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March 30th, 2020, 22:02 Posted By: wraggster
Pokémon GO just saw its best week yet in 2020, despite growing lockdowns and shelter-in-place orders worldwide.
According to information shared by Sensor Tower, Niantic's location-based adventure earned nearly $23 million in gross revenue last week, showing week-over-week growth of 67%.
That is likely in part due to a major in-game event last week, but seems to be additionally supported by recent changed made to the game to make it easier to play while staying at home to avoid the spread of COVID-19.
Sensor Tower additionally reports that last week's total accounted for 13% of all total revenue earned in 2020 thus far, with US spending accounting for 34% of the total.
https://www.gamesindustry.biz/articl...t-for-covid-19
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March 30th, 2020, 13:50 Posted By: wraggster
Hyper casual games are taking over the mobile market, representing 78% of the most downloaded new mobile games of 2019.
In 2018, hyper casual games only represented 68 per cent of the most downloaded new games, according to Sensor Tower. Looking at the top 20 for mobile games released in 2019, ordered by number of downloads globally, 16 were hyper casual versus 13 in 2018.
The most downloaded new mobile game of 2019 was Fun Race 3D, with Good Job Games' app installed by 219 million people, accounting for 10% of all installs from the top 20.
https://www.gamesindustry.biz/articl...nloads-in-2019
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March 28th, 2020, 00:03 Posted By: wraggster
Minecraft Earth developer Mojang has followed suit, changing some core mechanics of its augmented reality mobile game to accommodate social restrictions during the coronavirus pandemic.
"We want to help you #FlattenTheCurve," said the Minecraft Earth on TWitter. "To align with COVID-19 precautionary measures, we have made it easier than ever to play Minecraft Earth from home."
https://www.gamesindustry.biz/articl...ad-of-covid-19
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March 27th, 2020, 11:16 Posted By: wraggster
Retroguru brought the puzzle game Fruit’Y to Symbian S60 / UIQ devices today, port is courtesy of Lars Persson (AnotherGuest).
Fruit’Y -- Playing with edibles is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can’t be kept away. So let’s do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
https://pdroms.de/symbianos/fruity-v...ymbian-os-game
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March 16th, 2020, 20:48 Posted By: wraggster
Niantic has introduced a number of temporary changes to location-based mobile title Pokémon Go in an attempt to discourage behaviors that may enhance the spread of COVID-19 (known as novel coronavirus).
The developer has postponed its March Community Day event indefinitely, as Community Days offer rewards to large groups of players meeting and playing together in populated areas.
Additionally, Niantic has decreased distances to hatch Pokémon Eggs, is offering more rewards from PokeStops, and is increasing Pokémon spawn rates -- all effectively allowing players to continue playing and gain increased in-game rewards despite traveling shorter distances and avoiding populated areas.
The in-game store is also offering a one-time purchase bundle of 30 Incense -- an item that spawns Pokemon at the player's location even if they aren't moving -- for 1 PokeCoin. Single PokeCoins can be obtained in-game for free by leaving a Pokémon in a Gym location for a short period of time.
Niantic has also postponed its March Community Day in Harry Potter: Wizards Unite.
https://www.gamesindustry.biz/articl...ad-of-covid-19
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February 27th, 2020, 22:13 Posted By: wraggster
With more people in China and greater Asia choosing or needing to stay inside during the coronavirus outbreak, there has been an increased interest in home activities. Demand for Nintendo's fitness game Ring Fit Adventure is said to have soared. User spending in certain categories of mobile apps -- including games -- has also surged, as people have kept themselves busy while exercising safety precautions.
[h=2]Revenue and download growth[/h]Sensor Tower Store Intelligence estimates show that games revenue on the Chinese App Store during January 2020 increased by 36% compared to January 2019. The number of downloads also grew, rising by 38% year-on-year.
In January 2020, the Chinese App Store -- not including third-party Android stores -- generated more than 31% of global games revenue for the month, the largest share of any country. It also accounted for close to 24% of all App Store game downloads worldwide, just behind the US with 26%.
In fact, downloads for games in China during both January and February 2020 were at the highest level since July 2018.
https://www.gamesindustry.biz/articl...g-mobile-games
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February 27th, 2020, 22:12 Posted By: wraggster
Plague Inc. has been pulled from the China App Store.
"We've just been informed that Plague Inc. 'includes content that is illegal in China as determined by the Cyberspace Administration of China' and has been removed from the China App Store," developer Ndemic Creations said today in an update on the game's official site. "This situation is completely out of our control."
The studio added it wasn't clear that the removal was related to the COVID19 novel coronavirus outbreak that originated in China late last year.
https://www.gamesindustry.biz/articl...nese-app-store
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February 9th, 2020, 11:17 Posted By: wraggster
The BBC this week launched a new mobile game based on an original IP. The release marks a notable change in tact into how the state-funded broadcaster has previously approached video games.
Developed for BBC Children's by London-based Goodboy Digital, Nightfall is an online co-operative mobile title, playable in browsers or on iOS, Android, and Amazon devices. As a product of the BBC's non-profit model, Nightfall plays by slightly different rules than the conventional games industry.
In a statement, the BBC said Nightfall has been designed with the aim of "uniting young players with their friends in a safe gaming environment."
"Creating a positive and safe gaming experience is at the heart of Nightfall, and, to protect players, the game doesn't include loot boxes, ads or micro-transactions," said the BBC.
With a focus on creating a safe social space, the BBC has also veered away from data collection, and limited in-game communication to pre-set emojis. Although the BBC has a long history of dabbling with games from a brand-first approach -- and boasts over 200 kids' games in its web portfolio -- senior product manager Will Storer says this is the broadcaster's first attempt at a gaming-first approach, taking into consideration what the wider industry has to offer.
https://www.gamesindustry.biz/articl...ing-experience
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February 6th, 2020, 18:02 Posted By: wraggster
Ever since checkra1n’s release in November, iOS devices with an A11 or older SoC became hackable on the latest firmware since the checkm8 exploit it uses is hardware-based and unpatchable. However, the community has had one major gripe with checkra1n which was its exclusivity to macOS but that has just changed since its long-awaited Linux port is finally here!
You can finally jailbreak your iOS 13 device without owning a Mac or running Hackintosh on your PC which is more difficult than it sounds on certain hardware!
Earlier today, checkra1n 0.9.8 was released and this includes:
- Support for Linux on 32/64-bit x86 and ARM platforms meaning that it can even run on your Raspberry Pi!
- Support for iOS 13.3.1 which is the current version of iOS
- An option has been added which lets you jailbreak iOS versions that checkra1n isn’t officially compatible with
- This option is usually needed when Apple releases a new version of iOS and checkra1n isn’t updated yet. It’s also useful for those on beta versions of iOS
- A new CLI has been introduced with support for fast DFU, the ability to set custom boot-args and a –version flag
- Low-Level patching is now done by pongoOS
- Many bug fixes & webra1n (web-based GUI for headless solutions)
You can grab checkra1n from its official website by selecting the platform of your choice.
http://wololo.net/2020/02/05/news-yu...3-3-1-support/
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February 5th, 2020, 22:02 Posted By: wraggster
Japanese mobile company DeNA is shuttering two of its Japan-only smartphone titles in the coming months: Fantasy Earth Genesis, and Torikago Scrap March.
Siliconera has reported on and translated the announcements of the shutdowns, both of which are happening to relatively young games. 50v50 action MMO Fantasy Earth Genesis was launched by Square Enix and DeNA in September 2018, and turn-based RPG Torikago Scrap March has only been around since April of last year.
Fantasy Earth Genesis has already ended sales of its in-game currency, and will officially close its servers on March 31, 2020. Torikago Scrap March will continue selling its currency until February 27, 2020, but its servers will shut down on the same day as Fantasy Earth Genesis does.
Neither shut-down announcement gave detail on the reasons for the games' closure, though Siliconera notes that Fantasy Earth had originally been part of a paid subscription service that failed due to low subscription numbers, and was retooled into Fantasy Earth: Zero by GamePot as a standalone title shortly after.
https://www.gamesindustry.biz/articl...-mobile-titles
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February 4th, 2020, 21:31 Posted By: wraggster
Nintendo appears to be getting comfy with subscription models for its games and services, as it's announced it is finally introducing one for its most successful mobile game: Fire Emblem Heroes.
Fire Emblem Heroes will be getting a "Feh Pass" on February 5, 2020, that will cost $9.49 per month. In return, subscribers will receive two special heroes each month complete with unique outfits, visuals, voices, and stat boosts (these will be available for non-subscribers to purchase following their period on the Feh Pass), unique quest objectives with in-game currency rewards, and additional gameplay assists and boosts for PvE play that will help speed play up, bolster characters, and redo undesirable player decisions.
The critical elements of the pass revolve around the included heroes and the ability to complete more quests for in-game currency such as orbs, which can be spent to acquire even more of the game's heroes. Fire Emblem Heroes' gacha system to acquire these characters has proven lucrative, as the game is now responsible for 61% of Nintendo's lifetime mobile game revenue, which reached $1 billion last month.
This is the second subscription service Nintendo has implemented in one of its mobile games, with the first being Mario Kart Tour's Gold Pass. Nintendo also has $20/year subscription for its Switch online services, including free NES and SNES games.
https://www.gamesindustry.biz/articl...-emblem-heroes
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February 3rd, 2020, 21:43 Posted By: wraggster
2019 was another stellar year for mobile game revenue. Sensor Tower estimates show that worldwide spending in games grew 12.8% across the App Store and Google Play, from $54.7 billion in 2018 to $61.7 billion in 2019. For some perspective, that's 74% of all in-app spending for the year, which hit approximately $83.5 billion in total not including Android in China.
Tencent's Honor of Kings was once again the highest-grossing game of the year, generating close to $1.5 billion in gross revenue. Another title from the Chinese publishing giant, PUBG Mobile, shot up the charts in 2019 to hit No. 2 in the rankings with just under $1.5 billion as well. The battle royale game grossed close to $1.3 billion more than in 2018 thanks to its re-launch in China, where it's now known as Game For Peace.
The top five was rounded out by Sony Aniplex's Fate/Grand Order -- which became Japan's top grossing game of 2019, usurping Mixi's Monster Strike - King's Candy Crush Saga, which increased user spending by $84.5 million year-over-year, and Niantic's Pokémon GO, which had its best year ever.
https://www.gamesindustry.biz/articl...or-the-top-ten
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January 31st, 2020, 21:30 Posted By: wraggster
Across Europe, mobile users spent a total of $7.4 billion on games in 2019, accounting for 66% of all mobile app revenue in Europe.
Sensor Tower reports that while globally, the App Store generated more revenue than Google Play, the opposite occurred in Europe. There, the App Store brought in $3.3 billion in 2019 (up 13.6% year-over-year) while Google Play generated $4.2 billion (up 15.4%). Google Play represented 57% of all mobile game spending throughout the region.
https://www.gamesindustry.biz/articl...pp-store-users
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January 29th, 2020, 21:37 Posted By: wraggster
Nintendo's mobile portfolio of six titles has reached a new milestone, generating $1 billion in total lifetime revenue according to Sensor Tower.
Of that total, 61% ($656 million) of the revenue stemmed from Fire Emblem Heroes, which far outstripped its fellow Nintendo mobile brethren in revenue. The second-place title, Animal Crossing Pocket Camp, has done a fraction of that total at $131 million, as has Dragalia Lost at $123 million.
A bit further down, Mario Kart Tour has brought in $86 million in lifetime revenue, only 8% of Nintendo's total despite seeing the best launch day of a Nintendo mobile title so far in terms of downloads. Super Mario Run is responsible for $76 million, or 7% of the total.
https://www.gamesindustry.biz/articl...fetime-revenue
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January 26th, 2020, 21:41 Posted By: wraggster
Moving over to newer versions of iOS, some exciting news has just dropped for those with A12/A13 devices running iOS 13 since the checkra1n jailbreak doesn’t support these devices. Due to this, these devices rely on app-based jailbreaks, like unc0ver and Electra, which make use of kernel exploits and have been the norm ever since 2016 (iOS 9.2/9.3).
If the kernel bug that Ian Beer just shared gets turned into a tfp0 exploit, unc0ver will probably get iOS 13 support!
Unlike the checkm8 exploit which powers the checkra1n jailbreak, app-based jailbreaks use exploits that are patchable with iOS updates and this means that people on the iPhone XS/11 and newer iPads are still waiting patiently for a chance to jailbreak their device on the latest version of iOS.
Now, Ian Beer of Project Zero, who’s released numerous kernel bugs & exploits which led to fully fledged jailbreaks in the past, has just shared details on a kernel bug, fixed in iOS 13.3, which according to Apple’s security content releases allows for execution of arbitrary code with kernel privileges thus providing the base part of a jailbreak. This means that there’s potential for an application-based jailbreak supporting iOS 13.0-13.2.2 on all devices including the iPhone 11 (Pro) but it must be noted that a tfp0 exploit hasn’t been provided and the code shared is effectively for PoC purposes. With this in mind, Pwn20wnd who’s behind the unc0ver jailbreak, has advised to “not get excited for now” on Reddit so you should adjust your hopes accordingly until an exploit gets developed.
As usual, the advice of staying on the lowest version of iOS holds unless you have an A11 or older device as these are permanently jailbroken with checkra1n since it uses a hardware-based BootROM exploit. If you’re on iOS 13.0-13.2.2, do not update to iOS 13.3. If you’re on iOS 12.x and already jailbroken, it’s advised to stay there for now. Remember to save blobs.
http://wololo.net/2020/01/26/ios-jai...for-jailbreak/
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January 26th, 2020, 21:40 Posted By: wraggster
Unlike the iPhone and iPad, the Apple TV is seen as a side offering in Apple’s lineup and while it’s gained popularity in some circles, adoption is still nowhere as high as Apple’s iOS devices.
As a result, interest in jailbreaking Apple TV devices is pretty limited but the Apple TV 2nd generation, 4th generation and 4K are permanently jailbroken thanks to the BootROM exploits that affect them and because more developers showed interest in them. However, the Apple TV 3rd generation didn’t see any love and was left without a jailbreak partially because finding an entry point on the Apple TV firmware is more difficult than on iOS and because of the aforementioned lack of interest.
Now, that has finally changed as tihmstar, who’s behind jailbreaking iOS 8.4.1 and 9.3.5/6 with Siguza et al among other contributions, has released EtasonATV which is capable of jailbreaking Apple TV Firmware 7.4 (12H876; based on iOS 8.4.3) on the AppleTV3,2 with support for AppleTV3,1 units coming when someone steps in to help him with some minor things. Installing this jailbreak is a little different than traditional jailbreaks as it requires you to set a custom DNS address, add a profile and then open the Trailers app in order to jailbreak your device. After that, you can install a DEB file via SSH which gives you an untethered jailbreak (you needn’t apply it every reboot) for your device! For those asking why you should jailbreak an Apple TV, the main reason right now is the ability to install Kodi/XBMC (installation instructions).
You may learn more about EtasonATV by following this link which also contains installation instructions.
http://wololo.net/2020/01/26/ios-jai...for-jailbreak/
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January 23rd, 2020, 17:41 Posted By: wraggster
Electronic Arts is shutting down its Tetris games for mobile devices, including both Tetris and Tetris Blitz.
An announcement on the iOS store page (reaffirmed to GamesIndustry.biz by EA) for Tetris Blitz confirms the games will soon be removed, and in fact already appear to have been taken down from Google Play.
https://www.gamesindustry.biz/articl...s-tetris-blitz
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January 15th, 2020, 20:35 Posted By: wraggster
Mobile gaming continued to grow in 2019, with App Annie predicting the industry is on track to surpass $100 billion in revenue across all mobile app stores in 2020.
According to its State of Mobile 2020 report, mobile game spending neared $90 billion in 2019, and made up 56% of all gaming spending last year. Mobile game spend was 2.4 times that of spending on PC and Mac, and 2.9 times that on console.
In total, App Annie found 1121 mobile games that brought in over $5 million, and 140 games that brought in over $100 million.
https://www.gamesindustry.biz/articl...-spend-in-2020
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January 15th, 2020, 20:33 Posted By: wraggster
The mobile gaming population in the US and Canada seems to be nearing saturation, but that hasn't stopped revenues from climbing. That's according to the industry-tracking NPD Group, which today released information from its Deconstructing Mobile & Tablet Gaming 2020 report.
According to the report -- conducted in collaboration with Sensor Tower and based on a survey of 5,000 active mobile gamers in the US and Canada -- the number of mobile gamers in the two countries grew 2% year-over-year in 2019 to 214.1 million. While still growing, the pace of growth has slowed; in 2018, the number was up 5 percent from the previous year.
Despite that, the collective mobile gamer community in the two countries has upped its spending considerably. Mobile game revenues in the two countries were up 24 percent year-over-year, totaling more than $11.82 billion. More than half of that was attributed to three genres -- puzzle, skill/chance, and strategy -- but gains were found across all genres.
"Mobile gaming continues to be a dynamic and expanding market, offering appealing content to all types of game players," NPD Group analyst Mat Piscatella said. "New hit games in 2019, such as Call of Duty: Mobile, and Mario Kart Tour, along with the launch of the Apple Arcade and Google Play Pass subscription services, are just some examples of the breadth and depth of mobile gaming's rapid evolution and why it remains gaming's largest, and most diverse, platform."
https://www.gamesindustry.biz/articl...ntinues-rising
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