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December 11th, 2011, 22:17 Posted By: wraggster
The latest version of Spark 360 v4.30 is now out on Android Market. It includes all the changes I mentioned earlier, as well as a fix for the updated Live System Status.
The latest version is a considerable jump, as it’s now compiled for the Honeycomb (Android 3.0), with compatibility provisions for Donut (1.6) and higher (earlier releases were always compiled for 1.6). As a result, you may encounter problems when you upgrade to 4.30 – if you do, please uninstall, then install Spark 360 again (this happens occasionally whenever platform targets change).
If you receive network errors please sign in to http://live.xbox.com/ to review and agree to the latest Xbox Live Terms of Service – for once, it appears that the shoe is on the other foot .
http://0xff.akop.org/2011/12/07/spar...-4-30-out-now/
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December 11th, 2011, 01:16 Posted By: wraggster
Not prepared to pony up for the ICS-readyTransformer Prime? No worries, Coby has five alternative flavors, each offering its own helping of Android 4.0. The quintet of tablets bear the same model number format as the outfit's Kyros tablets, and all share the same 1GHz ARM Cortex A8 CPU. Coby plans to debut the slates at CES 2012, making them available to consumers within the first quarter. The slabs range between seven and ten inches, and will offer up to 1GB of RAM with up to 32GB of expandable memory -- WiFi radio and HDMI-out come standard. Want to see the official details? Hit the break, we've got a good 'ol fashion press release just waiting for your peepers.
http://www.engadget.com/2011/12/10/c...s-satiate-you/
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December 11th, 2011, 01:14 Posted By: wraggster
You'll forgive us, but we're banking on the concept of Aunt Eileen stuffing your stocking with iTunes gift cards rather than, say, a Zune Marketplace one. Perhaps that depends on if you've been naughty or nice? We're not quite sure how this holiday stuff works, but we're trying our best here.
Anyway, below the break we've compiled another year's worth of great games on both iPhone and iPad platforms that we hope you'll love as well. Even if you don't get those gift cards, these games should still be affordable -- even after buying all those presents. Good luck with the relatives!
Jetpack Joyride - $0.99 [iTunes]
The ultimate iOS game concept -- perma-running -- gets deeper than ever before in Jetpack Joyride. This game is a new standard alongside Angry Birds and Flight Control that you'd be silly to miss.
Tiny Wings - $0.99 [iTunes]
Artistically styled, engaging, simple, Tiny Wings is about a bird on a journey. That journey, unfortunately for him, involves many ups and downs. In the literal sense. We're also pretty sure this game was inspiration for the hit song (Okay, it probably wasn't.)
Infinity Blade 2 - $6.99 [iTunes]
"It's like Punch-Out, but with giant swords and God Kings, and it's way prettier," we're told of the first Infinity Blade. So, what of its sequel? "[Infinity Blade 2] takes everything that was good and right about its predecessor and expands on it," Justin McElroy cooed over the sequel back in late November. That sure sounds like approval to us!
Another World 20th Anniversary - $4.99 [iTunes]
Another World may not be a brand new game, but its incarnation on iOS devices felt just as brand new as it did 20 years ago when we wrote about it earlier this year. It may still rely on (occasionally frustrating) trial-and-error gameplay, but it more than overcomes that by giving players a thrilling sense of adventure. Also, it's gorgeous, so there's that.
Quarrel Deluxe - $2.99 [iTunes]
Throw a rock on the App Store these days and you'll hit a word game, but Quarrel stands out -- partly because it uses spelling as the combat mechanic for a really solid strategy battle game, and partly because it's just so darn polished. Players' avatars make faces, cry, and cheer as the battle goes on, and all of the action stays clear and fun to follow along with (even when it's not your turn, you're given a chance to spell and earn rewards). The one big omission is multiplayer, but the developers have promised it's on the way in an update, so grab it now or try the free trial first.
[Contributed by Mike Schramm]
Dead Space - $4.99 iPad ($2.99 iPhone) [iTunes]
"Isaac Clarke's mobile adventure may be small on screen, but it's not short on scares!" is what we'd say if we were writing a goofy commercial for Dead Space. But EA deserves credit for taking the HD horror game and translating it very well to the small screen, with new weapons, a new Survival mode, and quality touch gameplay that earned it Apple's title of iPad Game of the Year.
[Contributed by Mike Schramm]
Scribblenauts Remix - $2.99 [iTunes]
5th Cell's iOS adaptation of the terrific DS title took a while to show up, but it was worth the wait: This is the best way to play with Maxwell and all of his objects yet. There are new levels to play with, iCloud syncing across devices in a universal build for iPhone and iPad, and a recent update allows the iPhone 4S to let you speak what you want to create. And at the cheapest price ever? You're a "blue pregnant antelope" if you pass this one up.
[Contributed by Mike Schramm]
Superbrothers: Sword and Sworcery EP - $4.99 [iTunes]
There may be no more sublime mobile gaming experience this year than exploring the weird world of Sworcery, developed by Capy, with art and story by Canadian artist Superbrothers, Inc., all based on music by composer Jim Guthrie. Playing this game on an iPad with headphones will show you very clearly just why iOS has become one of the most fertile breeding grounds for really incredible indie development.
[Contributed by Mike Schramm]
VidRhythm - $1.99 [iTunes]
VidRhythm isn't, strictly speaking, a "game," as much as it is a music/video application. More aptly, it's a bizarre music/video application, the likes of which we've yet to see duplicated on smart phones. It's also perfect for family gatherings -- what better way to freak out Aunt Eileen than with a terrifying video? Exactly.
Tiny Tower - Free [iTunes]
"Freemium" is a bad word for many gamers, usually conjuring up images of horse armor DLC and paying for health potions. But Apple's iPhone Game of the Year proves it can be done right, when a company like the two-person NimbleBit puts the gameplay experience front and center, and lets the in-app purchases prop things up behind. A great pixel art style and an addictive set of game loops means you'll be building and growing your Tiny Tower long after its little residents have posted on the in-game Facebook (cutely called "BitBook") that they're heading off to bed.
[Contributed by Mike Schramm]
Mage Gauntlet - $2.99 [iTunes]
We don't know where Rocketcat Games found a time machine that also transported them to an alternate universe, but that's really the only explanation for how they could have found a pitch-perfect action RPG from the 16-bit era like this one. With a charming story of a girl who can't do magic in a world full of it, excellent hack-and-slash combat, and a long and intriguing progression system (With hats! And pets!), Mage Gauntlet seems like a much-loved Super Nintendo game that never actually existed. Currently, it's only on the iPhone, but an update will bring universal compatibility with the iPad soon.
[Contributed by Mike Schramm]
Contre Jour HD - $2.99 [iTunes]
"Against the day" is what this title translates into, and it fits. This is an innovative and beautiful physics-based platform starring Petit, a little rolly protagonist who can move around a world you reshape and attach to eyestalks growing out of the gorgeous landscape. An amazing soundtrack makes this one extra immersive, and three chapters of sixty levels each, with their own unique aesthetic, mean there's a lot of content here, too.
[Contributed by Mike Schramm]
Gem Keeper - $.99 [iTunes]
NCSoft usually publishes PC MMOs, but this extremely polished and well-made tower defense game might just be enough evidence to convince them to switch platforms and genres. Tower defense itself is a pretty tired genre, but Gem Keeper makes it fun again, with colorful graphics, tons of levels, and a lot of really smart innovations in both level design and game balance. Whether you've built tons of frost cannons in your time or never upgraded a single tower, this is the TD game you've been looking for.
[Contributed by Mike Schramm]
iBlast Moki 2 HD - $4.99 [iTunes]
Don't let the name scare you away -- this is one of the most accessible and most innovative puzzle titles on iOS. Your goal in this one is to get "Mokis" home to a level exit portal, but you do that by putting bombs of various kinds in certain places, and then scheduling them out to explode at just the right time. The interface is complex but a thing of beauty, and the "paint bombs" (that lay down speedy or bouncy paint) make the puzzles akin to Portal. Plus, a make-your-own-level feature gives this one LittleBigPlanet-scale replayability. It's definitely one of iOS' best.
[Contributed by Mike Schramm]
Ascension: Chronicle of the Godslayer - $4.99 [iTunes]
Despite the lack of Magic: The Gathering on iOS, there are still a lot of quality card-based games, including Hothead's great Kard Combat. But Ascension edges the others out in both production quality and game design. It's based on a real-life deckbuilding card game, so the goal is to use production and attack points to slay monsters, build your deck, and eventually earn more victory points than your opponent. There's a bit of a learning curve, especially if you've never played a deckbuilding game before, but once you figure it out (and play a few asynchronous games over multiplayer), there's lots of card-based fun to be had.
http://www.joystiq.com/2011/12/09/20...ers-guide-ios/
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December 10th, 2011, 23:36 Posted By: wraggster
Glutton for punishment? If you actually LIKE playing hard-as-nails Mega Man games with touch screen controls, you'll be pleased to know another one in the classic series is on it's way to iPhone.
Mega Man X - the brilliant Super NES game - has been confirmed for release on iOS this month in Japan.Based on the 'feature phone' version rather than the Super NES original, the iOS version will feature Game Center support and a new 80-level challenge mode which will apparently hove you "showing off your (touch screen) Mega Man skills to the rest of the world", which we assume means the inclusion of leaderboards.
The included screen (via Famitsu) looks like an iPad shot.
Capcom admitted this week that it will take some time for it to 'rebuild bridges' with Mega Man fans let down by this year's major Mega Man cancellations.
http://www.computerandvideogames.com...-heads-to-ios/
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December 9th, 2011, 23:57 Posted By: wraggster
Love to jailbreak but hate to tether every time you reboot? Then help could soon be at hand courtesy of hacker Pod2g. He just put out a video showing off a new exploit that continues to work on an iPod Touch even after it has been switched off and on. It appears to be running on iOS 5.0 rather than 5.0.1, so somedowngrading might be called for. We don't know when it'll be released to the masses, or how long it'll last once Apple catches wind, but in the meantime there are of course various alternatives if you can stomach the risks and don't mind a bit of USB tomfoolery.
http://www.engadget.com/2011/12/09/u...ed-on-youtube/
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December 9th, 2011, 23:02 Posted By: wraggster
Soccer sim studio scouts tablets, cloud tech and microtransactions
Sports Interactive is currently swept in a fever of brainstorming and experimentation, the London studio’s manager has said, with numerous future platforms and technologies under consideration.
Miles Jacobson (pictured) said the group’s lucrative Football Manager series could in the future support tablets, cloud game tech and microtransactions, but the only idea off the table at the moment is console ports.
“We’re looking to hire six to ten engineers to work for us, particularly on next generation tech. And when I talk about next generation technology I’m not talking about consoles,†he told Develop.
“I’m talking more about mobile platforms and what’s happening in the PC and Mac world as well. We’re not looking at coming back to console.â€
Sports Interactive, whose FM series has claimed more weeks atop the charts than Irish rockers U2, had a less than stellar success when the game arrived on Xbox 360.
http://www.develop-online.net/news/3...le-not-console
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December 9th, 2011, 00:02 Posted By: wraggster
The glut of dirt cheap and poor quality 'white box' Android tablets may be coming to an end as Chinese firms dump inventory and exit the market according to a DigiTimes report.
While initially attracted to the market by the high prices typical of the earlier generation of tablets, big name brands such as Amazon and Lenovo have devices on the market which eat into the typical cheap Android tablet market.
The next generation of hardware and Android 4.0 OS has also motivated some firms such as Lenovo to dump stock in the Far Eastern markets in order to clear inventory ahead of new product launches.
While there's a solid market for cheap tablets, if the choice is between a no-name knock-off and something with a warranty and 'basic quality', as the DigiTimes put it, then it's no wonder the white box brigade are feeling the pinch.
The DigiTimes revealed that Chinese ODMs had seen a sharp fall in orders from the white-box tablet firms, claiming that prices were being slashed to clear inventory before exiting the market.
The ODMs have the expectation that more than 70 per cent of the cheap tablet firms will get out of the category by early next year.
http://www.pcr-online.biz/news/read/...-market/027626
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December 8th, 2011, 23:59 Posted By: wraggster
The online retailer's debut tablet has caused quite the stir already and is reported to have shipped as many as four million devices since its US launch last month.
The Kindle Fire is also rumoured to have become the number two to Apple's leading iPad 2.
Now, an analyst from Evercore Partners has informed CNN Money, the Kindle Fire is poised to become the most popular Android tablet ever.
Robert Chira, said: "While Amazon's Kindle Fire has come out of the gates strong, as expected, we see Apple maintaining its competitive lead, if anything accentuated by what now looks like the only tablet to so far mount any credible iPad challenge apparently needing to do so by selling at cost; not to mention Amazon's success may just vaporise other "for profit" Android tablet OEM roadmaps (e.g. we est Amazon 50% of all Android tablets in CY12).
"Meanwhile Apple goes on as the only vendor able to cream off the most profitable segment of each market it targets, whether tablet, smartphone or PC."
http://www.mobile-ent.biz/news/read/...in-2012/016423
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December 8th, 2011, 23:49 Posted By: wraggster
anks as top free and paid iPad app, and best paid iPhone game.
At this time every year, Apple releases 'Rewind', its annual year-end lists for music, movies, TV shows, podcasts and apps.
Last year, Rovio's phenomenon of a game was best paid app – and it's repeated the trick in 2011. It didn't figure in the iPad stakes as it wasn't out for the tablet at the time, but now it's dominating that space too.
The only app to break the avian clean sweep was Facebook, which was top free download.
Those were the best by quantity, but Apple also chose its favourites – selecting Instagram as its overall best app for iPhone, and photo app Snapseed for the iPad. R
Game of the year went to Tiny Tower (iPhone) and Dead Space for iPad.
Top Paid iPhone Apps
1. Angry Birds
2. Fruit Ninja
3. Angry Birds Seasons
4. Cut the Rope
5. Tiny Wings
6. Angry Birds Rio
7. Words With Friends
8. Camera+
9. Doodle Jump
10. Plants vs. Zombies
Top Free iPhone Apps
1. Facebook
2. Pandora Radio
3. Words with Friends Free
4. Angry Birds Free
5. Skype
6. Netflix
7. Angry Birds Rio Free
8. Groupon
9. Fruit Ninja Lite
10. Twitter
Top Paid iPad Apps:
1. Angry Birds HD
2. Pages
3. Angry Birds Seasons
4. GarageBand
5. Angry Birds Rio HD
6. Penultimate
7. Fruit Ninja HD
8. Cut the Rope HD
9. SCRABBLE for iPad
10. Keynote
Top Free iPad Apps
1. Angry Birds HD Free
2. The Weather Channel for iPad
3. Netflix
4. CNN App for iPad
5. Angry Birds Rio HD Free
6. Kindle
7. Skype for iPad
8. Calculator for iPad Free
9. Pandora Radio
10. Calculator Pro for iPad Free
Top-Selling Songs
1. "Rolling in the Deep," ADELE
2. "Party Rock Anthem, LMFAO
3. "Firework," Katy Perry
4. "Grenade," Bruno Mars
5. "Forget You," Cee-Lo Green
6. "Give Me Everything", Pitbull
7. "E.T.," Katy Perry
8. "Moves Like Jagger Maroon 5
9. "Pumped Up Kicks," Foster the People
10. "Super Bass," Nicki Minaj
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December 8th, 2011, 22:37 Posted By: wraggster
Look, games like Fruit Ninja can be addicting and all, but we've many times pondered what playing a proper title -- the kind intended for the latest consoles and PCs -- would be like on a tablet or smartphone. Of course, we've seen some fantastic results from Tegra 3 and been notably impressed byInfinity Blade 2 on iOS, but starting today, OnLive is set to one-up the limitations of locally run mobile games with its new app. Whether you're using an Android, iOS device or even a Kindle Fire, you'll now be able to play games from the OnLive ecosystem while you're on the move over 3G, LTE or WiFi, rather than merely spectating in OnLive Viewer. Better yet, the OnLive app itself is completely free and any games purchased can be used across devices, and currently, 25 titles have been optimized for touch-based controls, including a tweaked version of L.A. Noire. However, if you're more inclined to use tactile controls you'll be pleased to know that the company also has a soon to be released, revised version of its wireless controller.
Outwardly, the updated controller is looks identical to the outgoing MicroConsole pack-in model, but this one connects to Macs, PCs and just about any mobile device thanks to new "adaptive wireless" technology. Those seeking extra low latency can use its bundled USB dongle to link up to four of the controllers and a single Bluetooth headset for voice chat with one PC. The gamepad's media controls can also navigate iTunes in addition to playback of Brag Clips within OnLive. When it debuts, you can expect to pick one up for about $50 (£39.99 in the UK). OnLive CEO Steve Perlman was kind enough to walk us through using this new bit of kit, so head on past the break for our full impressions and to see the controller in action.
http://www.engadget.com/2011/12/07/o...ts-wireless-c/
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December 8th, 2011, 22:34 Posted By: wraggster
Nokia is pretty busy at the moment. Alongside clandestine events with T-Mobile, the first update for the Lumia 800 has now begun to roll out. As is the case with most WinPho upgrades, you'll have to plug the polycarbonate slab into Zune to pull down several new performance enhancements and features. These will include charging and audio quality improvements, as well as improved display switching in bright light. Don't panic if you're unable to grab the update immediately; the phone manufacturer told us that it will be gradually rolled out across all of the initial launch countries over the next two weeks.
But Nokia didn't stop there -- it has also added more functionality to its impressive -- and free -- web-based maps. Its 3D Maps, available in 25 cities, have been given new navigation functions, sharing and search options. You'll have to install a browser plugin to get your hit of pop-up cartography, but Google Earth addicts should be suitably impressed. Click the source below to judge for yourself, or hold on after the break for a quick intro video.
http://www.engadget.com/2011/12/08/n...up-new-featur/
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December 8th, 2011, 22:28 Posted By: wraggster
Apparently it's time for the French to deliver Apple's tit for Samsung's tatwon in US courts last week. Sammy's request for an injunction against the sale of the iPhone 4S was rejected by a court in France, which called the reaction out of proportion with its claims of intellectual property theft. And, as if to rub salt in the wound, the judge ordered Samsung to pay €100,000 (about $134,000) to cover Cupertino's legal fees. Of course, €100,000 is mere pocket change for these companies which probably spend more than that every day just to keep each other tied up inprotracted legal battles.
http://www.engadget.com/2011/12/08/f...iphone-4s-ban/
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December 8th, 2011, 22:26 Posted By: wraggster
Google's rumored Flipboard competitor is finally here, and it's ditched the Propeller codename for something a little more appropriate: Currents. The app is available for both Android and iOS -- in tablet and phone-friendly formats -- and delivers a more magazine like reading experience for perusing your consumable content. The free app offers you a swipeable, graphics-heavy way to read material from partners like AllThingsD, PBS, Huffington Post and Fast Company, as well public Google+ feeds and RSS. You can even import your Google Reader subscriptions -- and it all gets cached for offline viewing. Of course, the whole thing is integrated with Google+ too, for quick and easy sharing. For publishers, Google is providing self-service tools for customizing how their content is displayed in the app. You can go download it now in the Android Market and in the iTunes App Store for free but, before you go, check out the video after the break to see it in action.
http://www.engadget.com/2011/12/08/g...er-for-androi/
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December 8th, 2011, 00:19 Posted By: wraggster
Sega has announced Football Manager Handheld 2012, due out around midnight tonight for iPod Touch, iPhone and iPad (with iOS 3.0 or above).The game launches in a single package, meaning you can play it on multiple devices, should you own them.If you have Apple TV and iOS 5 you can mirror Football Manager Handheld 2012 from your iPhone or iPad to your TV screen while controlling it with the handheld device.Miles Jacobson, boss of developer Sports Interactive, took to the Football Manager forumto make the announcement and outline the game's features.It includes updates leagues and competitions, an improved user interface and the addition of Facebook and social networking options.It also includes the new Challenge mode, which allows players to take on pre-defined scenarios. You select the challenge, your team and take it on.It's "similar to the challenges that were in International Superstar Soccer all those years ago," Jacobson said. "But then that really shows my age...""So as well as the main management game mode, and the free car/station finder that helps you get to and from football stadiums, you now have another game mode. For no extra price."
http://www.eurogamer.net/articles/20...dheld-2012-app
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December 7th, 2011, 23:20 Posted By: wraggster
Before starting to sell the iPad in China last year Apple attempted to trademark the name in the country, but that request was rejected since it was already owned by Shenzhen-based Proview Technology. Apple reached an agreement with the Taiwanese arm of the company for global rights to the moniker, but the Chinese unit, which owns the trademark in that particular country, wasn't so willing to hand over the deed. Apple sued, but the Shenzhen Intermediate People's Court rejected Cupertino's claim to ownership earlier this week and now the iPad manufacturer finds itself on the wrong side of a battle over intellectual property rights. Proview Technology has targeted resellers in Shenzhen and Huizhou, demanding an immediate halt to the selling of the iOS tablet. If successful the company plans to expand its quest for an iPad ban to the rest of China. Obviously, Apple can (and likely will) appeal the decision, but we're interested to see how this one shapes up.
http://www.engadget.com/2011/12/07/c...me-faces-pote/
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