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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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THE LATEST NEWS BELOW
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February 16th, 2015, 00:45 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Android has been updated. Изменения:
- Fixed global timing, Tai fu is reworking and more surely.
- Fixed the remote controller multiplayers feature.
- Added lens distortion support for VRglasses mode!
- Added many VR glasses mode, including a movie theather scene!
- Improved stability and speed of OpenGL HD Video plugin.
- Improved audio plugin speed.
- Fixed audio plugin which caused randomly freeze when loading savestate.
News source: https://play.google.com
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February 15th, 2015, 23:52 Posted By: wraggster
Aviate's contextual home screen was clever, but if you didn't live in the US, you weren't able to search the web without opening a browser window. Now the app has finally -- perhaps belatedly -- added the feature to the platform to everyone whose addresses don't end in America. If you're not caught up, Aviate is an Android home screen that changes through the day to suit your needs, showing you weather information as you get up and travel tips when you leave for work. Yahoo picked up the company at the start of 2014 and launched it under the name Yahoo Aviate the following June. It's free to download from Google Play, as always, and will work everywhere, oh, except China.
http://www.engadget.com/2015/02/13/y...-opens-to-all/
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February 15th, 2015, 23:51 Posted By: wraggster
Not many apps hit iTunes' 2GB file limit, but those that do tend to fall into a certain category (cough games). As a result, developers often must sacrifice graphics quality and effects for iOS titles, the exact problem we pointed out with the recent BioShockiOS release. But Apple has finally lifted that limit, and the max file size on iTunes titles is now 4GB, according to its developer site. That should result in better games, with a caveat. If you decided that $949 was a tad too much to pay on the 128GB iPhone 6 Plus and went for much cheaper 16GB iPhone 6 instead, you may not have enough space for the latest, largest titles.
http://www.engadget.com/2015/02/13/i...-size-now-4gb/
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February 15th, 2015, 23:47 Posted By: wraggster
Those ages-old rumors of Apple working on its own cars may have some merit after all. Wall Street Journal sources report that Cupertino has "several hundred" staffers working on an electric car project nicknamed Titan. It's supposedly early days (a release would be "several years" away), but the current effort apparently resembles a minivan. There's no mention of whether or not Apple's camera-toting vans are linked to this EV effort, although it's certainly tempting to make that connection.
http://www.engadget.com/2015/02/13/a...-electric-car/
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February 15th, 2015, 23:47 Posted By: wraggster
Quite a few smartphone fans will tell you that a Samsung phone's Achilles' heel is its software -- you'll find a ton of (frequently unwanted) apps and features that do little besides chew up space and slow things down. You may get to wave goodbye to that cruft when the Galaxy S6 shows up, however. A SamMobile source claims that Samsung is yanking a lot of its usual pre-installed bloatware, making the GS6 "amazingly fast" compared to a weighed-down phone like the Galaxy Note 4. The titles wouldn't go away forever, but you'd have to download in-house apps if you didwant them. Instead, the focus would be on a host of included Microsoft apps: Office, OneDrive, OneNote and Skype would give you some solid productivity out of the box. It's not clear if the Microsoft deal has any connection to a recent truce with Samsungover patent royalties, although it wouldn't be surprising.
http://www.engadget.com/2015/02/13/s...icrosoft-apps/
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February 15th, 2015, 23:46 Posted By: wraggster
Ever had the feeling that certain phone operating systems are more likely to crash your apps than others? It's not just you. Crittercism has posted its latest breakdown of crash reports from about 20,000 apps, and it's clear that certain operating systems aren't as friendly as others. On Android, Ice Cream Sandwich (4.0) is most likely to wreck your day; KitKat (4.4) is close behind, while Lollipop's early reputation for glitches apparently doesn't affect apps. With Apple devices, however, the tables turn. While iOS' app crash rate is lower overall, iOS 8 is a bit more problematic than its predecessor. That's not surprising given that Apple hasn't had as much time to tackle issues in 8, but you may feel better if you're still holding on to 7.
http://www.engadget.com/2015/02/14/a...droid-and-ios/
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February 12th, 2015, 23:25 Posted By: wraggster
Apple has started to reject mobile games from the iOS app store for displaying guns in their promotional material and app store icons. So far, the regulation hasn't had an impact on actual in-game content.
First reported by Pocket Gamer, mobile developers began receiving rejections from Apple on "iTunes Connect," the portal through which the company provides feedback on app store games, in late January. The change was sudden enough that developerOrangepixel, which had released its mobile game Gunslugs II on January 16th, first learned about the new policy when it tried to release an update for the game roughly two weeks later, Orangepixel's Pascal Bestebroer told Kotaku in an email.
"[The] rejection was only about one screenshot," Bestebroer said. The image had been approved by Apple previously for the game's original release. "The update was rejected by Apple because of the 'violence' in the screenshots (side note: Gunslugs 2 uses pixel-art, tiny 12x12 main characters and 1x1 blood pixels)."
Bestebroer said that the impression he got from Apple was that the company was that the promotional material for Gunslugs II had to be appropriate for a "4+" age rating:The idea behind it, from what I understand, is that even tho the app has a 12+ rating, they do need icons and screenshots and basically the store-page to be 4+ rated. So screenshots should not show anything that is below the 12+ rating.. which is a bit hard to do for most action games.
Two of the mobile games that received rejections from Apple—Gunslugs II andRooster Teeth vs. Zombiens by Team Chaos—only feature cartoonish depictions of firearms or toy ones, like the NES "pistol" from Rooster Teeth shown above. Here's a screenshot from Gunslugs II for another point of reference:
http://www.kotaku.co.uk/2015/02/12/a...es-images-guns
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February 12th, 2015, 23:14 Posted By: wraggster
Wondering how well Android Wear managed in its first months on the market? Merely so-so, if you ask Canalys. The analyst group estimates that 720,000 Google-powered smartwatches shipped in 2014. That's not terrible for a young platform where many devices didn't even hit stores until the fall, but it's a drop in the bucket versus a total of 4.6 million total wearable bands. As Canalys explains to the Wall Street Journal, the current Android Wear crop is too rough around the edges to be a smash hit. The battery life isn't usually that hot (rarely more than a day), and there aren't enough apps to make the wristwear particularly useful.
http://www.engadget.com/2015/02/11/a...014-shipments/
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February 12th, 2015, 23:13 Posted By: wraggster
When we talk about a company's market capitalization, it's really just a jargon-y way of saying how much that company's really worth. Say, for example, you wanted to buy a company the way you do a product in a shop, well, the market cap would be a great way of calculating that company's price tag.
As you may have heard, Apple's market cap recently hit $700 billion: an amount of money that it's only fair to describe as a "shitload." In fact, it's such a large amount of money that you may have trouble comprehending what that actually amounts to in real terms. That's why we here at Engadget have decided to work out what $700 billion could buy in the hands of a spendthrift. We hope you're paying attention, Tim Cook...
http://www.engadget.com/2015/02/11/w...on-market-cap/
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February 11th, 2015, 21:21 Posted By: wraggster
Apple CEO Tim Cook has had an arrogant pop at his rivals in the smartwatch space ahead of the launch of Apple Watch.
"There are several things called smartwatches that are shipping, but I'm not sure you could name any," he said at the Goldman Sachs Technology and Internet conference, reports CNET.
He also said he wasn't sure the audience "could name very many" either, according to Droid-Life.com.
"Certainly there are none that have changed the way people live their lives," he added.
Cook also talked up the health benefits of the upcoming Apple Watch, which is set to launch this spring and could arrive as early as March.
He said, as covered by The Guardian: “If I sit for too long, it will actually tap me on the wrist to remind me to get up and move, because a lot of doctors think sitting is the new cancer.
“Ten minutes before the hour, it will remind you to move. We have a lot of people using the Apple Watch at Apple, and ten minutes before the hour, suddenly they all get up and move. It took a little to get used to, but it’s great.â€
In other Apple news, the firm has announced it will buy around $850 million of power from a California solar farm to power its new Silicon Valley campus, other offices and 52 retail stores in the area.
Last month Apple posted record quarterly revenue and sales figures.
http://www.pcr-online.biz/news/read/...le-live/035592
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February 11th, 2015, 21:12 Posted By: wraggster
It's easy to forget that Samsung is a multi-tentacled company that builds much more than TVs and phones. For instance, it manufactures CPUs for arch-foe Apple and makes small-to-medium OLED panels for various companies, not just its own mobile division. According to Reuters, Samsung will invest another $3.6 billion into its OLED business to offset flagging smartphone sales. Most of that cash will go into a new production line producing curved panels for the Galaxy Note edge and third-party devices. And Samsung's not the only South Korean manufacturer dumping more money into OLEDs. LG will also stake nearly $1 billion on new OLED capacity for large-panel items like TVs, as well. The takeaway? Given the display dominance of the two companies, many more OLED devices -- both big and small -- should be hitting the market soon.
http://www.engadget.com/2015/02/11/s...g-oled-panels/
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February 11th, 2015, 21:10 Posted By: wraggster
Samsung thinks the unusual curved screen adorning its Galaxy Note Edge is the way to combat its sliding smartphone fortunes, according to a report from Bloomberg. It said the Korean company will release a 5.1-inch Galaxy S6 that will curve down both sides of the screen, rather than just the right like the Edge. However, it's also hedging its bets by releasing a second 5.1-inch Galaxy S6 model with a regular screen. There are no other details about the devices, but both will reportedly be unveiled at Samsung's Mobile World Congress event on March 1st in Barcelona.
http://www.engadget.com/2015/02/11/s...round-display/
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February 11th, 2015, 21:09 Posted By: wraggster
http://www.engadget.com/2015/02/11/y...kill-switches/
See that shiny flagship phone dangling from the stranger's back pocket? You should think twice about trying to grab it, not only because it's a terrible thing to do, but also because it probably won't do you any good. By the time you've hot-footed it to the pawn shop to hawk your ill-gotten wares, it's increasingly likely that the phone will have been deactivated by a smartphone kill switch. The campaign, launched by San Francisco's George Gascón and Eric Schneiderman way back in 2013 appears to have been a success, helping to remove the perils of tweeting on dark city streets
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February 10th, 2015, 22:53 Posted By: wraggster
Follow the Apple rumor cycle and you'll notice that accessory makers play animportant role in leaks -- some of them "borrow" factory blueprints to produce cases and other add-ons for iPhones and iPads that are still weeks away from launch. Well, the crew at 1 Infinite Loop is apparently fed up with these companies spoiling the surprise. Sources for 9to5Mac claim that Apple made key accessory producers sign agreements preventing them from getting design details from anyone besides Apple itself. If the firms give in to the temptation and ship leak-based products, Apple warns of "penalties" that could include refusing to stock the offending goods at its stores.
http://www.engadget.com/2015/02/10/a...essory-makers/
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February 9th, 2015, 23:26 Posted By: wraggster
The whole point of NVIDIA's Shield was that it could stream PC games straight to it. Rather than stopping there, however, the experimental handheld console could also play any Android title, as well as all of the other internet-based stuff you expect from a smartphone or tablet. When we shoved the device into Ben Gilbert's hands, he found that the Shield was fine for Netflix, browsing and everything else, but that the PS Vita's smaller size and better game selection made it the better mobile games platform. We imagine, however, that plenty of you folks bought one of these, if only for curiosity's sake. So, now that you've had a year and a bit to test it out, why not hop over to the forum and tell us what you think?
http://www.engadget.com/2015/02/08/hwyc-nvidia-shield/
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