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THE LATEST NEWS BELOW
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June 1st, 2018, 23:40 Posted By: wraggster
Some nice hacking news for the IOS systems:
A couple of hours ago, Ian Beer, a well-known security researcher and member of Google’s Project Zero, stated that he has a tfp0 exploit for iOS 11.3.1. Apart from giving us the great news that he has an exploit for a currently signed version of iOS, he also told us that he’ll be releasing it next week!
CoolStar said that he may update Electra to support iOS 11.3.1. However, it must be noted that his updated version of Electra has a considerable chance of only supporting A7-A9 as a KPP bypass may be required to make it work!
via http://wololo.net/2018/05/30/ios-jai...-1-through-it/
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May 31st, 2018, 21:48 Posted By: wraggster
The releases are coming fast now:
Russian developer EXL ported Gish to Android using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries. The original game is made by Cryptic Sea and can be bought from Steam. You will need the games data files to get the Android version run, which would cost your 9.99 EUR right now.
Gish isn’t your average hero. In fact, he’s not your average anything…you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea’s calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable.
With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea’s captor? And just how far down does the rabbit hole go?
via https://pdroms.de/android/gish-v1-2-android-game-port
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May 31st, 2018, 21:46 Posted By: wraggster
Heres a game that looks a lot like Doom but with friendlier charactars:
Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic MegaGames (now called Epic Games). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software’s Duke Nukem 3D. It consists of three episodes, the first of which was released as shareware. [Text from Wikipedia]
This is EXL‘s port of Ken’s Labyrinth for Android using SDL2 library and rendering the video context of the game with using OpenGL ES. Added touch controls along with minor game engine improvements.
via https://pdroms.de/android/kens-labyr...roid-game-port
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May 16th, 2018, 20:45 Posted By: wraggster
Openbor has been updated for the Android OS:
OpenBOR (Open Beats of Rage) is an open source engine to play Beats of Rage. Beats of Rage is a freeware open source video game and modifiable game engine made by Senile Team and inspired by Sega’s classic Streets of Rage series. The term “modifiable” means that the program allows users to create their own content, and thus their own beat-’em-up game, which is then called a “mod”.
Changes:– fixed bug: num of plugged joystick > max num supported joystick_scan
– improved detection of joystick for android in SDLActivity.java mapping DPAD to keyboard buttons
– improved Android Hats/Axes detection add it into PollEvent() events
– added plug and play feature.
via https://pdroms.de/android/openbor-v3...roid-misc-port
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May 16th, 2018, 20:42 Posted By: wraggster
Time for some new emulation updates for Android:
Marat Fayzullin updated his Coleco Vision emulator ColEm for Android devices.
Changes:* Released free ColEm 4.5 for Windows and Linux.
* Added battery-backed SRAM emulation (Lord Of The Dungeon works).
* Fixed saved state compatibility between 32bit and 64bit systems.
This is a free, limited version of ColEm that may show ads and nag you to buy the full version. For the latest, full, ad-free version, with better joystick, network play, and the ability to share your saved game play with other users, get ColEm Deluxe.
via https://pdroms.de/android/colem-v4-5...mu-for-android
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May 16th, 2018, 20:40 Posted By: wraggster
Heres a new Android Release:
Bomb The Pentominos is an Android puzzle game by Belldin Games. The game itself is ad-supported.
The goal of the game is to fit the Pentominos and Tetrominos in a way that they make full rows, which when is full, will be deleted and gives space for more pieces. Full rows also is the only way of scoring in the game.
The challenge is that the game also will go faster after some time and also after each 10 filled rows, which makes it real hard to survive at some speed. The way of scoring big is to build holes for one single piece that makes 4 full rows, but waiting for the right piece to make that gasp filled, may also fill up the board quick.
Game ends when there isn’t place for more pieces.
via https://pdroms.de/android/bomb-the-p...2-android-game
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May 10th, 2018, 22:14 Posted By: wraggster
New beta release of the PSP Emulator:
PPSSPP Git (2018/05/10) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #11028 from vnctdj/showVersionOnly
* Allow showing version only for Qt
* Allow showing version only for SDL
* Win32: Not really appropriate to call exit() on a bad filename. Fixes #11030
* Call updateSustainedPerformanceMode from surfaceChanged as well. May help #11018
http://down.emucr.com/v3/5120038281412608
android version http://down.emucr.com/v3/5119644889251840
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May 10th, 2018, 22:09 Posted By: wraggster
New beta release of the Gamecube Emulator:
Dolphin Git 5.0-7336 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #6788 from spycrab/qt_gconf_fixes
* Qt/GraphicsWindow: Fix software renderer breaking layout
* Qt/GraphicsWindow: Refresh settings on construction
* Qt/GeneralWidget: Fix "No" response to backend switch confirmation
* Qt/GeneralWidget: Refresh backend settings properly
* Merge pull request #6799 from spycrab/qt_config_save
* Qt/MainWindow: Call Config::Save last before destruction
* Merge pull request #6798 from spycrab/qt_moc_fix
* Qt/FilesystemWidget: Fix moc compilation
* Merge pull request #6792 from degasus/master
* CMake: Prefer GLVND for OpenGL.
* Merge pull request #6795 from lioncash/atomic
* Atomic_Win32: Replace deprecated (and since been removed) barrier intrinsics
* Merge pull request #6794 from lioncash/float
* FloatUtils: Remove union type punning from ClassifyX functions
* FloatUtils: Remove union type punning from ApproximateReciprocal functions
* FloatUtils: Remove using namespace std in ApproximateReciprocal()
* Merge pull request #6789 from leoetlino/rename-bug
* IOS/FS: Fix rename not handling existing target correctly
* Merge pull request #6791 from aldelaro5/wii-epoch-fix
* Fix the Wii epoch and make the IPL.CB 0 by default
* Merge pull request #6796 from lioncash/unused
* RenderBase: Remove unused PixelPerfQuery enum
http://down.emucr.com/v3/5197847653777408
Android version http://down.emucr.com/v3/5144093856366592
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