apple's hesitation to pay big bucks in order to access the labels' libraries, but here's to hoping the iTunes buffet opens for business sooner rather than late
http://www.engadget.com/2008/03/18/a...itunes-option/
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March 19th, 2008, 16:36 Posted By: wraggster
The word is out, kids. Adobe has apparently gone against old Jobsy's wishes, and it's planning a Flash player made all special for the iPhone (ala Windows Mobile) despite Apple's concerns that the technology -- in its current incarnation, anyway -- isn't cut out for mobile duty. During a conference call today, Chief Executive Shantanu Narayen said, "We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone," adding, "We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves." We wouldn't be surprised if Adobe were to be given a pass on all those pesky SDK rules that would likely prevent a proper browser-based Flash component to be coded for the device, though those Apple dudes can be real sticklers for rules.
http://www.engadget.com/2008/03/19/a...to-the-iphone/
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March 18th, 2008, 19:02 Posted By: wraggster
We know there have been a couple of crappy videos here and there on the web, but we finally got our own grubby paws on the yet-to-be released iPhone 2.0 beta, which isn't officially due until this June. It isn't exactly awash with changes, but here's what you need to know:
Exchange is so on! Changes are pushed over the network, but over WiFi it does check-ins, so it's not as instantaneous.
There's no contact search that we can see, so far. Maybe that only gets turned on if you have thousands of contacts (which we definitely do not).
There's a new button in the calendar, but we don't know what it is and can't make it do anything.
The App Store is there, of course, but doesn't do anything yet (except error out that it can't connect).
Wondering when Apple will make good on its agreement to license Cisco technology? Well, the branded Cisco VPN screen has definitely been added to the VPN settings. We couldn't really test this one, but assume it works as advertised. We don't yet know if it supports SecurID or other hardware token authenticators.
Parental controls most certainly work. Marvel as we turn off YouTube!
You can now order your preferred WiFi networks.
In addition to having a new sideways scientific mode(!), the basic calculator now does commas and has new, useful functions for the math nerds; both the calc and the iTunes icons have changed.
By far our favorite new feature is multi-select in mail, though. Now when you hit edit you can select as many messages as you want and delete or move them as a group. Friggin' finally. Now where's that two-pane client?
Definitely encouraging stuff in here. We'll have some video up of this thing a little later; in the mean time, there anything you want to know? Big ups to our source(s) for hooking us up with this!
http://www.engadget.com/2008/03/18/i...-2-0-hands-on/
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March 17th, 2008, 17:08 Posted By: wraggster
via pdroms
IPSMS is a tool for sending SMS via SMS77, SMSBug, Voipbuster (nonoh, sparvoip, voipstunt, webcall Direct, VoipWise, 12voip, dialnow, justvoip etc...) and your cellular network provider.
Changes:
- fixed: alignment of controls in conversation http://forum.xda-developers.com/showthread.php?t=328242
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