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September 16th, 2012, 00:36 Posted By: wraggster
puddingebola sends word of a German court decision yesterday which found that Google's Motorola Mobility must recall all of its Android tablets and phones that infringe on Apple's patent for "rubber-band" scrolling. From the Guardian:"The dramatic decision, the latest in an escalating war between Apple and the smartphone and set-top box company MMI, follows earlier cases in which Apple had to disable automatic "push" delivery of email to its iPhone and iPads after MMI won a separate patent fight in Germany. The recall will not take effect immediately because Apple will have to request a ban on specific products and provide a €25m (£20m) bond, while MMI can appeal. However, the court indicated that it was unlikely that an appeal against the validity of the patent would succeed. MMI, with Google's backing, is expected to continue the appeal. The court also ruled that MMI owed Apple damages for past infringement."
http://apple.slashdot.org/story/12/0...ets-in-germany
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September 16th, 2012, 00:34 Posted By: wraggster
As Microsoft prepares for the launch of Windows Phone 8 devices, its most important push into the smartphone industry to date, speculation is rampant about whether or not consumers will continue to ignore Windows-based phones. There are many obvious ways Microsoft could misstep and lose its chance to participate in another generation of phones, but what would it take for Windows Phone 8 to succeed? To start, they can take advantage of manufacturers who are worried about being pursued over patent claims. They could also work to establish the permanence of Windows Phone 8, after the upgrade inflexibility involved with Windows Phone 7 and Windows Mobile 6.5. Finally, they could take a page out of Amazon's book and make WP8 devices more about services.
http://tech.slashdot.org/story/12/09...-do-to-succeed
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September 16th, 2012, 00:33 Posted By: wraggster
Back in 2009, Apple signed an agreement aimed at reducing electronic waste resulting from mobile phone accessories. But this week's launch of the iPhone 5 shows them reneging on that commitment. Instead of including a micro-USB connector on the iPhone, as they agreed to do along with the rest of the phone industry, they created yet another proprietary connector. At a stroke, they have junked earlier iPhone accessories, forced a new industry in Apple-only accessories to arise and broken their promise to the EC. It's a huge missed opportunity both for their customers and for the environment.
http://apple.slashdot.org/story/12/0...ean-commission
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September 16th, 2012, 00:32 Posted By: wraggster
As Apple launches a new slightly-improved iPhone 5, Mozilla CTO Brendan Eich says if you want a really disruptive phone you should look to Firefox OS. It's a low-cost low-end device — and that's the point. It uses standards so should be resistant to patent infringement suits, it will fit on featurephone-grade hardware, and it will run HTML5 apps without the restriction of native apps in an app store. In other words, it's aiming for the next 2 billion smartphone users, people who can't afford the iPhone/Android model."Reader rawkes has some (very warm) thoughts about Firefox OS, too, which helpfully includes both screenshots and a video demo.
http://mobile.slashdot.org/story/12/...-by-aiming-low
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September 16th, 2012, 00:29 Posted By: wraggster
"A preliminary ruling from the International Trade Commission found that Apple did not violate four of Samsung's patents in the design of the iPhone. 'The patents in the complaint are related to 3G wireless technology, the format of data packets for high-speed transmission, and integrating functions like web surfing with mobile phone functions.' The complaint was filed by Samsung in 2011, and a final confirmation is due next January. Apple has similar claims against Samsung awaiting ITC judgment; the preliminary ruling is expected in mid-October."
http://apple.slashdot.org/story/12/0...amsung-patents
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September 16th, 2012, 00:28 Posted By: wraggster
On Thursday we discussed news that Google pressured Acer and Chinese e-commerce giant Alibaba to cancel the launch of a phone running the Aliyun OS. Google has now addressed the issue, speaking out on the importance of compatibility for Android devices. Andy Rubin, who runs Android development at Google, said Aliyun was a non-compatible version of Android, which weakens the ecosystem. He pointed out that the Open Handset Alliance provides all the tools necessary to make it compatible. An Alibaba exec fired back, saying, 'Aliyun OS is not part of the Android ecosystem so of course Aliyun OS is not and does not have to be compatible with Android. It is ironic that a company that talks freely about openness is espousing a closed ecosystem.'"
http://mobile.slashdot.org/story/12/...ibility-issues
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September 15th, 2012, 23:04 Posted By: wraggster
There has been much consternation over the iPhone 5's lack of NFC, but is it going to be Apple's loss?
When the iPhone 5 was announced earlier this week there was shock across the mobile industry as Tim Cook singularly failed to mentioned NFC.
However, Miles Quitmann, MD of NFC mobile commerce company Proxama says that Apple's decision shouldn't be the cause of concern for the wider industry.
He said: "It would have been great if Apple had included NFC; but is that really going to obstruct the march of NFC? We don't think so.
"The vast investment in NFC mobile contactless payments and services is not going to wane... this could be Apple’s loss.
"Global brands such as MasterCard, Visa, Barclaycard, Orange and Google have committed, and will continue to commit, millions of dollars on developing NFC capabilities.
"With Apple’s eschewing of NFC, the other major brands now have a real opportunity to differentiate their offering and challenge the mantle for leadership in the innovation race.
Quitmann continued: "Apple is taking a different route with mobile contactless payments at the moment and that's fine but it does mean that iPhone users will miss out on one of the other big benefits of NFC which is the ability to interact with marketing campaigns that use NFC tags embedded in posters and product packaging.
"We believe that it will be this sort of activity that will initially drive the use and demand for NFC services before payments take off as mainstream."
http://www.mobile-ent.biz/news/read/...ndustry/019364
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September 15th, 2012, 23:03 Posted By: wraggster
Let the 'great times' roll.
You have to give Nokia credit, it's been relentlessly plugging its Windows Phone-based Lumia line in recent months, demonstrating that the OS really is the sink or swim moment in a space controlled by Android and iOS.
It's secured a number of partnerships such as the AOL entertainment hub and says the great times will continue to roll for the entire Lumia line.
The Finns unveiled the WinPho 8-powered Lumia 920 and 820 last week, which both boast new features including wireless charging, but want to reassure existing Lumia users that the newly born siblings won't get special treatment.
Older models have already been given augmented reality and data tracking updates, while other forthcoming features will support ringtone creation, contact sharing, Bluetooth transfers, and new Start screen designs.
Nokia also teamed with Zynga recently to seal an exclusive deal that will bring Draw Something and Words With Friends to the Lumia, two months ahead of a launch for the entire WinPho platform.
http://www.mobile-ent.biz/news/read/...s-nokia/019370
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September 15th, 2012, 23:02 Posted By: wraggster
But a third of Android device owners definitely won't bite the Apple.
The iPhone 5 unveiling has churned up a mixed barrel of feelings from the industry, but it's the consumer's opinion that counts regardless of what anyone else has to say.
Toluna QuickSurveys polled 2,000 American phone owners following the device launch, finding 56 per cent of BlackBerry userswant an iPhone 5.
It could have been a different story if RIM stuck to its original plan of releasing BB10-powered superphones this autumn, but the delay to Q1 2013 may have been a factor of the itchy feet.
Meanwhile, 33 per cent of team Android vehemently refuse to buy the phone. But interestingly, 32 per cent do plan a move to the new four-inch Retina Display Apple gadget.
Indeed, 58 per cent said they approve of the new design, which has an extended screen size and thinner body.
However, 24 per cent of respondents were peeved that there isn't a micro-USB slot or wireless charging –something found on the new Nokia Lumias.
http://www.mobile-ent.biz/news/read/...phone-5/019372
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September 14th, 2012, 01:09 Posted By: wraggster
Mobile game makers weigh in on Apple's latest with varying degrees of enthusiasm
[h=3]Apple Inc[/h]
Apple yesterday unveiled the iPhone 5, confirming a handful of new features for the next iteration of the company's iconic mobile phone line. GamesIndustry International pinged an array of mobile game makers for their takes on the new hardware, and found reactions ranging from enthralled to unenthused.
Most of the love for the new iPhone 5 was focused, one way or another, on looks.Gavian Whishaw, CEO of Summer Camp Studios (Fart Cat), said, "The new screen sounds pretty exciting actually, and not just the size. There are some really beautiful apps out already so I'm looking forward to what developers do with the new resolution."
The hardware outputting images to that screen also received some praise fromWilliam Volk, CCO of PlayScreen (Crickler). "The performance of the A6 looks on a par with the Xbox 360," Volk said. "That means we can build AAA-level titles that meet hardcore gamer expectations. Even for simple social games, the display gives us room for some user-interface enhancements." Volk went on to predict ill fortune for systems like the 3DS and PlayStation Vita, saying the iPhone 5 and new iPod Touch may signal "the end of the dedicated handheld model."
Anil Dharni, senior vice president of studio operations for Gree (Monpla Smash), echoed Volk's view of a console-calibre mobile scene.
"Apple announced some really interesting updates - the faster processor, faster wireless speeds, and a larger retina display to name a few - all of which will contribute to the evolution of the next generation of games, bringing us closer to the reality of offering console-like gaming experiences on mobile devices," Dharni said.
"The performance of the A6 looks on a par with the Xbox 360... we can build AAA-level titles that meet hardcore gamer expectations."
William Volk, PlayScreen
That's not to say that AAA titles are about to become the iOS norm. Even if the hardware can technically handle such games, Kimberly Unger, CEO and founder of Bushi-go (Agiliste) expects only the biggest of development houses to actually take advantage of it.
"It's going to continue to push the stratification of the iOS marketplace because the indies (for the most part) are going to continue to build 2D puzzlers and action games," Unger said, "while the bigger pubs with the marketing budgets are going to dominate the paid market by delivering games that give the impression of 3D AAA titles."
While the iPhone 5's hardware accounted for many of the developers' first impressions, PopCap's Bejeweled franchise business director Giordano Contestabile was more smitten by the software Apple announced.
"What's really important is the way in which hardware and software work together, and in that sense the launch of iOS6 is equally exciting: in particular, deeper Facebook integration and an improved Game Center are features that will benefit game developers," Contestabile said.
Apple's tweaks to iOS also caught the eye of Clay Kellogg, chief revenue officer Chartboost, a DIY ad platform for mobile developers. "iOS 6 allows users to access the iTunes App Store without leaving an app or game, and to remove the need to sign in when downloading a free game," Kellogg said. "Both of these changes remove steps from the app discovery and purchasing process - removing one step to downloading free games and also allowing developers to cross promote their games or advertise others' games without asking the players to leave the game they are currently playing in order to download or purchase a new one. These may seem trivial, small changes, but in reality removing small steps in the game discovery process like these can make a world of difference with users and their purchasing decisions. "
Not everyone was effusive in their approval of Apple's latest effort. Ernest Woo, CEO and founder of Woo Games (ErnCon) offered some reserved appreciation for the iPhone 5's screen, processor power, and LTE support. "Although none of these features are game-changers, they allow the entire smartphone game industry to further refine and improve its offerings," Woo said.
"iPhone 5 is pretty much exactly what I expected... larger screen, more powerful processor. It's kind of old hat for a new iPhone to come out."
Tommy Refenes, Team Meat
Team Meat's Tommy Refenes, currently at work on a pair of iOS projects including Super Meat Boy: The Game, was similarly subdued in his response to the new hardware.
"iPhone 5 is pretty much exactly what I expected... larger screen, more powerful processor. It's kind of old hat for a new iPhone to come out. That isn't meant to be a negative statement, more a statement on technology moving quickly in the mobile market. A year ago, a quad-core processor in a phone was unheard of; now it's commonplace. I welcome the quick iterations of Apple products. People buy Apple stuff like it's crack so if people keep buying more powerful phones every year, we as game developers won't have to hear, 'But this other game runs on my iPhone 3G, how come your game won't run on my iPhone 3G?'"
Finally, Dirk Knemeyer, founder and chairman of app design shop Involution Studios, called it an "incremental improvement" with nothing that really wowed him.
"The impact of the iPhone 5 on mobile gaming should be relatively minimal," Knemeyer said. "Certainly there will be some cool new games specifically optimized for the new screen ratio and resolution, but in most cases it will just be a matter of scrambling to make our current projects run even better on the new hardware."
Reactions from around the mobile world are continuing to come in, and will be included below as we get them.
Dave Castelnuovo, Bolt Creative (Pocket God)
The design looks great, it's bigger yet thinner which I'm sure makes it feel really awesome when you hold it in your hand. It's going to cause people to spend more time with their phones than they already do. About the actual improvements, the larger screen is nice, I would rather have it be the same aspect ratio as the legacy iPhone. Wide screen is good for movies, but not the best for gaming or reading content. Other than the screen, the rest of the features are the last in a line of steady significant improvements on what was already there which is fine. This steady, yearly hardware update cycle is pushing mobile well beyond what the console industry is capable of doing. Once benchmarks for the iPhone 5 get published, I wouldn't be surprised if this device is equal or more capable than the PS Vita. Next year the Vita will be a snail.
Kyle Gabler, 2D Boy (World of Goo)
What? There's a new Apple Internet Phone? I'm sure it's OK. New phones are like new computers in the '90s. Each new release is slightly faster, slightly more megahertz inside, slightly less beige, and we'll look back on them 15 years from now with our brain implants and wonder how we ever functioned back then!
"New phones are like new computers in the '90s. Each new release is slightly faster, slightly more megahertz inside, slightly less beige..."
Kyle Gabler, 2D Boy
American McGee, CEO of Spicy Horse (Crazy Fairies)
Actually, I am on the road and bouncing between airports. Haven't had a chance to read about what's new so I have no opinion on the matter. But I will be getting one ASAP. What matters? They released a new one. Must have it!
David Edery, SpryFox (Triple Town)
We're excited about the iPhone 5, in part simply because it looks like a great device that will keep the iOS ecosystem humming along, generating lots of sales for game developers. Regarding the specific improvements, I don't see them having a huge impact on the kinds of games we generally like to develop, though I am personally excited about the improved camera and am thinking about ways that we could do something cool with that. Every improvement in phone camera tech increases the options available to us when considering potential camera-centric designs!
Chris DeWolfe, CEO of SGN (Fluff Friends Rescue)
The doubling of the processing and graphics capability is going to be quite significant as developers push the envelope of what is possible on a mobile device. Additionally, the larger screen will enable developers to create more interesting landscapes and increase the amount of content displayed at any one time.
Nick Earl, Senior Vice President and General Manager of EA's Mobile & Social Studios (The Sims FreePlay)
Mobile is the fastest growing segment of the interactive games business right now, and Apple is a major driver of that growth. We're very closely aligned with them; we're number one in terms of market share across Apple devices. Every new phone and tablet spells opportunity for us to extend our reach to people who never considered themselves gamers.
Chris Byatte, co-founder, Chillingo (Catapult King)
Chillingo is very excited about today's iPhone 5 and iOS 6 announcements. The new 1136x640 16:9 screen and A6 chipset further pushes the boundaries of game development and enhances players' experiences.
Ben Liu, COO of Pocket Gems (Tap Zoo)
We're really excited about the iphone 5 and iOS 6 announcement. As previous devices and OS releases have done, we think it will bring a whole new set of users into the market. The smartphone has the potential to be the greatest gaming device ever created and we think this announcement will help realize some of this potential. We're already thinking about ways to incorporate some of the graphics and game center capabilities to continue to innovate and create new types of gameplay.
The announcement today will accelerate the shift to deeper, richer game experiences that can be experienced with other players. It also means that mobile will continue to grow and take time and attention away from other game segments. It's a great time to be an app developer and an even better time to be a mobile game developer.
http://www.gamesindustry.biz/article...ixed-reactions
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September 14th, 2012, 01:07 Posted By: wraggster
Forget your exaggerated sighs; this is Apple's finest gaming platform yet
[h=3]Apple Inc[/h]
Once upon a time, Apple was the company held up as a shining example of successful corporate secrecy. That time has passed; there wasn't a damn thing about the company's pronouncements at its iPhone 5 launch event that surprised anyone, with the entirely predictable result that People On The Internet, having gorged themselves on rumour sites and leaked photos for months, were disappointed not to be surprised.
Indeed, People On The Internet don't seem to like the iPhone 5 much. It's an evolutionary development, they say, with nothing exciting to offer. Apple has lost its mojo. Android, Windows Phone or even BlackBerry 10 (for the truly devoted faithful) are about to rise up and mop the floor with Cupertino's efforts. Any minute now. Just you wait.
"Both consumers and content creators live in an iOS dominated world. The oft-touted Android activation figures and handset sales are almost irrelevant"
Dear People On The Internet - you're utterly irrelevant, out of touch, and seemingly possessed of absolutely terrible memories to complement your weakened powers of deduction. Remember when you passed precisely the same judgment on the iPhone 4S? Remember when it then went on to become the fastest-selling and most profitable phone handset of all time? Remember that? Tell me, oh wise Internet People, what is it about your logic that's different this time around?
Of course, it's entirely plausible that Apple will eventually be overtaken as the most important handset (and tablet) manufacturer in the world, but that's not going to happen because a handful of extremely vocal tech types are disappointed by the firm's offerings. For that to happen, someone is going to have to do to Apple what Apple did to Nokia, Motorola and Blackberry five years ago; they're going to have to come up with something that's genuinely, eye-catchingly different and better to Apple's phones. Until then, Apple will continue to rule the roost - not in terms of overall installed base, because cheap and far from cheerful Android handsets are swarming into the low end of the market, but certainly in terms of profitability, and absolutely in terms of relevance to content creators.
That's not to say that Android hasn't become an important platform - it has, absolutely. Windows Phone 8 also has the potential to be an important platform, and is incredibly laudable for being an innovative and interesting mobile computing experience - especially in light of Android's rather shameless replication of iOS, WP8 proves that there's both room and necessity for innovation. Whether the stylish Lumia phones which are flagships for the OS can thrive in the market in spite of Nokia's weak launch and sales execution is another question entirely, but it would be good to see the platform become a solid competitor.
Regardless, though, we - meaning both consumers and content creators - live in an iOS dominated world. The oft-touted Android activation figures and handset sales are almost irrelevant, since they cover such a wide variety of devices - many of which are bargain basement handsets that are unlikely ever to be used to make purchases from any app store. All the Android devices in the world don't matter to a game creator if few people are using them to buy stuff - whereas Apple's effective cornering of most of the high end of the market, along with its deeply integrated App Store infrastructure, means its consumers tend to be big spenders.
"The new layout means that the unobscured screen real estate between the player's fingers has just grown significantly. That's meaningful for games in the sense of being a long-term solid improvement to the iOS gaming experience"
It's in that context that Apple's announcements must be considered. iPhone 5 will probably break the sales records of the 4S, and will certainly become the primary platform for consumers spending money on mobile games (paid, F2P or otherwise) in the coming year. For anything else to happen, either a competitor would need to have a markedly more fantastic device (which isn't the case, and the first person to post a comment trying to prove otherwise with a barrage of technical specifications gets a time-out on the naughty step to think about exactly how many consumers give a damn about mobile phone tech specs), or Apple would need to have dropped the ball dramatically with iPhone 5. They didn't. They delivered a device that's got a better, larger screen in a more popular form factor, a better camera, better battery life and support for next-gen mobile networks, not to mention being thinner and lighter. They may not have thrilled you deeply, but they didn't drop the ball by any means.
In fact, in the midst of all the sighs of exaggerated disappointment, there are a handful of things about the new device which are of potential interest to game developers (and gamers) and are worth discussing. The first is the new screen format, which retains backwards compatibility with existing applications but offers an interesting new layout, especially for landscape-mode games. Many such games rely on players holding the device like a joypad and obscuring the sides of the screen with their fingers to use virtual buttons; the extra couple of centimetres in the new layout means that the unobscured screen real estate between the player's fingers has just grown significantly. That's meaningful for games, not in a terribly thrilling way but in the sense of being a long-term solid improvement to the iOS gaming experience.
There's also the A6 processor, which is being touted to consumers simply as "much faster" (which is about as much as most consumers give a damn regarding tech specs) and which should enable a whole new range of high quality games. However, what was really interesting was the decision to launch a new range of iPod Touch devices (the under-appreciated string to the iOS bow, and a device range that does wonders for app and game sales) using the older A5 chip architecture. What that means, alongside the retention of the iPhone 4 and 4S models as lower-cost alternatives, is that developers can be assured of meaningful installed bases of both A5-based and A6-based devices, ensuring that both are targeted by new titles - and thus legacy systems aren't left behind. It's a clever, if obvious, move.
"Apple's continuing commitment to making major game titles into centrepieces of its hardware showcase events stands in stark contrast to other players in the phone market"
Note also that games were centre stage for Apple's announcement. We all know that after initial reticence from Steve Jobs, games have become a major part of Apple's strategy - not least because they're by far the best showcase for the technological advances being made by each generation of iPhone. However, the company's continuing commitment to making major game titles into centrepieces of its hardware showcase events stands in stark contrast to other players in the phone market. Of course, it's easy for Apple; it has a huge range of fine developers to choose from, all only too happy to get cracking on pre-release hardware and prepare something excellent for launch. Regardless, the firm's commitment to iOS as a gaming platform is undeniable, and should be extremely welcome.
For the most part, the disappointment voiced by People On The Internet is down to the fact that the iPhone 5 announcement was business as usual for Apple - and in this, at least, they're quite right. It was business as usual - it's just that the business in question is the most valuable and most profitable technology company, launching a solid new iteration of the world's most successful smartphone platform. How lucky we are, to be able to be so jaded as to find that yawn-worthy! Yet as game creators or publishers, the fact that Apple has delivered a solid product once again - and one which will be even better as a game platform than its predecessors - is definitely worthy of a smidgen of happiness. The iOS / App Store ecosystem remains unrivalled as a way for creators to create and distribute mobile games - and get paid for them. When considered in that light, those who are seemingly so keen for Apple to stumble would do well to think about exactly what it is that they're wishing for, and perhaps be quietly glad that this time, at least, it hasn't come to pass.
http://www.gamesindustry.biz/article...-sell-millions
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September 14th, 2012, 00:51 Posted By: wraggster
In a Microsoft-esque move, Google threatened Acer with banishment from Android if it went ahead with its new cellphone project with Alibaba (China's version of Amazon), using an OS called Aliyun. Acer has remained silent on the issue, but Alibaba reports that they received notification from Google, stating 'if the new product launch with Aliyun went ahead, Google would terminate Android product cooperation and related technical authorization with Acer.' A possible reason for Google's upset is that the Aliyun OS, which is not Android, can run Android apps as well as its own.
http://mobile.slashdot.org/story/12/...t-from-android
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September 13th, 2012, 22:40 Posted By: wraggster
The iPhone 5 is finally here. But after all the speculation, and then the analysis of its features, how much do we really care? Is the shine wearing off Apple's launches?
Apple events always generate enormous amounts of press attention beforehand, yet the buzz around the most recent announcement seemed to die down quickly once the iPhone 5 was confirmed. Perhaps it was due to high expectations. After rumours about new iPad Minis and iMacs, 'merely' seeing a new shiny phone with updated features didn't do a lot for some people.
Nevertheless, it will sell. Apple's shares went up immediately after the conference yesterday. It will fly out of shops. Retailers will be able to sell a ton of accessories for the new device.
Mike Shaw, editor of trade mobile content site Mobile Entertainment, commented: "As ever, the iPhone 5 will sell spectacularly well. In fact, there have already been forecasts that it will help shift 149m iPhones this year alone; that’s 60 per cent more than last year."
Indeed, Daniel Gleeson, mobile analyst, IHS, said: ""The addition of a new, larger screen is a fundamental change in product design. Furthermore, the iPhone 5 is the first member of Apple's smartphone line to feature 4G long term evolution (LTE) connectivity, accelerating data speeds dramatically compared to previous models. These major improvements will drive strong sales for the iPhone 5."
However, not everyone was convinced that the improvements were enough to warrant existing iPhone customers upgrading.
Mobile Entertainment's Shaw went on to say: "The device itself is slightly underwhelming. It’s by no means a bad phone, but some features we expect from a true next-gen smartphone are missing, including NFC. Ultimately, it simply matches competitors, rather than offering anything innovative."
You can read Shaw's analysis of the iPhone 5 release here.
Craig Hume of IT retailer Utopia Computers said: "It's a desirable device, but I feel it fell short on innovative features that I would expect from a new Apple product."
Even the new upgrades could potentially put off customers. We're thinking of the new 9-pin connector in particular. If you come from a household with a few i-devices, that perhaps share a handful of 30-pin leads and docks, it may be expensive to replace or upgrade to a 9-pin device.
Apple has released a Lightning adaptor, which you can find here, but it's a somewhat eye-watering £25. Not much on top of the price of a phone perhaps, but it seems a steep cost for a mere adaptor.
The Apple iPhone 5 will no doubt succeed, but it's left many commentors feeling a little bored. Hmmmm.
http://www.pcr-online.biz/news/read/...o-cares/029164
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September 13th, 2012, 22:39 Posted By: wraggster
It's iPhone in the news, but Android is taking over the world.
Android appeared on the market in 2008, but next year, IHS forecasts that shipments of phones using the Google OS will total more than one billion.
In 2013, worldwide annual shipments of Android smartphones will rise to 451 million, up from 357 million this year. These rapidly increasing figures mean that combined shipments since 2008 will total 1.1 billion by the end of 2013.
The same report forecasts that Apple's iOS will have shipped 527 million units by the same point, not reaching one billion until 2015.
Daniel Gleeson, mobile analyst for IHS, said: "Such an open-source model means that Google offers handset makers the ability to customise Android easily, and by also eliminating licensing fees, is greatly encouraging adoption among smartphone handset manufacturers."
http://www.mobile-ent.biz/news/read/...ipments/019352
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September 13th, 2012, 22:36 Posted By: wraggster
A 60 per cent rise on last year.
iPhone shipments hit 93 million in 2011, and the newly unveiled iPhone 5 is expected to send total shipments for the year rocketing by 60 per cent and smash past 149m, according to IHS.
Traditionally, whispers of a new iPhone approaching prompts consumers to stave off buying the current design, which was the case this year when Q3 shipments hit 26m and fell from Q2's 35.1m.
But the firm is expected to bounce back to record the biggest quarterly iPhone sales in history.
Daniel Gleeson, mobile analyst, IHS, said: "Unlike last year's release of the iPhone 4S, this year's iPhone 5 announcement comes as a significant departure from previous models.
"The addition of a new, larger screen is a fundamental change in product design. Furthermore, the iPhone 5 is the first member of Apple's smartphone line to feature 4G long term evolution (LTE) connectivity, accelerating data speeds dramatically compared to previous models. These major improvements will drive strong sales for the iPhone 5."
Click here to see our coverage from last night's iPhone 5 unveiling.
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September 13th, 2012, 22:35 Posted By: wraggster
Three Motorala Razr devices measure in at 7.1mm.
The iPhone 5 (Apple's worst kept secret) was unveiled yesterday, boasting a four-inch display and a slimmer design, among other things.
Such was the confidence of Apple, the Cupertino firm basked in its own adulation and raved how the "iPhone 5 is the thinnest smartphone in the world."
Apple lied.
The 7.6mm depth may well be 18 per cent thinner than the iPhone 4S, but Strategy Analytics notes that the Motorola RAZR XT909, Motorola DROID RAZR CDMA, and Motorola RAZR XT910 are all 7.1mm thick.
Although some commenters have suggested that the RAZR devices aren't as thin as Motorola claims, the fact remains that there are still other phones out there thinner than the iPhone 5. Namely:
- Huawei Ascend P1 S (6.68mm)
- Fujitsu ARROWS ES IS12F (6.70mm)
- Pantech Vega S5 (6.89mm)
Apple recently advertised the new iPad as an LTE device, but savvy users complained and shot the company's claims down, given that LTE didn't (and still doesn't) exist in some countries at the time of launch.
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September 13th, 2012, 22:34 Posted By: wraggster
Qualcomm has some compelling ideas about where our digital lives are going.
Chipmaker Qualcomm says that nine out of ten smartphone users will be connected to a personal cloud in some form by the end of next year.
The remarks came at Qualcomm's IQ Innovation summit in Berlin, where executives spoke about the likelihood of phones becoming the primary way we interact with our digital lives.
As well as predicting that smartphones will overtake PCs as cloud-connected devices by 2014, Qualcomm believes that in the near future, phones will connect with the majority of other nearby electronic devices, from alarm systems to washing machines.
Stephen Mollenkopf, COO, Qualcomm, said: "We want devices to react to what’s going on around you, to learn more about you, and then use it to improve your life.
"The phone looks at the environment around you" he explained, "Like a remote control for your life."
According to Qualcomm, there are more mobile phones in the world than toothbrushes and the next step is an increase in the amount of people who interact with the cloud.
Qualcomm knows better than most where the industry is going. The company is already on its third generation of LTE chipsets, helping progress 4G mobile internet and make the process more energy efficient.
The company suggested that as more of the world goes mobile and LTE becomes prevalent, users could start using their smartphones for all web use, letting go of home broadband connections altogether.
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September 13th, 2012, 22:33 Posted By: wraggster
Four-inch Retina Display, but no jaw-dropping revelations.
Let's talk about the iPhone 5. (Click here for all related stories)
Prior to its launch last night, Apple's latest gadget had already secured a mammoth following, with 10m people expected to buy one on September 21st – massively outstripping the 4m 4Ss sold in three days.
Rumours covered plausible features like NFC, but also theridiculous, with talk of an $800 price tag and Apple-made bolts that couldn't be unscrewed.
ME said Apple must be innovative for true success, avoiding the same rehashed design with minor additions like Siri and improved cameras, giving loyalists what they deserve.
Well, the iPhone 5 does have an improved camera, but for the first time it also has a four-inch screen, 4G LTE and an A6 processor.
It also claimed to be the "world's thinnest smartphone" – it isn't.
93 per cent of consumers wanted a stronger screen and 86 per cent wanted a mini USB port – they didn't get their wishes.
The most notable feature missing from the device, of course, is NFC, meaning Apple is now trailing its rival Samsung who has shifted 20m NFC-enabled Galaxy S III phones in 100 days.
Check out some opinions from industry insiders below (accessories, enterprise apps, market research, social gaming.)
Dan Ashman, head of product at Breffo, said: "The new iPhone 5 presents a huge opportunity for the accessory industry especially with the new 80 per cent smaller adapter."
Lynnette Prigmore, head of product, Proporta said: "We're really pleased to see Apple live up to the expectations surrounding the iPhone 5. With the upgraded graphic ability, the new A6 chip and impressive camera function, Apple have once again raised the bar for the Smartphone industry."
Jim Hemmer, CEO of Antenna Software, said: "The iPhone 5 has not been re-designed – it has been re-fitted. It was the same story with the new iPad when it launched earlier this year, and that’s going to raise more questions about Apple’s ability to innovate in the post-Jobs era.
"Even more so when you consider that the most significant update to the iPhone 5’s hardware — an increased screen size — looks like it’s straight out of Samsung’s playbook."
Hemmer makes a brilliant point, large screen sizes is what Samsung is famed for, yet Apple saw fit to sue Samsung left, right, and centre, which may see the tables turn in due course.
Dominic Sunnebo, consumer insight director, Kantar Worldpanel ComTech, said: "The release of the iPhone 5 will give Apple a huge spike in market share as the large number of out of contract iPhone users upgrade to the new device.
"Apple customers are particularly loyal to their brand, and around 90 per cent of Apple consumers who are out of contract have told us they plan to upgrade to the latest model.
Alex Rigby, chief creative officer and co-founder of Playdemic, said: "For gamers who enjoy graphically intensive experiences, the new iPhone brings the experience closer to console quality gaming.
"One thing that still lacks however is improvements to the actual gameplay. While a wider screen provides more space for viewing when thumbs are on the screen, a lack of haptics or touch capabilities on the back prevents a true console gameplay experience."
What do you reckon? Are you ordering your accessories already? Can the iPhone rival consoles? Or is it just a nicely dressed refit that nabs inspiration from Samsung?
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