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September 26th, 2008, 17:13 Posted By: wraggster
Neither mobile banking apps nor mobile payment technologies are anything new, but the depth of Visa's newfound commitment to anything and everything mobile here is pretty unique. The company has announced a slew of initiatives to make it as frighteningly easy as possible for cardholders to do cool things with their accounts right from their phones starting with the launch of the Nokia 6212 Classic next month, which will serve up NFC-based contactless payments, cardholder-to-cardholder transfers, and realtime account alerts (subject to issuing bank availability). Meanwhile, they've wasted no time jumping on the Android bandwagon, revealing that they've hooked up with Chase to offer an Android app that delivers notifications, merchant "offers," and a location-based search of nearby retailers that accept Visa cards (which is pretty much all of them in our experience). If the Chase trial pans out, Visa plans to shop the Android app around to other issuing banks. Finally, there's also a new web-based mobile money transfer pilot going down that's scheduled to kick off around the end of the year involving several banks and "as many as" 6,000 cardholders; what are the odds that those 6,000 are going to be transferring much money among each other, though?
http://www.engadget.com/2008/09/26/v...android-plans/
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September 25th, 2008, 22:45 Posted By: wraggster
"DataViz®, Inc., leading provider of Office compatibility solutions in its 25th year in business, today (Aug 25, 2007) announced the availability of its flagship mobile office suite Documents To Go® Premium Edition 3.0 for devices running Microsoft® Windows Mobile 6.x Professional and 5.0 for Pocket PC Phone Edition. Already available for Windows Mobile Standard, BlackBerry, Symbian and Palm OS, Documents To Go, will now allow users of Windows Mobile Pocket PC devices to view, edit and create Microsoft Word, Excel® and PowerPoint® files (Windows: Office 97 - 2007, Mac: Office 98-2008) as well as view PDF files on their devices and in their native formats
http://www.dataviz.com/news/press/pr...il.html?id=185
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September 25th, 2008, 22:41 Posted By: wraggster
Betep has released three freeware programs for S60 3rd Edition smartphones. Switch Off automatically switches the phone off at configured time and after the chosen inactivity period. Energy Patrol warns you about low battery. You can set the battery level at which the program will start alerting you, alarm type (audible alert or vibration) and custom ringtone. Total Patrol warns and reminds you about missed calls and messages, as well as about low battery level.
http://my-symbian.com/s60v3/software...p?search=BETEP
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September 25th, 2008, 22:40 Posted By: wraggster
Handy Shell by Epocware provides you with 3 additional Standby screens (Today, Applications, Contacts) and advanced launcher which will completely change your smartphone's look and increase its productivity. Handy Shell is fully integrated with main smartphone applications: Clock, Contacts, Calendar, Messages, Profiles, Themes. Weather plug-in with 5 days weather forecast for your home city and Handy Weather 1-year subscription is included.
http://my-symbian.com/s60v3/software...Auto=548&faq=1
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September 25th, 2008, 21:53 Posted By: wraggster
Whether or not such a two-sided conflict will actually play out in the larger mobile-phone industry, today Android vs. iPhone is the battle raging in the mind of every fanboy, gadget geek—and software developer. Since it has all the right themes for a Tolkien-esque epic whose outcome largely rests with small, furry-footed but pure-hearted creatures—developers—we asked the developers of popular mobile apps such as Pandora, TuneWiki and Instinctiv Shuffle, mostly people working on both platforms, to tell us whether it's better to write for the no-strings-attached open Android or the more popular but catch-prone iPhone. Android may not be an overnight success, but iPhone had better watch its back.
Android: iPhone's Refugee Camp
While Android's open approach undoubtedly led some developers to pick it over the iPhone from the start, Apple's byzantine approval process and perhaps anti-competitive protection of its own apps—Podcaster and MailWrangler being two of the most prominent—have definitely driven some devs into Android's open arms, or at least made them stare longingly at it.
One such dev was the maker of the ridiculously popular Instictiv Shuffle app for jailbroken iPhones. Currently, iPhone apps aren't allowed to touch a user's music or iTunes functionality in any way. Instinctiv CEO Justin Smithline told us that "the minute we found out about the restrictions of the SDK...we started up an Android effort." Nevertheless it was clear in our interview that they loved the iPhone platform, using the word "amazing" more than once to talk about it.
Free But Not Equal
One of the original dustups around Android was that the 50 finalists in the Android Developer Challenge received early, privileged access to SDK updates that the rest of the developer community didn't get. While it makes sense that Google would want to fast-track Android's potential killer apps in time for the launch, it also goes against Android's atmosphere of openness.
It seems like there is some favoritism—whether it's toward specific devs or just toward the best apps is uncertain. TuneWiki is a finalist and one of Android's 10 most exciting apps. Amidst complaints about the lack of updates to Android's SDK until the recent 0.9 release and Google's secrecy, TuneWiki CEO Amnon Sarig told us that "I cannot say good enough things to say how [Google] treated us. They gave us whatever we wanted. They want us to succeed."
Since TuneWiki looks like it'll be a fantastic app, it's hard to argue with this—why shouldn't Google devote the most resources to the best and brightest, the stuff that'll make its platform shine? Logically, it should, given how much of the platform's success ultimately lies in the hands of developers. Depending on how you see Android's raison d'tre, that might be deeply troubling philosophically, on the other hand.
Nuts and Bolts
One thing that every developer we talked to pretty much agreed about is that coding for Android is not exactly warm robotic apple pie. While it's commonly assumed that Android development is done using run-of-the-mill Java, the developer of BreadCrumbz—a very cool image-based navigation app that's one of the 50 finalists, told us that the Android framework is actually "very different" from a regular Java stack, so that even "experienced Java developers still need to learn." TuneWiki's devs agreed that there's a learning curve, but both said that since it's still Java at the end of the day, it's a short one.
Instinctiv was more down on Android Java, compared to iPhone OS X, when it came to porting their app. When we talked to them before the release of the 0.9 SDK, they said that "Android is a mobile OS unlike the iPhone system, which is really kind of a desktop OS." Because of Java, they lamented that it'll be hard for Instinctiv Shuffle to do any really heavy lifting without bogging the system down, so they didn't think they'll be able to make it "as personalized" as the admittedly outlawed iPhone version.
Access to hardware appears to be much better than with the iPhone SDK, even though BreadCrumbz's Amos Yoffe says that Android "doesn't let you access the hardware directly, you go through Java APIs which are abstracted from the hardware." He still says that it's "pretty good." TuneWiki devs raved that "Android doesn't sandbox you like Apple does, so you have more flexibility." Apps run in the background just fine, battery drain issues aside. And conversely to this freedom, security policies and threats should be interesting (and maybe terrifying for nail-biter types) to watch develop, though at the start, Android seems to strike a good balance between security and freedom (insert current events political joke here).
Flexibility is a huge thing for Android. One of its strongest points—that it's going to run on a ton of phones with a rainbow of specs—might also prove to be one of its weak points, and perhaps the biggest challenge for developers. TuneWiki's Sarig said that since the Dev challenge only provided them with a single set of specs, no one's had to deal with the issue yet. It's definitely looming, however.
He admits that they're going to "have to scale back for less powerful handsets," though he doesn't know to what extent, since no one's seen the pile-of-rusted-bolts end of the Android hardware scale. BreadCrumbz's Yoffe says that "it's a bit early to say" if performance variance between handsets will be an issue, no one will really know "until we get our hands on real Android hardware." The G1's hodgepodge of interface methods—touchscreen, QWERTY and trackball—perhaps not so coincidentally gives developers a chance to experiment with multiple ways to interact with their app using a single device, though having to account for them all necessarily adds layers of complexity and consideration to creating apps.
Android vs. iPhone: The Final Battle
Pandora CTO Tom Conrad, who famously said "I need Android like I need a hole in the head," actually takes a more measured approach to the platform war. He told us that "Generally, when I look at Android and the challenges we faced bringing Pandora to handsets," it doesn't seem to solve them. "It just adds another one to the mix."
Critical for Android's success is an easy-to-use app store and the killer apps to stock it. Conrad noted that while Pandora had been on a number of low-end phones for over two years, within 24 hours, their iPhone app had surpassed all of those users combined. They are currently taking a wait-and-see approach with Android, though he stressed that "absolutely, we want Pandora to be everywhere there are listeners." TuneWiki similarly wants to achieve multi-platform ubiquity, though they're much more juiced about both the iPhone and Android, saying, "We love them both."
Whoever wins, it looks like the carriers will lose. Every dev agreed that the iPhone sparked a revolution that is changing the way US carriers operate. Android is a part of that now, and the two, even locked in competition, will push that revolution further. In that sense, at least, we all win something.
http://gizmodo.com/5053441/giz-expla...oid-and-iphone
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September 25th, 2008, 21:53 Posted By: wraggster
Whether or not such a two-sided conflict will actually play out in the larger mobile-phone industry, today Android vs. iPhone is the battle raging in the mind of every fanboy, gadget geek—and software developer. Since it has all the right themes for a Tolkien-esque epic whose outcome largely rests with small, furry-footed but pure-hearted creatures—developers—we asked the developers of popular mobile apps such as Pandora, TuneWiki and Instinctiv Shuffle, mostly people working on both platforms, to tell us whether it's better to write for the no-strings-attached open Android or the more popular but catch-prone iPhone. Android may not be an overnight success, but iPhone had better watch its back.
Android: iPhone's Refugee Camp
While Android's open approach undoubtedly led some developers to pick it over the iPhone from the start, Apple's byzantine approval process and perhaps anti-competitive protection of its own apps—Podcaster and MailWrangler being two of the most prominent—have definitely driven some devs into Android's open arms, or at least made them stare longingly at it.
One such dev was the maker of the ridiculously popular Instictiv Shuffle app for jailbroken iPhones. Currently, iPhone apps aren't allowed to touch a user's music or iTunes functionality in any way. Instinctiv CEO Justin Smithline told us that "the minute we found out about the restrictions of the SDK...we started up an Android effort." Nevertheless it was clear in our interview that they loved the iPhone platform, using the word "amazing" more than once to talk about it.
Free But Not Equal
One of the original dustups around Android was that the 50 finalists in the Android Developer Challenge received early, privileged access to SDK updates that the rest of the developer community didn't get. While it makes sense that Google would want to fast-track Android's potential killer apps in time for the launch, it also goes against Android's atmosphere of openness.
It seems like there is some favoritism—whether it's toward specific devs or just toward the best apps is uncertain. TuneWiki is a finalist and one of Android's 10 most exciting apps. Amidst complaints about the lack of updates to Android's SDK until the recent 0.9 release and Google's secrecy, TuneWiki CEO Amnon Sarig told us that "I cannot say good enough things to say how [Google] treated us. They gave us whatever we wanted. They want us to succeed."
Since TuneWiki looks like it'll be a fantastic app, it's hard to argue with this—why shouldn't Google devote the most resources to the best and brightest, the stuff that'll make its platform shine? Logically, it should, given how much of the platform's success ultimately lies in the hands of developers. Depending on how you see Android's raison d'tre, that might be deeply troubling philosophically, on the other hand.
Nuts and Bolts
One thing that every developer we talked to pretty much agreed about is that coding for Android is not exactly warm robotic apple pie. While it's commonly assumed that Android development is done using run-of-the-mill Java, the developer of BreadCrumbz—a very cool image-based navigation app that's one of the 50 finalists, told us that the Android framework is actually "very different" from a regular Java stack, so that even "experienced Java developers still need to learn." TuneWiki's devs agreed that there's a learning curve, but both said that since it's still Java at the end of the day, it's a short one.
Instinctiv was more down on Android Java, compared to iPhone OS X, when it came to porting their app. When we talked to them before the release of the 0.9 SDK, they said that "Android is a mobile OS unlike the iPhone system, which is really kind of a desktop OS." Because of Java, they lamented that it'll be hard for Instinctiv Shuffle to do any really heavy lifting without bogging the system down, so they didn't think they'll be able to make it "as personalized" as the admittedly outlawed iPhone version.
Access to hardware appears to be much better than with the iPhone SDK, even though BreadCrumbz's Amos Yoffe says that Android "doesn't let you access the hardware directly, you go through Java APIs which are abstracted from the hardware." He still says that it's "pretty good." TuneWiki devs raved that "Android doesn't sandbox you like Apple does, so you have more flexibility." Apps run in the background just fine, battery drain issues aside. And conversely to this freedom, security policies and threats should be interesting (and maybe terrifying for nail-biter types) to watch develop, though at the start, Android seems to strike a good balance between security and freedom (insert current events political joke here).
Flexibility is a huge thing for Android. One of its strongest points—that it's going to run on a ton of phones with a rainbow of specs—might also prove to be one of its weak points, and perhaps the biggest challenge for developers. TuneWiki's Sarig said that since the Dev challenge only provided them with a single set of specs, no one's had to deal with the issue yet. It's definitely looming, however.
He admits that they're going to "have to scale back for less powerful handsets," though he doesn't know to what extent, since no one's seen the pile-of-rusted-bolts end of the Android hardware scale. BreadCrumbz's Yoffe says that "it's a bit early to say" if performance variance between handsets will be an issue, no one will really know "until we get our hands on real Android hardware." The G1's hodgepodge of interface methods—touchscreen, QWERTY and trackball—perhaps not so coincidentally gives developers a chance to experiment with multiple ways to interact with their app using a single device, though having to account for them all necessarily adds layers of complexity and consideration to creating apps.
Android vs. iPhone: The Final Battle
Pandora CTO Tom Conrad, who famously said "I need Android like I need a hole in the head," actually takes a more measured approach to the platform war. He told us that "Generally, when I look at Android and the challenges we faced bringing Pandora to handsets," it doesn't seem to solve them. "It just adds another one to the mix."
Critical for Android's success is an easy-to-use app store and the killer apps to stock it. Conrad noted that while Pandora had been on a number of low-end phones for over two years, within 24 hours, their iPhone app had surpassed all of those users combined. They are currently taking a wait-and-see approach with Android, though he stressed that "absolutely, we want Pandora to be everywhere there are listeners." TuneWiki similarly wants to achieve multi-platform ubiquity, though they're much more juiced about both the iPhone and Android, saying, "We love them both."
Whoever wins, it looks like the carriers will lose. Every dev agreed that the iPhone sparked a revolution that is changing the way US carriers operate. Android is a part of that now, and the two, even locked in competition, will push that revolution further. In that sense, at least, we all win something.
http://gizmodo.com/5053441/giz-expla...oid-and-iphone
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September 25th, 2008, 21:51 Posted By: wraggster
T-Mobile's just rolled back on their 1GB usage cap on their 3G plans for upcoming G1 Android customers, instead going to a hold-up-while-we-figure-this-out route. The statement they give now states that they can reduce throughput for "a small fraction" of users who are using too much data, but exact terms and limits are still being reviewed before they're finalized.
http://gizmodo.com/5054473/t+mobile-...-android-phone
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September 25th, 2008, 21:48 Posted By: wraggster
Even as Android lights up developers' eyes with the sparkling promise of total openness, Apple's grip continues to tighten around iPhone app development. After being blocked from App Store for "duplicating" iTunes functionality—a dubious argument, for many reasons—Podcaster's developers turned to a loophole in Apple's ad hoc app distribution program (mainly for education and testing) to unofficially distribute the app. For $10, they'd register your iPhone or iPod touch and you'd get Podcaster, totally legit, no jailbreaking or anything. Apple has just blocked the developer, Alex Sokirynsky, from making new ad hoc licenses, effectively killing any further distribution.
http://gizmodo.com/5054435/apple-kic...the-nuts-again
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September 25th, 2008, 21:47 Posted By: wraggster
Seen at the Valley Fair Apple Store here in the Bay Area, some guy's protesting Apple for something or other while wearing a homemade iPhone costume. Did your mom help you make that costume, sir? Because you should really ask her for help—she'd be able to pick out a nicer typeface and better looking icons. Best of luck to your cause, whatever it is
http://gizmodo.com/5054458/worst-iphone-costume-ever
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September 25th, 2008, 21:42 Posted By: wraggster
HappyWakeUp is a new cellphone alarm app developed for S60 (the other open platform) that only wakes you when it knows you're in a light sleep cycle. How does it know? Well, Computerworld says HappyWakeUp actually uses the microphone from your phone to statistically analyze your sleep habits based on noises you make, and when placed under your pillow, it determines what phase of sleep you're in.
http://gizmodo.com/5054500/happywake...en-to-wake-you
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September 25th, 2008, 21:32 Posted By: wraggster
Well, that was speedy. Not too long after iPhone 2.1 arrived to fix most of iPhone 2.0's most damning problems, Apple has seeded OS 2.2 Beta 1 to developers. No one's had a chance to dive in yet to see what's new, but some mo' bug fixes, push notifications (finally) and added GPS features sound like a good bet, now that most of the bigger bugs are squished.
http://gizmodo.com/5054813/iphone-22...-to-developers
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September 25th, 2008, 20:38 Posted By: wraggster
It's not hard to argue that the App Store's inspired success for the mobile software world, with over 100 million programs downloaded on only a few million phones in just a matter of months. Palm, Nokia, Microsoft must all be simmering (and understandably so). But Apple, if you're having trouble getting buy-in from passionate developers with a serious creative vision for iPhone apps beyond the dozens of me-too calculators and to-do lists -- and you know you are -- the writing's on the wall, and you're the one who put it there.
But it's not just about the draconian SDK agreement (which we'll get to in a minute), or the uncertainty that runs through every developer -- large and small -- as they wonder whether you'll will give the all-important thumbs-up to the app they've just invested all that blood / sweat / tears / money into (we'll get to that, too). What seems to the rest of us like nefarious intent may simply be Apple coming to grips with its own successes by reacting with the same kneejerk response it plies to most everything else: control and micromanagement.
Let's rewind for a moment though, and go back to what Steve said at this Spring's iPhone roadmap event, where the SDK was introduced for the first time. As Steve's introduction reached its crescendo, he excitedly declared, "The developers and us have the same exact interest, which is to get as many apps out in front of as many iPhone users as possible," but "there are going to be some apps we're not going to distribute: porn, malicious apps, apps that invade your privacy..." The slide listed "malicious," "illegal," "porn," "privacy," "bandwidth hog," and "unforeseen." Ah, unforeseen -- glorious wiggle room. I suppose "apps that might compete with our own" wouldn't have gone over as well with the crowd. Read on.
As soon as the iPhone SDK's legal agreement made its way into the hands of eager developers, it became clear just what everybody was in for. Paraphrased in layman's terms (and vetted with help from our own geek-lawyer extraordinaire, Nilay), here are the key clauses your developers have to agree to in order to write an app for the iPhone:
Sections 2.1 and 2.2b: Use our SDK -- which is the only way to make a proper app -- but you can only distribute the applications through us. We're it. Make an app and try to sell it without us, and you're totally liable. Oh, and sub-note: we can approve or withhold an app at our sole discretion, and we're in no way responsible for your business's viability, nor your investment of time or money should we decide not to consign it in the App Store.
Section 3: You can't make apps that are mean, evil, malicious, install backdoors, etc. Alternately, no VoIP over cellular, no providing real-time route guidance, and nothing intended for use in emergency / life-saving situations. Don't breach anyone's copyright -- and don't screw with us.
Sections 5.1, 5.2, and 5.3: This SDK legal agreement is confidential. Engadget shouldn't even be writing about it. Also confidential: any knowledge we share with you about how to develop iPhone apps. So if you were thinking about doing a blog or a book about developing for the iPhone, or simply open-sourcing your app, then think again. Knowledge is a dangerous thing -- why do you think we did a commercial themed after Orwell's 1984?
Don't worry though, not everything is confidential: namely, anything you submit to us will be absolutely "non-confidential." We can talk publicly or privately about your apps without warning -- including what they do and how they work -- to whomever we want (including your competitors), and even before you've announced anything. We can also look at what you're doing, knock it off, and release our own version without any reproach. Trust that we wouldn't do such a thing, though.
Besides a few very specific callouts (like the no VoIP on cellular bit), all we've got to go by is one vague, gray, largely unspecific blanket statement: "No interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and builtin interpreter(s)."
Basically, that means that you can't build anything that you haven't prescribed in its given tool and feature set. So if the iPhone already has something like, say, a browser (read: mobile Safari), and Google wants to port a mobile version of Chrome for the iPhone, Google's out of luck. And Apple's legal wiggle room is unbelievably broad. Is a Word / Excel editor a code interpreter? Is a BitTorrent client a code interpreter? Should one have to build a complete and fully functional piece of software just to find out?
Thankfully, you guys have a fast-tracked review process for rejected apps so devs don't have to go to the back of the line if their program has some fixable but show-stopping issues. But mitigating the inherent risk of having their hard work nixed, developers are likely to either avoid the platform entirely for applications requiring any significant level of investment, or do as a huge portion of devs alrady have, keeping their apps largely limited to completely safe, un-interesting, dare I say novelty concepts. It's like the SDK doctrine, purposefully or not, gave Sturgeon's Law ("ninety percent of everything is crap") a big helping hand by de-incentivizing the best developers from doing anything interesting. Calculators, to-do lists, dictionaries, flashlights, there are hundreds and hundreds -- but not a single app that will sync my Google Calendar over the air, or help me manage my multiple Gmail accounts, or let me acquire podcasts -- the most frequently updated content on my device -- on the go.
In fact, each of those kinds of apps has, among others, been blocked or rejected. As developer Synthesis discovered in creating their iPhone SyncML client, there's no way to directly sync the device's calendar over the air with CalDAV / SyncML. Sure, one can do this with the Apple-endorsed methods (via Exchange or Mobile Me), but unlike the iPhone's relatively open contact database, devs aren't allowed to touch the iPhone's calendar database. No one really knows why, and they're certainly not being offered any explanations. Sorry, Synthesis.
Then there's more recently MailWrangler, and the now-infamous Podcaster, two apps rejected for not "providing sufficient differentiation or added functionality" and "duplicating the functionality of... iTunes," respectively. Podcaster allowed for podcast downloads on the go, while MailWrangler gives users legitimate, Apple-prescribed means of accessing multiple Gmail accounts without having to log out and log back in again.
But here's the real kicker in all this: there are already numerous iPhone apps with very real, very clear code interpreters built in, as well as other apps with features that don't just kind-of-maybe-sort-of duplicate Apple functionality -- they do so outright. And they're available right now on the App Store. I won't call those apps out here, as I don't want to see them get taken down just to make a point, but there are apps that already fully encroach on Apple's own objectives for the device, and they were most certainly let through.
So why is Apple rejecting some apps and letting others pass? I'm not sure there's any simple answer. Macworld editor Jason Snell wrote on this same topic just yesterday, insinuating that some malicious behavior "can just as easily be explained by incompetence." And given the piss-poor quality and frequency by which many of those apps "duplicate" the functionality of Apple's software (both on the desktop and iPhone), the rules of acceptance seem in many ways more arbitrary than iniquitous. Let that sink in for a moment, though, because it's kind of an unsettling conclusion we're beginning to arrive at: not only are there no known hard and fast rules to abide by when writing a program for the App Store, there's quite likely to a largely subjective smell-test for apps towards the end of the review process. It's not just about playing by all the rules, it might also be a crap shoot -- developers had better hope they get assigned an App Store reviewer who's feeling generous that day.
So it seems to me, you have two possible courses of action to clean up this mess, Apple: one, the bare minimum of courtesy and respect for its developers, and the other, full-on-righteous. If absolutely nothing else, you need to post some very clear, very easily interpreted guidelines as to what will and will not fly in the App Store. No more mystery, no more concern as to whether the investment associated with developing a program will be for naught if some faceless App Store approval technician semi-arbitrarily decides to hit reject. Just lay it out for all to bear and follow. Sure, there will be a lot of hating going on when Apple says in explicit terms that Mozilla has zero hope of ever getting Firefox on the iPhone, but at least the crippling uncertainty is removed from the equation. You shouldn't have to be one of the hallowed few approved by the iFund to be certain before you start work on your app that it will be approved.
Now, if you want to do the right thing -- the thing that may ultimately keep you out of some grumpy developer's class-action lawsuit, the thing that will take away Android's biggest consumer appeal right now -- you'll will simply stop filtering apps based on content, and only look for the kind of code Steve specifically promised to protect users against in the first place: grossly buggy and broken, malicious, or otherwise evil. I'm not exactly convinced of the latter's likelihood, but closed market or open, at a certain point this whole thing becomes about consistency and reliability, and right now you've got neither to wave in your defense, Apple.
In the meantime, groups like the iPhone Dev Team will continue to carry the torch for jailbreaking, hacking, and unauthorized app development. Hell, jailbroken development will even likely gain steam as increasing numbers of users can't find enough apps of any real utility on the official App Store. Even big companies like Sling Media have taken to working around the walled-garden. So here's to doing good by all the good people willing to invest in your platform, and to the simple kind of change that Apple, as a company, can make today if only you think a little harder about tomorrow -- and everyone living in it with an iPhone or iPod touch.
http://www.engadget.com/2008/09/25/e...g-developer-s/
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September 24th, 2008, 21:30 Posted By: wraggster
After Apple has finished the phase 1 and 2 of launching iPhone 3G worldwide, it is now launching the phase 3.
In the first phase they released iPhone in 22 countries on 11th July, 2008 which included Australia, Austria, Belgium, Canada, Denmark, Finland, France, Germany, Hong Kong, Ireland, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Portugal, Spain, Sweden, Switzerland, UK and the US.
After that, the second phase was launched in 22 more countries on 22nd August, 2008 i.e. just more than a month which included countries like Argentina, Chile, Colombia, Czech Republic, Ecuador, El Salvador, Estonia, Greece, Guatemala, Honduras, Hungary, India, Liechtenstein, Macau, Paraguay, Peru, Philippines, Poland, Romania, Singapore, Slovakia, and Uruguay.
Now, they have launched the third phase. All the countries will not get it on the same day unlike first two phases out of which many will get the phone as soon as this weekend!
http://www.modmyi.com/forums/iphone-...countries.html
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September 24th, 2008, 21:25 Posted By: wraggster
With the recent string of AppStore rejections devs of apps like Podcaster have been posting the typically flimsy rejection reasons given by Apple. It appears Apple doesn't like the bad press they have received because of this and now have made it clear the contents of Apple rejection letters may not be shared with a new line in the letters:
"THE INFORMATION CONTAINED IN THIS MESSAGE IS UNDER NON-DISCLOSURE"
While it is not totally clear whether or not the original NDA that developers are required to sign covers these rejection letters there is no doubt now that if your app is rejected from the AppStore Apple expects you to keep quite and not share the details. You don't want to feel the wrath of Apple do you?
http://www.modmyi.com/forums/iphone-...blic-info.html
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September 24th, 2008, 21:23 Posted By: wraggster
Today the Apple site was updated with a nice "Buy iPhone 3g" button suggesting that you can now buy the iPhone online. Don't get excited you can't actually order a new iPhone from Apple via the internet. What you can do is pre-qualify and choose out options like your AT&T rate plan so once you get to the Apple store you only have to pick up your iPhone.
While this may save a few minutes for some I don't really see the point. Something like this would be extremely useful for a new product launch day where lines are extremely long and iTunes activation crashes -- of course then Apple wouldn't have all the hype and fanboyism outside their stores and the excitement of the the launch wouldn't be nearly as high.
If you find it easier the option to get some of the paperwork done online before you pick up your new iPhone is there for your convenience. Enjoy.
http://www.modmyi.com/forums/iphone-...line-sort.html
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September 24th, 2008, 21:18 Posted By: wraggster
Quikwriting for OpenMoko
qwo can now be used with the Freeruner to replace the virtual keyboard.
A binary is available but compiled without support for custom configuration file.
Read the README or the homepage http://qwo.projects.openmoko.org/ for details.
Use your fingers...
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