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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
There are websites where you can find the best iphone online casino games as well as the latest in information on the best Casino operators for the Apple iPhone and where to get the biggest bonus and offers. “
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July 15th, 2019, 18:52 Posted By: wraggster
In many hacking scenes, there’s a constant cat and mouse game going on with vulnerabilities being patched as soon as possible to thwart hacks and jailbreaks from being released. Now, the proverbial cat in the iOS jailbreaking scene has caught up a tad further as iOS 12.2 (and 12.1.3/4) are jailbroken thanks to nedwill’s tfp0 exploit!
Regarding updating, it’s recommended to wait a while before updating to iOS 12.2 from a jailbroken version of iOS namely because of two things which are:
◾ Ongoing testing on the Fortnight bug which affects restores to iOS 12.1.x with the iOS 12.2/3 SEP. It is currently unknown whether a restore to iOS 12.2 with the iOS 12.3.1 (current) SEP is affected by this bug or not◾ The bug consists of the inability to get past the lock screen after 2 weeks from the restore date. Apparently, it affects all devices and is only triggered if you have a passcode enbaled (Touch ID/Face ID require a passcode to function so if you have those enabled, the bug will be triggered as well)
◾Not all tweaks and tools are updated with support for iOS 12.2 so it’s a good idea to at least wait a week or two before updating. Furthermore, unc0ver 3.3.0 is still in pre-release stage so there’s a higher chance of something going wrong and ending up in a bootloop
◾If you decide to update, make sure you have SHSH blobs for iOS 12.2 and your n0nce set in case of any issues occuring!
If you’re on iOS 12.3/12.3.1, you’re out of luck but some developments may occur after iOS 12.4’s release as it will most probably patch some kernel vulnerabilities
On a concluding note, there’s even more good news relating to iOS jailbreaking as pwn20wnd will be bundling @jakesashacks’ kernel-level jailbreak detection bypass named Shadowize RootFS with unc0ver 3.4.0 which will be released after iOS 12.1.3-12.2 support is stabilised.
Unc0ver 3.3.0 Pre-Release IPA (with support for iOS 12.1.3-12.2): https://github.com/pwn20wndstuff/Undecimus/releases
Pwn20wnd’s Patreon (for donating): https://www.patreon.com/Pwn20wnd
http://wololo.net/2019/07/12/ios-jai...-his-tfp0-bug/
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July 15th, 2019, 17:38 Posted By: wraggster
As of Pokemon Go's third anniversary last weekend, Niantic's mobile AR Pokemon catching adventure has brought in over $2.65 billion in revenue.
Sensor Tower's estimate puts Pokemon GO over Clash Royale and Candy Crush Saga by comparison of the games at the same time, though still below the $3.15 billion Clash of Clans made at its three-year mark. These totals do not take into account the Chinese releases of the other games, as Pokemon Go has not yet launched in China.
https://www.gamesindustry.biz/articl...b-since-launch
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July 15th, 2019, 17:37 Posted By: wraggster
Having arrived a day early, Dr Mario World is off to a solid start on iOS, topping the charts within less than 12 hours.
A report from App Annie shows that the newest Nintendo mobile game reached No.1 in the US iOS games charts by 11am when it launched yesterday.
When comparing for hourly ranking with other major mobile releases this summer, this puts Dr Mario well ahead of Harry Potter: Wizards Unite. Niantic's Potter-themed follow-up to Pokémon Go didn't reach No.1 until 12am on June 21 -- a day after it launched.
https://www.gamesindustry.biz/articl...lower-than-bts
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July 15th, 2019, 17:32 Posted By: wraggster
Add Jordan to the list of countries where PlayerUnknown's Battlegrounds isn't welcome. According to Jordanian outlet Roya News, the country's Telecommunications Regulatory Commission banned PUBG last week, and is currently planning to ban a half-dozen other games, including Fortnite.
The PUBG ban came into effect on Thursday, and over the weekend the TRC released a statement explaining the action came after a wave of complaints from citizens and authorities alike. However, the TRC said one of its main reasons for implementing the ban was a World Health Organization study that classified PUBG as a violent game leading to addiction and social isolation, further stating that children who play violent games are more violent than their peers.
We are not aware of any such study, although a 2014 WHO advisory group report on the public health implications of electronic entertainment briefly expressed concerns about violent games having adverse effects on children. And while WHO's recent gaming disorder classification does indicate that social impairment could be part of a gaming disorder diagnosis, it makes no mention of violent games. Furthermore, to our knowledge, WHO has not classified any specific games as violent.
https://www.gamesindustry.biz/articl...banned-as-well
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July 8th, 2019, 17:51 Posted By: wraggster
Gaming accounted for nearly 75% of global mobile spending in the first six months of this year, grossing $29.6 billion for the period.
That's according to market intelligence firm Sensor Tower, which has released data on spending figures across Google Play and the App Store for H1 2019.
Overall, spending on mobile games and apps is up 15.4% this year, reaching more than $39.7 billion across both the leading mobile storefronts.
While game spending on mobile was up 11.3% year-on-year, growth was hampered on the App Store somewhat by a downturn in spending on iOS in China. Coupled with the hangover from last year's game approval freeze, App Store spending only saw 7.8% growth during H1 2019, but still reached $17.6 billion
Google Play however saw game spending rise 16.8%, reaching $12 billion for the period.
https://www.gamesindustry.biz/articl...so-far-in-2019
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June 25th, 2019, 21:41 Posted By: wraggster
Niantic's eagerly anticipated Harry Potter: Wizards Unite is off to a reasonably good start, but still sits in the shadow of Pokémon Go.
That's according to Sensor Tower data, which reports the game racked up around 400,000 installs in its first 24 hours after launching in the US and UK on Friday.
Player spending across the App Store and Google Play reached at least $300,000 during the same period.
However, Sensor Tower notes that at the same point after its launch, Pokémon Go has been installed around 7.5 million times in the US (it didn't launch in the UK until the following week). It had also generated around $2 million in player spending.
https://www.gamesindustry.biz/articl...000-on-day-one
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June 25th, 2019, 21:37 Posted By: wraggster
InnoGames' browser-based and mobile strategy title, Forge of Empires, has earned €500 million ($568 million) in lifetime revenue since its launch in 2012.
Of that total, over half of it was raised in the last two years. The game reached €250 million in lifetime revenue back in 2017, following successful releases on iOS and Android.
German developer InnoGames has over 400 employees, and saw record sales in 2018 with its mobile revenue up by 37%, according to PocketGamer.biz. Last year, it closed its secondary Dusseldorf location, merging the majority of its team to its Hamberg HQ.
The company is currently looking to fill a number of open positions in Hamburg, both on Forge of Empires and other existing titles, but also for work on a new, unannounced mobile MMO.
https://www.gamesindustry.biz/articl...fetime-revenue
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June 13th, 2019, 21:32 Posted By: wraggster
SSF PreviewVer R2 is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
http://www.geocities.jp/mj3kj8o5/ssf/
http://www.emucr.com/2019/06/ssf-previewver-r2.html
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June 13th, 2019, 20:25 Posted By: wraggster
Games remains the single most lucrative mobile app category, according to new data from App Annie, comprising 74% of consumer spending in 2018 -- but it has fallen significantly behind video in terms of how long users spend in apps.
App Annie's annual report showed that 95% of spending on games was through in-app purchases, with just 5% on paid downloads.
The dominance of games in mobile spending is well established -- as is the dominance of in-app purchases as the primary revenue stream for developers -- but other data points in App Annie's report are more surprising.
Despite the huge amount of money spent in games, it is one of the weaker categories in terms of time spent in apps, with just 10%. The number of hours spent in games has increased 30% since 2016, but this rate of growth is behind other key app categories.
The most notable of those is video players, which enjoyed a 125% increase in time spent across the same time period. In 2016, App Annie's data showed games and video as roughly equivalent, but mobile users are now spending far more time watching video than playing games -- 15% of time spent, versus 10% for games.
https://www.gamesindustry.biz/articl...for-users-time
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June 13th, 2019, 20:24 Posted By: wraggster
PUBG Mobile now has 50 million daily active users outside of China.
According to the latest official figures, PUBG Mobile has passed 400 million downloads, and has 50 million daily active users -- excluding China, where publisher Tencent recently replaced it with a government approved clone, Game for Peace.
These figures have doubled in just over seven months, when PUBG mobile had 200 million downloads and 30 million daily active users.
The game's popularity is also matched by its revenue. In an article in The Financial Times this week, the analytics firm Sensor Tower estimated that PUBG Mobile and Game for Peace earned a combined $146 million in May alone -- making it the top-grossing mobile game in the world.
https://www.gamesindustry.biz/articl...tside-of-china
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June 11th, 2019, 21:59 Posted By: wraggster
Yesterday’s iOS/iPad OS 13 announcement was jam-packed full of features although the ones that stood out the most were probably the much-hyped dark mode, the significantly improved volume indicator and swipe keyboard.
However, there’s more than just these 3 features and a significant one for gamers is support for the PlayStation 4’s DualShock and XBOX One S controllers. This means if you have an iOS device, you can finally use existing controllers rather than have to shell out for significantly more expensive MFi controller, some of which even lack certain buttons
If you want to try out iOS 13, you’ll either have to wait till September to get the final release or you can jump on the beta bandwagon although getting developer betas this time is a bit trickier since there are no beta profiles available and installation must be done through an IPSW file via iTunes (as ironic as it may sound). Otherwise, you may check out the full feature list here.
http://wololo.net/2019/06/04/mobile-...e-retro-games/
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June 3rd, 2019, 20:56 Posted By: wraggster
A Pokémon press conference was hosted last night and announced a number of interesting expansions for the series, including a cloud storage service.
Pokémon Home builds on the concept of Pokémon Bank, which allows players to store and transfer their various captures between different games. Launching next year, Home will allow players to manage their monsters across multiple games, including Switch titles Pokémon Let's Go: Pikachu/Eevee and the upcoming Sword and Shield.
It will also connect to Pokémon Bank, granting them access to monsters from previous games. As a cloud service, it can be accessed via Nintendo Switch as well as a smartphone app for iOS and Android. Using the app will even allow fans to trade monsters with other players without the need for a game.
Also coming to mobile next year is Pokémon Sleep, a new app that interacts with how players sleep. Full details will be unveiled later, but the company says the hours spent sleeping and the time users wake up will affect the gameplay.
Pokémon Sleep will connect with the newly-announced Pokémon Go Plus +, a device that uses a built-in accelerometer to track both players movements during the day and their sleep patterns at night. Data from the former will be used in Pokémon Go, as it was with the original Plus device, while the latter will interact with Pokémon Sleep.
https://www.gamesindustry.biz/articl...vice-to-series
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June 3rd, 2019, 20:55 Posted By: wraggster
Google has updated its policies for mobile games on the Google Play store to prevent kids from accessing inappropriate content.
The move follows recent reports that the company's decision to allow developers to rate their own titles was being abused. Apps carrying all-ages ratings were found to feature violence, gambling and other content that warrants more restrictive ratings on other stores.
In a post on its developer blog, Google said it is evolving its policies to "ensure that apps for children have appropriate content, show suitable ads and handle personally identifiable information correctly." It has also taken steps to "reduce the chance that apps not intended for children could unintentionally attract them."
All developers are now required to complete the new target audience and content section of the Google Play Console, a series of questions that will dictate whether the app is rated for children, children and older users, or older users only.
If apps are targeted at children, they must "follow our strictest Families policies" and ads served in these games must be both appropriate and served by an ads network that has already certified compliance with the Families policy.
https://www.gamesindustry.biz/articl...ounger-players
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May 29th, 2019, 16:55 Posted By: wraggster
A Pokémon press conference was hosted last night and announced a number of interesting expansions for the series, including a cloud storage service.
Pokémon Home builds on the concept of Pokémon Bank, which allows players to store and transfer their various captures between different games. Launching next year, Home will allow players to manage their monsters across multiple games, including Switch titles Pokémon Let's Go: Pikachu/Eevee and the upcoming Sword and Shield.
It will also connect to Pokémon Bank, granting them access to monsters from previous games. As a cloud service, it can be accessed via Nintendo Switch as well as a smartphone app for iOS and Android. Using the app will even allow fans to trade monsters with other players without the need for a game.
Also coming to mobile next year is Pokémon Sleep, a new app that interacts with how players sleep. Full details will be unveiled later, but the company says the hours spent sleeping and the time users wake up will affect the gameplay.
Pokémon Sleep will connect with the newly-announced Pokémon Go Plus +, a device that uses a built-in accelerometer to track both players movements during the day and their sleep patterns at night. Data from the former will be used in Pokémon Go, as it was with the original Plus device, while the latter will interact with Pokémon Sleep.
https://www.gamesindustry.biz/articl...vice-to-series
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May 21st, 2019, 19:31 Posted By: wraggster
Yes it's from Microsoft, yes it's blocky and yes, it's pretty much Pokemon GO: Minecraft Edition w/o Pokemon! Announced today, Minecraft Earth is an AR mobile game allowing you to superimpose Minecraft blocks in the real world. Some of the game's features include:
- Collect! Minecraft Earth features many of the mobs you know and love, along with a bunch of new ones we can’t wait to show you. Over time, you’ll get the chance to discover unique variants, and use them to populate your builds. Minecraft pigs parading around your local park? That’s about to become your reality.
- Explore! Your real-life neighbourhood is about to take on a new dimension. Gather resources, take on challenges, and experience a whole new world to discover!
- Collaborate! Build even better by teaming up with other Minecraft Earth players. You can craft amazing creations together. We can’t wait to see what you come up with!
- Survive! Sure, you’re good at fighting hostile mobs in Minecraft, but are you ready to battle Minecraft mobs in real life? Best of luck, because we’re going to put your survival skills to the test!
There is no release window for this title but a limited beta is planned for this summer and registrations are live on the official website.
https://www.minecraft.net/en-us/arti...inecraft-earth
https://gbatemp.net/threads/minecraf...ounced.538754/
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May 21st, 2019, 19:18 Posted By: wraggster
Nintendo will halt the service of two mobile games in Belgium amid the unfolding loot box debacle.
Though several months behind, it's now joins Valve, EA, Blizzard, 2K and Square Enix that have been forced to bend the knee to Belgian regulators.
In a statement (via Google translate), Nintendo said it would be taking Animal Crossing: Pocket Camp and Fire Emblem Heroes offline in Belgium "due to the unclear situation... regarding certain in-game revenue models."
From August 27, 2019 it will no longer be possible to play or download the games in Belgium.
Furthermore, any future Nintendo games which employ similar monetisation models will not be released in Belgium.
"We would like to thank all players in Belgium for playing Animal Crossing: Pocket Camp and Fire Emblem Heroes," said Nintendo.
The move comes as a result of the Belgian Gaming Commission (BGC) ruling which found that all loot box mechanics in video games constitute gambling under the current legislation.
Since announcing the decision in Spring last year, the BGC began recommending criminal prosecution for developers which employed the monetisation model.
Although it looked as though some publishers may resist the ruling, there has been a slow trickle of game companies taking similar actions, either halting the sale of loot boxes or the service of the game entirely in Belgium.
https://www.gamesindustry.biz/articl...t-box-debaccle
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May 20th, 2019, 22:16 Posted By: wraggster
DeNA is working on a new mobile game with The Pokémon Company, which will launch before the end of the financial year in March 2020.
The Japanese company revealed no further details of the mobile title, save for the fact that its existing partnership with Nintendo, "was the starting point for this opportunity with The Pokémon Company."
DeNA reiterated to its investors that "we continue to have a strong relationship with Nintendo," and it emphasised the importance of Mario Kart Tour to its performance in the financial year ahead.
https://www.gamesindustry.biz/articl...lining-revenue
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