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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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November 10th, 2011, 23:47 Posted By: wraggster
Get ready to fire up iTunes and plug in that iOS device, because Apple's just released iOS 5.0.1. The release notes are identical to the two beta releases, which include fixing bugs relating to battery life and document syncing, while also re-enabling app switching gestures that developers previously had access to on the original iPad. And for those down under, voice recognition has apparently been improved when dictating with an Aussie accent. Those not interested in the 790MB download from iTunes, can look for a 44.6MB delta -- including only the changes -- from their device Settings. You'll find photographic evidence of the latter after the break.
http://www.engadget.com/2011/11/10/a...oes-be-damned/
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November 9th, 2011, 23:51 Posted By: wraggster
Casual gaming company WildTangent has released an app that enables users to rent games for Android devices.
The WildTangent Games App is now available worldwide, and as well as offering rentals can also be used to discover and play free casual games, as well as purchase paid titles. Purchases and rentals are made using the company's virtual currency, WildCoins.
While the app is currently only available in English, it already boasts a strong catalogue of games, including Doodle Jump, Fruit Ninja, and Call Of Duty: Modern Warfare 2.
Senior vice president Sean Venderdasson said: "Smartphones and tablets are a great fit for our service as we pride ourselves in offering the best entertainment value for game players. Just like movies and music, consumers prefer to own some titles, rent some and watch some for free, and we've brought these same options to games.
"With our new Android service, game developers will expose their games to the widest audience possible, using the most comprehensive business model in the game industry."
http://www.next-gen.biz/news/android...rvice-launches
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November 9th, 2011, 23:41 Posted By: wraggster
WildTangent has launched an app service which allows users to rent or buy Android games from a tightly curated selection of the 13,000 titles available on the system.
The service takes games from many of the platform's biggest publishers and presents them in a way designed to deal with one of the biggest problems for Android developers: discoverability.
"Just like movies and music, consumers prefer to own some titles, rent some and watch some for free, and we've brought these same options to games," said Wild Tangent senior VP Sean Vanderdasson.
"With our new Android service, game developers will expose their games to the widest audience possible, using the most comprehensive business model in the games industry."
Between 75 and 100 titles will be featured on the service, VentureBeat reports. Prices, paid in the company's WildCoin virtual currency, start as low as $0.25 for a 24 hour rental.
WildTangent already runs a similar browser service which amalgamates various games into a portal, and also owns patents on the rental of games using digital currency - a move which could prove remarkably prescient should the service become a success.
http://www.gamesindustry.biz/article...rvice-launches
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November 9th, 2011, 23:29 Posted By: wraggster
We heard the talk and now here's the confirmation: Flash Player for mobile devices is officially dead. Adobe is reaffirming its commitment to "aggressively contribute" to HTML5, a platform with broader support and capabilities than Flash was ever able to deliver. Adobe will of course also be pushing developers to work in its AIR platform for a more native experience, and the company will continue to work on Flash Player for desktop operating systems, but one can't help but see the platform as a whole standing on fairly shaky footing at this point.
http://www.engadget.com/2011/11/09/a...obile-devices/
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November 9th, 2011, 23:28 Posted By: wraggster
Well, AT&T doesn't seem too keen on keeping any secrets when it comes to its SoundStream iOS speaker dock. On its way through the FCC today, the little iOS speaker station will act as both a charger and beat blaster for you iPod or iPhone and has Bluetooth baked in. It also offers FM radio, an alarm clock, EQ and local weather information by way of the associated myDock App. So what's in the box? According to the user manual you can expect to find a set of dock adapters (allowing for just about any iPhone or iPod to fit in), the typical AC adapter, a remote control and the docking station itself. It's certainly not the hottest dock we've ever seen, but we'll hold our judgment until we see how the thing actually performs. In the meantime, a very hefty FCC filing awaits you at the source.
http://www.engadget.com/2011/11/09/a...rough-the-fcc/
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November 9th, 2011, 01:23 Posted By: wraggster
"Consumer Reports recommends the iPhone 4S." It's only half a dozen words, but to the engineers (and marketers) at Apple, it spells "relief." After being profusely impacted by Consumer Reports' decision to recommend against buying the iPhone 4 due to those Antennagate issues, the entity has allowed all in Cupertino to breath a sigh of relief by effectively declaring the reception issue dead on the newest edition. To quote:"Apple's newest smart phone performed very well in our tests, and while it closely resembles the iPhone 4 in appearance, it doesn't suffer the reception problem we found in its predecessor in special tests in our labs. In special reception tests of the iPhone 4S that duplicated those we did on the iPhone 4, the newer phone did not display the same reception flaw, which involves a loss of signal strength when you touch a spot on the phone's lower left side while you're in an area with a weak signal. (The iPhone 4, which is still available, continues to exhibit that problem, we confirmed in tests of new samples of the phone. Because of the flaw, we continue to omit the iPhone 4 from our list of recommended models, despite its otherwise fine performance.)"
In other words, even the newer samples of the iPhone 4 (perhaps even that one for Sprint?) continue to have antenna quirks, but at least the latest and greatest seems to have addressed 'em. Hit the source link for the full report.
http://www.engadget.com/2011/11/08/c...e-antennae-sa/
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November 9th, 2011, 01:21 Posted By: wraggster
Somewhere deep within the bowels of iOS 5 lurks a panoramic camera function, and hacker Conrad Kramer has unlocked it. The trick, according to Kramer (AKA Conradev), is to set the "EnableFirebreak" key to "Yes" within an iOS preference file. Alternatively, you could just grab fellow hacker Grant Paul's Firebreak tweak, which just hit the Cydia storefront this morning. Once installed on your jailbrokenphone, Firebreak will allow you to take full panoramic shots directly from the iOS interface, as pictured above in Paul's screenshot. No word yet on if or when Apple plans on flipping this function live, but in the meantime, you can check out the links below for more details.
http://www.engadget.com/2011/11/08/j...-5-camera-app/
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November 8th, 2011, 23:53 Posted By: wraggster
The App Store may have shaken the very foundations of the traditional games industry, but Apple isn’t blind to the growing competition it faces.
The result, Brand Republic reports, is that the company is looking to hire a digital marketing team for Europe “to lead the reinvigoration of its App Store by making it a more attractive proposition both to brands and consumers in the face of growing competition”.
It is also creating a number of new marketing roles as part of the expansion.
It is also claimed that amongst the ideas Apple is considering is the possible addition of fresh editorial, advertising and product placement options within the App Store.
Apple faces competition from all sides right now. Google’s Android OS – and with it the associated App Store – continues to gain momentum. Add to that the rapidly approaching HTML5 format, which promises feature-rich experiences on any internet-connected device, and Apple cannot afford to rest on its laurels.
http://www.mcvuk.com/news/read/apple...p-store/087210
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November 8th, 2011, 23:28 Posted By: wraggster
At the SysCan conference in Taiwan next week, Charlie Miller plans to present a method that exploits a flaw in Apple's restrictions on code signing on iOS devices, the security measure that allows only Apple-approved commands to run in an iPhone's or iPad's memory. Using his method, an app can phone home to a remote computer that downloads new unapproved commands onto the device and executes them at will, including stealing the user's photos, reading contacts, making the phone vibrate or play sounds, or otherwise using iOS app functions for malicious ends. Miller created a proof-of-concept app called Instastock that appears to show stock tickers but actually runs commands from his server, and even got it approved by Apple's App Store."Update: 11/08 02:54 GMT by U L : Not unexpectedly, Apple revoked Miller's developer license.
http://apple.slashdot.org/story/11/1...g-for-ios-apps
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November 8th, 2011, 23:22 Posted By: wraggster
Reuters reports HP is seeking to sell WebOS, at the bidding of its financial advisers. Sounds like open sourcing it is off the table. From the article: 'HP is trying to figure out how to recoup its investment in Palm, viewed by many analysts and investors as an expensive foray into the smartphone market that has not paid off. Several technology companies have expressed an interest in buying the division, which is seen as attractive for its patents, the sources said. Amazon.com Inc, Research In Motion, IBM, Oracle Corp and Intel Corp are considered to be among the companies likely to be interested in the asset, industry sources said.
http://news.slashdot.org/story/11/11...-sale-of-webos
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November 8th, 2011, 23:17 Posted By: wraggster
It's another nail in the coffin of expensive, dirty, smelly physical cash and coins. PayPal has released the 3.0 version of its Android app and, through that, users can directly exchange money from one NFC-equipped phone to another. Just add the Request Money widget to your (probably already rather cluttered) desktop, type in an amount, then pick up your Nexus S and do a little fist bump with your best bro's celly -- assuming said bro has a similarly near field communication-equipped Android device. Of course, you can still use Bump to exchange cash if you like, but neither that nor NFC will ensure your friend will ever actually pay you back. Maybe that's something Bluetooth 4.0 can manage.
http://www.engadget.com/2011/11/08/p...-p2p-your-lun/
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November 7th, 2011, 21:38 Posted By: wraggster
Apple's vice president of global security has reportedly stepped down, roughly two months after the surfacing of news reports that an iPhone prototype had gone missing for the second time in less than two years. John Theriault, who came to Apple from Pfizer and was a former FBI agent, has retired in the wake of controversy regarding the device's disappearance and the subsequent efforts to track it down. Apple did not return a request for comment. Nevertheless, Theriault's departure follows a public relations dustup that began when an Apple employee left the prototype at a bar in San Francisco.
http://apple.slashdot.org/story/11/1...r-iphone-gaffe
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November 6th, 2011, 22:22 Posted By: wraggster
Jealous of your iOS-carrying companions who have been blasting Asteroids for months on their handsets and tablets? Prepare to quell your rage, as Atari has announced that its Greatest Hits app has launched for Android devices. Surpassing 3.5 million downloads in the iTunes App Store, the company has expanded the offering to Google OS faithful -- and it'll come with Missile Command for free, along with a 100 title catalog looking back on 30 years of gaming. Once you grab that install, you'll have your pick of 25 game packs for a buck each or you can spring for the whole lot for a cool Hamilton. The app is available now for both tablet and smartphone users, should you prefer a larger screen when yourCentipede addiction strikes. For a full list of titles, hit the PR button after the break before checking things out for yourself in the Market.
http://www.engadget.com/2011/11/06/a...ar-raiders-aw/
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November 6th, 2011, 00:20 Posted By: wraggster
Nick Wingfield writes in the NY Times that Apple's present pricing strategy is a big change from the 1990s, when consumers regarded Apple as a producer of overpriced tech baubles, unable to compete effectively with its Macintosh family of computers against the far cheaper Windows PCs. Now within the premium product categories where Apple is most at home, comparable devices often do no better than match or slightly undercut Apple's prices. 'They're not cheap, but I don't think they're viewed as high-priced anymore,' says Stewart Alsop. Winfield writes that Apple uses its growing manufacturing scale and logistics prowess to deliver Apple products at far more aggressive prices, which in turn gives it more power to influence pricing industrywide, and one of Apple's pricing secrets has been it's willingness to tap into its huge war chest — $82 billion in cash and marketable securities last quarter — to take big gambles by locking up supplies of parts for years
http://apple.slashdot.org/story/11/1...dustry-pricing
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November 5th, 2011, 00:48 Posted By: wraggster
In a move that can be simultaneously described as puzzling and pragmatic, Microsoft has decided to bring its Bing for Mobile app to Android and iOS before launching it on its very own Windows Phone platform. The company announced the release in a blog post this week, highlighting the app's most noteworthy features, including a revamped maps module, a new deals service and real-time transit feeds. Interestingly enough, Redmond also based its app on HTML5, rather than Silverlight, in the hopes of providing greater continuity across mobile browser and app interfaces. Only at the very end of the post did Microsoft mention Windows Phone 7: "We're working to release the same consistent experience for RIM and Windows Phone 7 devices in the future, and will share more details as they become available." At first glance, this decision may seem somewhat counterintuitive, but it also makes a lot of sense, considering the fact that Android and iOS comprise the bulk of the consumer market (and, of course, the fact that Bing is already integrated within Windows Phone 7). It appears, then, that Microsoft is simply trying to get Bing out to the widest initial audience, which seems pretty logical. Android and iOS users can grab the app now, at the coverage links below.
http://www.engadget.com/2011/11/04/m...windows-phone/
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