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November 23rd, 2011, 23:20 Posted By: wraggster
Big Fish offering OnLive-like service for $6.99 per month; iPad only
Apple has launched a new iPad games service where users don’t pay for individual games, but instead buy a subscription of a range of titles.
Washington developer Big Fish Games is providing an ‘all-you-can-eat’ service – where subscribers can access dozens of its titles – for $6.99 a month.
Users won’t be able to download the games as part of the service. Apple is allowing Big Fish to stream game data to the user in a manner similar to cloud gaming. The nature of the streaming means that Big Fish can shut off the service as soon as subscriptions end, whereas games would be far more difficult to remotely delete or block if already downloaded.
Yet the streaming means that the iPad will need to be persistently connected to Wi-Fi.
Paul Thelen, founder of Big Fish, told Bloomberg that “this is the first time that the technology has matched the business model”.
http://www.develop-online.net/news/3...-and-streaming
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November 23rd, 2011, 23:14 Posted By: wraggster
Country ships almost 24m units in Q3 and pushes the US into second place.
Market researcher Strategy Analytics claims the US shipped 23.3 million units in the three-month period but was beaten by China, which shipped an additional 600,000 devices.
Linda Sui, analyst, Strategy Analytics, said: "Smartphone shipments grew 58 per cent sequentially to reach a record 23.9 million units in China during Q3 2011.
"In contrast, smartphone shipments fell seven per cent sequentially to reach 23.3 million units in the United States. China has overtaken the United States for the first time to become the world's largest smartphone market by volume."
The firm claims this result is down to the Chinese market's low-cost Android models such as ZTE and Huawei, although it's Nokia that leads the market with 28 per cent.
Neil Mawston, executive director, Strategy Analytics, said: "The US remains the world's largest smartphone market by revenue, but China has overtaken the United States in terms of volume.
http://www.mobile-ent.biz/news/read/...-market/016257
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November 23rd, 2011, 23:13 Posted By: wraggster
Singes consumer desire for the iPad to 49 per cent.
Digital researcher Parks Associates says in the Christmas tablet battle, Amazon's Kindle Fire and Apple's iPad 2 are almost neck and neck for product preference.
The report says of the 16 per cent of US broadband homes planning on a buying a tablet in the holiday period, 51 per cent would choose the Fire, which leaves the iPad sitting on 49 per cent.
It's likely device cost will play a key difference in making the choice between the two, as the Kindle Fire retails for $199 against the $499 iPad.
Results show those aged 45+ prefer the Fire compared to those with higher incomes and a higher education, which prefer the iPad.
Tricia Parks, CEO, Parks Associates, said: "Having already established itself as the leading brand in e-readers, Amazon's entrance into the adjacent tablet space will disrupt the market.
http://www.mobile-ent.biz/news/read/...f-homes/016261
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November 23rd, 2011, 01:17 Posted By: wraggster
Forget DLNA, that pesky setup requires all of your electronic kit to match up with the same certification. If you want full HDMI-mirroring without the fuss, your go-to's going to be an innocuous little dongle from Dream Chip Technologies. The plain, white xBounds stick links up to your smartphone over WiFi using the outfit's xBeam encoder, transmitting mobile content via HDMI to an HDTV set or external monitor. Games and videos streamed to the big screen will also enjoy output in a higher resolution thanks to the company's xBounds ReMatch tech. But all of this ease of use comes at a price, as the RemoteGPU device is purported to cost €99 (about $134), with the full-on dev kit (which includes a Nexus S) ringing in at €998 (about $1,350). There's no word yet on an official release, so you'll just have to make due with the video after the break.
http://www.engadget.com/2011/11/22/x...s-you-kill-th/
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November 23rd, 2011, 00:20 Posted By: wraggster
Of all the enhancements to discover in Apple's iOS 5 upgrade, it seems that an unforeseen monster may have snuck its way into the release. We're now reading through a handful of user complaints about losing WiFi after taking the plunge, with most replies mentioning intermittent connectivity and / or a significant loss in signal strength. The issue remains unconfirmed by Apple, but it appears to span across a number of devices, including the iPhone 4S, 4 and 3GS, along with the iPad (and possibly, the iPod Touch). By troubleshooting, one user was able to resolve the problem by reverting to iOS 4.3, then cause it to manifest -- once again -- by upgrading to iOS 5. The recent iOS 5.0.1 update certainly hasn't fixed the matter, either. Could these reports be an unfortunate series of unrelated events, or is there something larger at play? Sound off about your experience with WiFi and iOS 5 in the comments below.
http://www.engadget.com/2011/11/21/t...-connectivity/
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November 23rd, 2011, 00:12 Posted By: wraggster
An anonymous reader writes"After many years I am finally considering entering the smartphone era. Within the mainstream, there seem to be four OS choices: Windows, Android, Blackberry, or iOS: Android comes out as clear winner to me. However, all of the choices in one way or another require sharing a lot of personal information in the Cloud run by their respective corporations. Let alone Blackberry's centralized mail servers; there is no way to have an Android smartphone working decently without sharing all of your contacts, calendar appointments, and other stuff with Google. While Android is less intrusive than iOS, the lack of privacy remains quite annoying no matter how comfortable it is to have your own calendar and contacts centralized. In 2011 is there any option, other than living in a cave, to keep one's own life private while enjoying the wonders of modern smartphone apps?"
http://yro.slashdot.org/story/11/11/...espect-privacy
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November 23rd, 2011, 00:08 Posted By: wraggster
Adobe will cease Flash support for the next major version of the Android operating system, the company has said.
Android 5.0, colloquially known as ‘Jelly Bean’, has no firm release date though is expected to be unveiled next year. There will be a final Flash update to Android 4.0 next month, Adobe said, but thereafter support will be reduced to a handful of possible bug fixes.
Adobe rocked the interactive entertainment industries earlier this month by announcing it will cease support for Flash on mobile browsers.
And in what appears to be an indication of further action, Adobe said “with the growth and continued improved browser support of HTML5, the role of Flash will change”.
“For the foreseeable future, Flash offers advantages in delivering premium video with content protection, as well as providing a high performance, feature-rich and graphically advanced gaming platform,” the company told Pocket Lint.
http://www.develop-online.net/news/3...-on-Android-50
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November 23rd, 2011, 00:02 Posted By: wraggster
Security provider McAfee's Threats Report for Q3 2011 found almost 75 million samples of malware are in circulation, beating previous estimates of 70 million.
And they're encroaching into mobile now that open source platforms are dominating the market.
Thus, Android is the OS that's under the most threat with a 37 per cent growth of mobile malware in the third quarter of 2011, according to the report.
Vincent Weafer, senior VP of McAfee Labs, said: "This has been a very steady quarter in terms of threats, as both general and mobile malware are more prevalent than ever.
"So far this year, we’ve seen many interesting yet challenging trends that are affecting the threat landscape, including heightened levels of sophistication and high-profile hacktivist attacks."
http://www.mobile-ent.biz/news/read/...er-cent/016244
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November 23rd, 2011, 00:00 Posted By: wraggster
Analyst Gene Munster with Piper Jaffray made his projection earlier this week, and also said that he believes Android Market has generated a miserly seven per cent of the amount Apple's App Store has grossed in its lifetime.
He also claims that about $330 million has been generated on the Android Market, and that only 1.3 per cent of the apps on it are paid.
Munster doesn't see Android making up too much ground in revenues despite the gains its making in overall usage.
He said: "While Google has closed the gap in terms of app dollars spent over the last year and we continue to believe Android will grow smartphone share faster than Apple, we believe Apple is likely to maintain 70 per cent+ share of mobile app dollars spent over the next three to four years."
The issue is clearly the tiny proportion of app downloads that are paid – something Google maybe isn't too fussed about given its commitment to the advertising model.
http://www.mobile-ent.biz/news/read/...os-apps/016245
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November 22nd, 2011, 00:07 Posted By: wraggster
Apple looks set to kick off iPad 3 production in January 2012, according to a DigiTimes report.
The publication, which covers the semiconductor, electronics and computer industries in Taiwan and China, claims to have been informed by industry sources that Samsung, LG and Sharp will have shipped millions of high-resolution flat panel units for next-generation iPads to Apple by the end of the year.Touch module makers TPK Holding and Wintek are also expected to begin shipping their products to Apple between now and December, suggesting the platform holder's contract manufacturer Foxconn will start assembling the new tablets in January.
DigiTimes also says Apple is testing samples of a new 7.85-inch iPad display delivered by AU Optronics and LG. The iPad 2 has a 9.7 inch display.
The site reported earlier this month that Apple plans to launch iPad 3 and iPhone 5 next year, as well as overhaul its iMac and MacBook Air lines.
http://www.computerandvideogames.com...in-in-january/
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November 22nd, 2011, 00:06 Posted By: wraggster
Epic has confirmed that Infinity Blade 2 will cost $6.99 when it lands on the iOS App Store on December 1.
That's considerably more than the typically throw-away price tags of typical iPhone games, but given this game's visual splendor and the quality of its predecessor, we'd say it'll be worth it.
According to developer Chair (Shadow Complex), the follow-up will "build upon the addictive gameplay and breathtaking visuals of the original game" and include dozens of areas in an "evolving world."
Chair says the new game will include "new fighting styles and weapon classes with deep role-playing elements."
http://www.computerandvideogames.com...priced-at-699/
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November 21st, 2011, 23:52 Posted By: wraggster
Chances are, the battery on your iOS or Android device won't even last through one "round" of Desert Bus, but don't let that stop you from picking up Penn & Teller's infamous "verisimulator," which tasks players with driving a bus from Tuscon, Arizona to Las Vegas, Nevada ... in real time.
The game has made a name for itself over the last few years, largely in thanks to Loading Ready Run's annual Desert Bus for Hope event (going on now!), in which its members are forced to play in exchange for Child's Play donations. It's only appropriate then, that all proceeds from the iOS and Android versions of Desert Bus will also be heading to Desert Bus for Hope and, thus, Child's Play. You can grab it now from iTunes or the Android Market for a buck.
http://www.joystiq.com/2011/11/21/de...o-to-childs-p/
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November 21st, 2011, 23:50 Posted By: wraggster
Having decided that there still aren't enough platforms upon which to playFinal Fantasy, Square Enix recently launched its own marketplace on the Japanese Android app store. The splintered-off storefront allows users to purchase downloadable Square Enix titles like Chaos Ring, Crystal Defendersand the iOS remake of Final Fantasy. The store will be updated with each new mobile release from the publisher, like the upcoming Chrono Trigger re-release.
The store will go live in Japan for KDDI users on December 1, while subscribers of DoCoMo and other cell networks will have to wait an unspecified amount of time. Considering how ubiquitous these games already are, we can't imagine they'll be forced to wait too long.
http://www.joystiq.com/2011/11/21/sq...with-classics/
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November 21st, 2011, 22:08 Posted By: wraggster
[Pete] has an iPhone 4s and loves Siri, but he wishes she had some more baked-in capabilities. While the application is technically still in beta and will likely be updated in the near future, [Pete] wanted more functionality now.
Since Apple isn’t known for their open architecture, he had to get creative. Knowing how Siri’s commands are relayed to Apple thanks to the folks at Applidium, he put together a proxy server that allows him to intercept and work with the data.
The hack is pretty slick, and doesn’t even require a jailbreak. A bit of DNS and SSL trickery is used to direct Siri’s WiFi traffic through his server, which then relays the commands to Apple’s servers for processing. On the return trip, his server interprets the data, looking for custom commands he has defined.
In the video below, he gives a brief overview of the system, then spends some time showing how he can use Siri to control his WiFi enabled thermostat. While the process only works while Siri is connected to his home network via WiFi, it’s still pretty awesome.
http://hackaday.com/2011/11/21/siri-...e-a-jailbreak/
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November 21st, 2011, 19:28 Posted By: wraggster
With analysts continuing to release stats and predictions for e-commerce this holiday season, a stream of retailers are exploring a number of routes to embrace mobile into its plans, according toReuters.
The adoption will see companies use smartphones as research devices to check product info, make price comparisons and make purchases.
Home furniture and appliance retailers Lowe's has launched a major attack by issuing 42,000 iPhones to its staff across more than 1,700 stores. This will reportedly allow staff to check product supplies both in-store and at neighbouring branches.
Gihad Jawhar, VP, Lowes.com, said: "The shopping experience is in the consumer's hands and you can't fight where they're going. Retailers can either hop on the bus or get left behind. We are choosing the first option."
The report says Best Buy has 63 "connected stores" where staff members are being encouraged to use company smartphones to support shoppers in their search for items.
http://www.mobile-ent.biz/news/read/...iphones/016223
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November 21st, 2011, 19:26 Posted By: wraggster
comScore's MobiLens study found that social media usage on mobile across France, Germany, Italy, Spain and the UK is so rife that 23.5 per cent of all mobile users are at it.
Nearly half of this audience – 46.8 per cent – access social networking sites on a daily basis. Indeed, daily use is growing faster than mobile social networking as a whole as a whole (67 per cent v 44 per cent).
Interestingly, access via a browser a (31.3m) is greater than access from an app (24.2m).
Needless to say Facebook is the top dog here, with 39 million mobile users or 71 percent of the EU5 mobile social networking audience access it from a phone.
That's an increase of 54 per cent in the past year.
http://www.mobile-ent.biz/news/read/...nations/016224
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November 21st, 2011, 19:22 Posted By: wraggster
Those of you lucky enough to get your mitts on a Galaxy Nexus may have noticed something odd -- no flash in the champagne room Android Market. Turns out the latest edition of Adobe's multimedia plug-in isn't compatible with the newest version of Google's mobile OS. Don't panic just yet though, while the end is nigh for mobile Flash, it's still got one more release left in it and that will deliver ICS compatibility. Adobe told the folks over at Pocket-lint, "[it] will release one more version of the Flash Player for mobile browsing, which will provide support for Android 4.0." Or, if you're a glass half-empty type, ICS will be your last chance to browse the "full" web on Android. The final release of the mobile plug-in will also be accompanied by one last version of the Linux Porting Kit -- after that, you better hope HTML5 really hits its stride.
http://www.engadget.com/2011/11/21/f...ice-cream-san/
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November 21st, 2011, 19:21 Posted By: wraggster
Windows Phone continues to shore up its app and game selection, hitting 40,000 apps in just over a year since its inception. Granted, there's still plenty of catching up to do before Microsoft's third way can go toe-to-toe with Android and iOS, but it's another (substantial) step in the right direction. According to All About Windows Phone, new content is now being added at the heady rate of around 165 apps per day, although it notes that a chunk of previously released apps are now non-existent, subtracting around 5,000 from the scores we have here. However, app devs have cranked it up a gear, adding around the same amount of new apps in only the last month -- presumably galvanized by Nokia's much-publicized WinPho debut and other Mango-powered delights arriving in stores. Will it crack the 50k mark by the end of the year? We're sure Mr. Ballmer won't be betting against it.
http://www.engadget.com/2011/11/21/w...-000-app-mark/
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November 20th, 2011, 21:50 Posted By: wraggster
[Shazin] had some free time on his hands, so he settled in to do something he had been meaning to for a while – learn Android programming. He went an indirect route, and ended up using the Scripting Layer for Android (SL4A), which gave him a head start on the process. Sitting in between the Android API and scripting languages such as Python, SL4A allowed him the ability to apply something he was already familiar with to the Android environment.
He thought it would be cool to try building a door entry system which relied on voice commands to lock and unlock. Using the Google Voice API for Android and an Arduino, he built a small Python application that allows him to toggle a servo simply by talking into his phone.
The application on his phone communicates with an Arduino over WiFi, once Google Voice has decoded the command [Shazin] is giving. The Arduino controls a servo, which in theory could control the locking mechanism on a door.
After a bit of tweaking and some added security, his proof of concept could definitely come in handy.
Check out the short video below to see [Shazin’s] voice-controlled servo in action.
http://hackaday.com/2011/11/20/an-ex...-with-android/
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November 20th, 2011, 21:14 Posted By: wraggster
Every third Thursday, the team at California based SignalSnowboards like to spice things up some and make something a little more outside the box. This time around the team decided on creating a fitting tribute to Steve Jobs -- a custom ride complete with built-in iPad -- and thus the iShred was born. By no means a cut-and-shut affair, the team take inspiration from the simple, yet creative, design principles that led to ideas like the iPad Smart Cover. A layer of ABS with a cut out for the screen sits atop an all aluminum base, sandwiching an Apple-esque illuminated Signal logo -- presumably so you know when your WiFi is on while heading off-piste. Power is cleverly supplied only when contact is provided by the presence of a rider. If you think this is all just for show, think again, as they final product gets taken out on the slopes and put through its paces, complete with a bit of après-ski Facetime.
http://www.engadget.com/2011/11/19/s...steve-jobs-vi/
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