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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
THE LATEST NEWS BELOW
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October 25th, 2007, 21:29 Posted By: wraggster
ColEm is a Coleco Vision emulator for UIQ3 phones.
The ColecoVision was Coleco Industries' second generation home video game console, released in August, 1982. The ColecoVision offered arcade-quality graphics and gaming style, the ability to play other home consoles' video games (notably the Atari 2600), and the means to expand the system's hardware. ColecoVision was released with an initial catalog of 12 video game titles, with 10 additional titles on the way for 1982. All told, approximately 170 titles were released in the form of plug-in cartridges between 1982 and 1985.
http://fms.komkon.org/EmuSymbian/
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October 25th, 2007, 21:28 Posted By: wraggster
Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance. VGBA runs only GameBoy Advance games, it does not run classic GameBoy games. VGBA supports Nintendo GameBoy Advance cartridges from .gba and .gba.gz files. Place your files in E:\Others\VGBA.
http://fms.komkon.org/EmuSymbian/
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October 23rd, 2007, 23:10 Posted By: wraggster
Wow just spotted news of this tonight and its most impressive. A new handheld from China that boasts Nes, Snes, Genesis, Sega Master System, Gameboy, GBA and NeoGeo emulation on it from the start.
Heres a Pic
Heres the specs:
JXD 301 - 3.0" LTPS TFT Screen
MP4 / MP3 / Picture Viewer / Voice Recorder / Game Emulator
2GB VERSION Unit Price: $126.50
2GB VERSION + 2GB SD CARD = 4GB Unit Price: $149.00
The JXD 301 has a LTPS TFT (Low Temperature Polysilicon Thin Film Transistor) screen, which allows for better screen performance than most other players. It can also play a large number of audio and video file types, most importantly RM/RMVB, which is growing in use due to is high compression/hi quality ratio, it also allows for FLV playback allowing users to download off sites like You Tube and watch the videos directly on this player. One of the nicest features is its ability to play NES, SNES, SMD, GBC, GBA and Neo Geo games.
Package Contents:
2GB 3.0" LTPS TFT (4GB Pack: 2GB JXD 301 + 2GB SD Card)
USB cable
Headphones
English Manual
Carrying case
2 Pin Wall Charger
CD with drivers and software
12 Month Warranty
FEATURES:
Processor: ADI Blackfin 533 - 600MHz
Screen: 3.0" LTPS TFT, capable of displaying 16 million colors with a aspect ratio of 4:3
Supported Audio Codecs: MP3, WMA (32K ~ 320Kbps), APE, FLAC
Supported Video Codecs: RM/RMVB, AVI (XVid), FLV, MPG, MPEG, DAT
Equalizer: BBE, SRS, 10 Custom EQ and 7 Pre-set EQ
Frequency Response: 20HZ~20KHZ , 0dB± 3dB
Games: NES, SNES, Sega Mega Drive, Game Boy Classic, Game Boy Advanced and Neo Geo Emulator
File Viewing: GIF, BMP, JPG, TXT
Lyrics: LRC
Voice Recording: (WAV) Sampling Rate: 8kHz-320kHz
Input and Output: 5PIN USB, Dual 3.5mm stereo earphone output.
Language Support: Traditional Chinese, Simplified Chinese, English
Battery: 1000mAH
Playtime: 15hrs audio, 5-6hrs video.
Expansion Slot: SD slot capable of supporting up to 4GB
Flash Memory Capacity: 2GB
Interface: USB 2.0 HI-SPEED
Built in loud speaker
Easy to use Graphical User Interface
USB Storage Function
Firmware Upgradable
Heres a of the console.
They are retailing on GP2XStore for $119
A very powerful console, could this be the next big Homebrew Handheld ?
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October 23rd, 2007, 21:20 Posted By: wraggster
New from Play Asia:
features
iPod shuffle now comes in four new colours and the original silver to suit your music and your mood.
Put some music on: iPod shuffle is the only iPod that’s wearable right out of the box.
Collect music on the iTunes Jukebox. Buy songs from the iTunes Store. Sync them to iPod shuffle.
Up to 12 hours of music playback
Up to 240 of songs
Works with Mac and PC
Stores data via USB flash drive
description
The 1GB iPod shuffle lets you wear up to 240 songs on your sleeve. Or your lapel. Or your belt. In your choice of remixed colours, clip on iPod shuffle and wear it as a badge of musical devotion.
With iTunes autofill, iPod shuffle can deliver a new musical experience every time you sync. For more randomness, you can shuffle songs during playback with the slide of a switch.
Charge and sync with the included USB dock. Operate the iPod shuffle controls with one hand. Enjoy up to 12 hours straight of skip-free music playback.
http://www.play-asia.com/SOap-23-83-...j-70-2b3t.html
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October 23rd, 2007, 21:18 Posted By: wraggster
New from Play Asia:
features
It’s the small iPod with one very big idea: video. The world’s most popular music player now lets you enjoy movies, TV shows, and more on a two-inch display that’s 65% brighter than before.
Browse through your music collection by flipping through album art. Select an album to turn it over and see the track list.
Experience a whole new way to browse and view your music and video.
With an anodized aluminum and polished stainless steel enclosure and a choice of five colors, iPod nano is dressed to impress.
Up to 24 hours of music playback and up to 5 hours of video playback.
Up to 2000 of songs, up to 7000 of photos and up to 8 hours of video.
Works with Mac and PC
Stores data via USB flash drive
description
It’s the small iPod with one very big idea: Video. Now the world’s most popular music player lets you enjoy music, video podcasts and more. The larger, brighter display means amazing picture quality. In five eye-catching colours, iPod nano is stunning all around
http://www.play-asia.com/SOap-23-83-...j-70-2b3d.html
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October 23rd, 2007, 21:15 Posted By: wraggster
New from Play Asia:
features
The revolutionary technology that made iPhone a hit is now on one amazing iPod.
Touch your music in Cover Flow and watch video on a stunning, widescreen display.
Browse the web with Safari and watch YouTube videos on the first-ever Wi-Fi iPod.
Gorgeous 3.5-inch widescreen display. Watch your movies, and photos come alive with bright, vivid color on the 320-by-480-pixel display
Up to 20 hours of music playback and up to 4.5 hours of video playback.
Up to 1750 of songs, up to 10000 of photos and up to 10 hours of video.
Works with Mac and PC
Stores data via USB flash drive
http://www.play-asia.com/SOap-23-83-...j-70-2b3w.html
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October 23rd, 2007, 21:11 Posted By: wraggster
New from Play Asia:
features
iPod classic puts your entire music and video collection in your pocket.
Use the patented Click Wheel to flip through your music by album cover.
Experience a whole new way to browse and view your music and video.
Beautifully durable, iPod classic looks the part in a sleek new all-metal enclosure.
Up to 30 hours of music playback and up to 5 hours of video playback.
Up to 20000 of songs, up to 25000 of photos and up to 100 hours of video.
Works with Mac and PC
Stores data via USB flash drive
Size: 103.5mm x 61.8mm x 10.5mm
description
Decisions, decisions. Who needs ’em? Why should you have to choose what to put on your iPod? With up to 160GB of storage, iPod classic lets you carry everything in your collection — up to 40,000 songs and up to 200 hours of video — everywhere you go.
http://www.play-asia.com/SOap-23-83-...j-70-2b3g.html
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October 23rd, 2007, 20:08 Posted By: wraggster
The estimated 250,000 of you out there with unlocked iPhones stuck at firmware 1.0.2 can finally get your 1.1.1 on, as the iPhone Elite crew has released their "revirginizer" tool, which will restore your phone to pristine condition and allow the 1.1.1 update to proceed smoothly before you unlock that bad boy once again. As always, it's probably best to wait a few days and see how well things are working, but the brave amongst you can snag what you need at the read link.
http://code.google.com/p/iphone-elit...irginizingTool
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October 23rd, 2007, 07:34 Posted By: wraggster
The better part of a trade show keynote and six months of anticipation preceded the iPhone's launch, but a casual post on Apple's Web site signaled its relaunch as a platform supported by third-party native applications. Apple's attempt to protect the security of a wireless network by encouraging Web 2.0-based applications taking advantage of Ajax technologies could not realistically mimic the capabilities provided by native applications, at least without some way to provide offline functionality using developing technologies such as Google Gears. Furthermore, there were a host of utilities that have evolved on other smartphones (such as system-wide search or alternative input methods) that were beyond the scope of such an approach.
So, come February, Apple will return to its PC heritage and extend its party to third parties. Developers get their iPhone. Users get their applications. And normally reticent bloggers emerge from their keyboards and podcasting microphones like woodland creatures after a storm, just a little more likely to share their timid opinions with the world. Unfortunately, the rationale of all iPhone hackers cannot be swept away as easily as a fingertip switches among open Web sites in the iPhone's Safari browser.
First is the still-remaining issue of carrier lock-in. While support for the iPhone in the three largest European economies has reduced some of the incentive for this, there are still scores of countries with compatible GSM carriers that do not offer the iPhone. And indeed, in many countries with GSM networks, there are competitive carriers with which Apple has not struck a deal (such as T-Mobile in the U.S.). Exclusives are nothing new in the U.S. celluar industry and often help bring down the price of devices, but the iPhone raised their profile particularly among a group that historically has had a direct and deep relationship with their hardware provider.
Second is the new code-signing requirement, which is certainly a better compromise than limiting the functionality of the iPhone, but doesn't necessarily guarantee freedom to do what a PC developer would. Here, Apple has little control over the supply of hacks, but may be able to sway demand for them depending on how willing it is to certify applications that could conceivably compete with its or its partners' revenue streams. Examples would include voice over IP programs such as Skype or a native version of the Amazon MP3 store. Indeed, one need not go very far down the most-wanted list of iPhone applications to see this conflict as native instant messaging -- supported on many other smartphone platforms -- could cannibalize SMS revenue, one of the few upsell opportunities that AT&T has at this point.
Apple could have controlled the distribution of iPhone applications by using iTunes as the exclusive distribution point for loading, much as it has for games on the iPod. Code-signing has the opportunity to encourage a much richer ecosystem of applications, but while third-party applications may function beneath your fingers, Apple could still hold developers under its thumb.
http://www.engadget.com/2007/10/22/s...-hackers-away/
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October 23rd, 2007, 07:33 Posted By: wraggster
Interesting. Were you at all curious to know how many of the 1.4m iPhones Apple's sold went to US T-Mobile customers and exporters "with the intention to unlock" the handsets? Well, there's no way anyone will ever know for sure, but on today's Apple Q4 earnings call Apple COO Tim Cook (or we think that was Tim Cook) stated that "Apple estimates 250,000 iPhones were sold with intention to unlock," and that "many of those sales happened after the price cut". Definitely not an insignificant number of iPhones not on Apple-authorized networks paying out serious coin for the privilege, so is it any wonder Cupertino's working so hard to lock this stuff down?
http://www.engadget.com/2007/10/22/a...sim-unlockers/
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October 22nd, 2007, 23:31 Posted By: wraggster
Sure, Apple's profitability and viability is based on any number of factors, but there's one figure that analysts have been training their calculators on for months that has finally seen the light of day: Apple sold 1,119,000 iPhones in Q4 2007, which ended on September 29th, bringing the grand total to 1,389,000 since launch. That might meet or miss your expectations, but other sales bringing a smile to Jobs' face and a cha-ching to his wallet include a 34% growth in Mac sales year to year and a 17% growth in iPods year to year -- with 10.2 million iPods sold last quarter. The earnings call hasn't started just yet, so hopefully we'll get a few more juicy details on how much AT&T is chipping in to the bottom line these days.
http://www.engadget.com/2007/10/22/a...es-in-q4-2007/
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October 22nd, 2007, 07:44 Posted By: wraggster
Nervegas has released a new version of his Nes Emulator for the iPhone:
NES.app lets you play Nintendo games on your iPhone. It is a fully functional, feature-rich Nintendo emulator.
NES.app uses an emulator core we call NESCore, which we've forked from pNESx and InfoNES and re-engineered as a highly-portable and high-performance Nintendo emulator core.
In order to use NES.app, you will need ROM images of Nintendo games. ROM images are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM imageof any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
Features
Multitouch: Use the directional pad + A + B, or other combinations
Landscape Mode: Turn the iPhone counter-clockwise to play in landscape mode
Zapper Tap: Tap objects on the screen to shoot them
Full Screen: Enlarge your NES picture to the max possible
Save State: Save an instant snapshot of your game and come back to it later
Game Genie: Use Game Genie cheat codes
... and many more
NES.app is not iPhoneNES!
NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more. It now contains zero code from the original iPhoneNES project.
As of recent, stepwhite re-released a much older version of NES.app as iPhoneNES v0.31. We have no idea why, but please be aware that NES.app is in no way affiliated with the iPhoneNES project (which only ever released v0.01 officially). We recommend using the latest version of NES.app instead, which is available below.
1.11.2 [nervegas] Fixed bug causing crashes on iPhone SW 1.0.2
Download Here
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October 22nd, 2007, 07:42 Posted By: wraggster
via pdroms
BeatPhone is the first beatbox application for the iPhone. Aiming to be a "studio in your pocket", it is still in an early stage of development. Are you ready to take your little studio in your pocket?
Changes:
# Complete UI redesign
# Now you can edit drum patterns with the "Step Sequencer"
# Multi-touch support : tap 2 beats at the same time and use "function pads" to modify pads behavior ! (Functions are : "Loop Pad" and "Strudder Pad"
# BPM control via "Tap" pad and BPM slide
# Easily switch between workspaces: kit picker, beatbox/loops, step sequencer
# Support multiple kits ! See appropriate section on how to add your custom kits
# Comes with 3 new drum & sample kits ! Thanks "RP"
# Improved latencyhttp://www.bblk.net/mateo/iphone-stuff/
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October 22nd, 2007, 07:41 Posted By: wraggster
spathiwa has released a new version of Frotz for the iPhone, heres the details/whats new;
Version 0.6 released:
New version now works with 1.1.1. Added game-controlled font/color support.
WARNING! Since I already upgraded my phone, I cannot test this with 1.0.2. The word completion changes I made for 1.1.1 should be portable and still work in 1.0.2, but the keyboard orientation stuff changed as well and I don't have the ability to test it in 1.0.2. If anyone finds it doesn't work in 1.0.2, please file an issue describing the behavior. Thanks.
Actually, someone please file an issue if it DOES work, so I'll know either way.
Download Here
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October 21st, 2007, 19:30 Posted By: wraggster
Well if you like looking through line after line of incomprehensible programming gibberish, make sure to hit up the Read link below, in which the TIFF exploit-based firmware v1.1.1 jailbreak code from team Toc2rta is posted in its entirety. More of an academic exercise for curious geeks than a useful bit of knowledge for the average iPod owner, we're sure there's still some interest out there in seeing exactly how this hack was developed. And as usual, if you do decide to go about 'breaking your device as previously described on these pages, we're, like, totally not responsible for any undesired consequences.
via engadget
http://www.toc2rta.com/files/tiff_exploit.cpp
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October 21st, 2007, 19:17 Posted By: wraggster
Virtual GameBoy Advance (VGBA) is a program that emulates Nintendo's GameBoy Advance
This release includes fixes to the line coincidence interrupts, EEPROM and FlashROM allocation, and several BIOS routines that have been causing memory corruption. The debugger has got a new GBA-specific view and several bugfixes that have been due for a long time.
Both VGBA-Windows and VGBA-MSDOS use 640x480 display mode now and include much better TV scanline simulation. I have also added a "soft video" mode that smoothes over pixelized edges.
VGBA-Symbian has also got a new "Fill&Soften" zoom mode, screen orientation and backlight controls. Several important bugs affecting VGBA-Symbian stability have been fixed, so it should be much more stable now.
As of October 21 2007, the VGBA-Symbian is available for UIQ3-based phones from Sony Ericsson and Motorola. Unfortunately, I only have one UIQ phone, a Motorola Z8. Please, test fMSX-Symbian on other UIQ3 phones and report your findings by email or via EMUL8 discussion group. The S60 version of VGBA-Symbian has also been updated to 3.4.1.
Downloads for Windows/Symbian Users Here
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