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January 4th, 2019, 14:49 Posted By: wraggster
Five million people have downloaded Old School RuneScape on iOS and Android, Jagex has announced.
It bodes well for the launch of the main RuneScape MMO on smartphones, which is currently in the testing phase.
Old-School RuneScape was launched in 2013 and was a re-release of the 2007 version of the game. It has since received minor engine improvements and tweaks, and is targeted at older fans of the MMO who prefer the original experience over the more modern iteration.
The 18 year-old MMO also reported its highest ever paid membership total over Christmas, beating a record set in 2008.
"2018 was a fantastic year for our RuneScape games, which have truly come of age," said Jagex boss Phil Mansell.
https://www.gamesindustry.biz/articl...wnloads-hit-5m
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December 22nd, 2018, 21:11 Posted By: wraggster
Apple’s no stranger to shipping out devices that tend to bend, such as iPhone 6, but now, it’s set a new record and shipping devices that are bent out of the box!
[h=3]A little back story on the iPad Pro 2018[/h] Spec-wise, the iPad Pro 2018 is pretty impressive as it scores almost 18k in the GeekBench 4 CPU test but it has its own problems…
A little over a month ago, Apple released their new iPad Pro models that killed the home button, thinned the bezels and gave the device a more industrialist design along with the mandatory processor update. While this is all good news, Apple also decided to hike the price of the entry level iPad Pro to $799 (which translates to a ridiculous €900+ for those of us in Europe) for the entry-level 64GB model while still selling the 2017 10.5-inch iPad Pro for the same price it sold for initially ($649 for the base model).
http://wololo.net/2018/12/20/apples-...-not-a-defect/
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December 22nd, 2018, 20:54 Posted By: wraggster
Apple seems to be working on a feature that will give mobile developers the ability to add gifting options for their in-app purchases.
Spotted by MacRumours, a change in wording for the App Store Review Guidelines makes reference to this new option, although there currently appear to be no details on how this will be handled.
Prior to the review, section 3.1.1 of the guidelines stated that: "Apps should not directly or indirectly enable gifting of in-app purchase content, features, or consumable items to others."
https://www.gamesindustry.biz/articl...-app-purchases
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December 17th, 2018, 17:21 Posted By: wraggster
This month, several free updates to Dragalia Lost, Nintendo's first original IP created exclusively for smart devices, will bring a treasure chest full of holiday cheer and new content to Alberia, including the introduction of the game's first new story content to release since launch. The first set of in-game content launches Dec. 17 and will include: - "The Miracle of Dragonyule" Facility Event - From Dec. 17 to Dec. 26, Yuletrees decorate the town as people eagerly await the arrival of Saint Starfall, but fiends have come to ruin the Dragonyule festivities. Players can acquire a Yuletree, an event-specific facility that powers up water-element adventurers, and will want to use their water-element adventurers during special boss battles, daily battles and challenge battles for a chance to earn event-exclusive in-game items and rewards.
- "Dragonyule Defenders" Summon Showcase - From Dec. 17 to Dec. 30, players will have the opportunity to summon limited-time adventurers, dragons and wyrmprints, including Cleo (Dragonyule Version), Nefaria (Dragonyule Version), Xander (Dragonyule Version), Jeanne d'Arc (Dragonyule Version) and more.
- "High Brunhilda" Event Quest - The new high-difficulty event quest, High Brunhilda, will be added to Advanced Dragon Trials. Players will be able to test their skills against the Mistress of Crimson, the Inferno Clad, in her true form.
- Other Bonuses - Various in-game bonuses for players to enjoy will be added, including year-end login bonuses and a reset of Social Rewards for playing co-op.
On Dec. 27, Dragalia Lost will also release its first new story chapter since launch. Chapter 7 of the main story, Trek to the Aquapolis, follows Euden and company as they set out for Saint Lotier, a city of water with an unexpected ruler.
Developed in partnership with Cygames, Dragalia Lost is a free-to-start game where players must unite with powerful dragons and assemble a customized party of adventurers to save the Kingdom of Alberia. By engaging in real-time battles using intuitive touch-screen controls, players can let loose powerful attacks and transform into a mighty dragon to conquer mysterious evil forces. They can also share the experience with up to three friends in synchronous online multiplayer to battle through the game's main story adventure, additional quests and special Raid Events.
Click to expand...
You can download Dragalia Lost now from the AppStore and Google Play. For more information about Dragalia Lost, visit https://dragalialost.com/en/.
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December 17th, 2018, 17:20 Posted By: wraggster
KLab Inc., a leader in online mobile games, announced that it has added the real world football players Roberto Carlos, Morientes, and Guti to its head-to-head football simulation game Captain Tsubasa: Dream Team
Top heroes of the football world SSR Roberto Carlos Devilish Left Leg, SSR Morientes Spain’s Wild Eagle, and SSR Guti Genius Midfielder will appear as limited edition players in the limited Transfer World Football Legends: Los Galácticos.
In this special Transfer, after the third step (three 10 Transfers), players can do a 10 Transfer entirely for free. Plus, each 10 Transfer comes with bonus items such as Black Balls (SSR) and Legendary Drills that can be used to power up and evolve players. Fans will not want to miss out on this chance to get amazing players that truly bring the world of Captain Tsubasa: Dream Team to life.
Click to expand...
DOWNLOAD TODAY:About Captain TsubasaCreated by Yoichi Takahashi, Captain Tsubasa is a Japanese manga that centers on the sport of football. Since premiering in Shueisha’s landmark manga anthology Weekly Shonen Jump in 1981, the series has grown into a legend that has inspired and delighted countless football fans around the world for decades.
Even after the end of the initial serialization, the story has continued to evolve with new works highlighting the growth and development of main character Tsubasa Ozora. The series’ popularity continues to thrive, with Captain Tsubasa Rising Sun currently appearing in Shueisha’s manga anthology, Grand Jump.
The series has sold over 70 million volumes in Japan alone. Captain Tsubasa’s popularity extends beyond borders, having been translated and published around the world in 20 languages, finding fans and winning the hearts of football lovers around the globe.
Click to expand...
OFFICIAL WEBSITE: --> https://www.tsubasa-dreamteam.com/en
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December 12th, 2018, 20:04 Posted By: wraggster
Reicast Git (2018/12/02) is compiled. reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast Git Changelog:
* Merge pull request #1462 from reicast/baka/snap_md_fix
* Snap: Fix URL to snap/README.md
https://github.com/reicast/reicast-emulator
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December 11th, 2018, 17:02 Posted By: wraggster
Military strategy title Afghanistan '11 has been pulled from the iOS App Store due to its inclusion of the Taliban as an enemy faction.
This violates Apple's long-standing policy that such titles should not feature "people from a specific government or other real entity as the enemies" -- a ruling that has affected a handful of other titles over the years.
The game's removal was revealed on Twitter by Iain McNeil, development director at the game's creator Slitherine, and spotted by Kotaku. McNeil lamented the move, adding "... and people wonder why we don't do iOS anymore."
Responding to queries via Twitter, McNeil said the company has lodged a complaint with Apple -- as have some of the games fans -- and said the team "hope Apple change their minds and let the game back in the store."
However, given the Apple has been pulling similar titles under this ruling for close to a decade now, this remains unlikely. The mobile platform holder has previously removed Pacific Strike for featuring Japanese flags, and a US Civil War game Ultimate General: Gettysburg for featuring Confederate flags.
https://www.gamesindustry.biz/articl...ban-as-enemies
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December 11th, 2018, 16:53 Posted By: wraggster
Epic Games has pulled the Infinity Blade series from the App Store, while teasing fans that the games could reappear "in places you wouldn't expect."
The first Infinity Blade was a milestone for gaming on iOS devices back in 2010. It had a level of polish and technical execution not yet seen on the iPhone, and earned $1.6 million from premium downloads in less than a week.
Two more games followed, both exclusive to iOS devices, but Epic has now pulled all three from the App Store and disabled in-app purchases, starting yesterday.
In a statement, the publisher said that current owners will be able to continue playing and downloading them through their accounts "for the foreseeable future."
Epic's official line is that supporting all three games has become "increasingly difficult" as internal studio Chair Entertainment pushes forward with the development of SpyJinx.
"The Infinity Blade series will always hold a special place for me personally and for Epic as a whole," said Donald Mustard, Epic's global creative director, who founded Chair Entertainment before it was acquired in 2008.
https://www.gamesindustry.biz/articl...-the-app-store
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November 28th, 2018, 16:12 Posted By: wraggster
The worldwide phenomenon that is Fortnite continues to grow, with the number of registered users now at over 200 million.
The figure was first reported by Bloomberg, and confirmed by Epic to GamesIndustry.biz. It was first included in marketing material for the game's launch in Korea, which features video promotions with Hollywood star Chris Pratt.
In addition to being just short of the Brazilian population, the 200 million milestone also shows 60% growth since Epic last declared its user numbers in June -- then reported at 125 million.
https://www.gamesindustry.biz/articl...gistered-users
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November 27th, 2018, 16:08 Posted By: wraggster
Google has removed a total of 13 supposed racing games from the Google Play store following the discovery that all of them installed malware onto devices that downloaded them.
Malware and security researcher Lukas Stefanko tweeted about the problem last week, showing that the 13 apps were all from the same developer going by Luiz O. Pinto. In total, the games had over 560,000 installs before being removed, and two made it onto Google Play's trending apps list.
The games reportedly would launch after installation and then appear to crash. What was actually occurring was that the app was downloading a different program when launched, which would then install malware on the user's device and delete the app icon on the phone's home screen.
TechCrunch has since confirmed with Google that the games have been removed for violating the store's policies.
https://www.gamesindustry.biz/articl...alling-malware
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November 26th, 2018, 17:15 Posted By: wraggster
Today, Epic Games has announced its next phase of Fortnite competitive play: the Winter Royale Online Tournament, where $1,000,000 will be up for grabs to players. Winter Royale Qualifiers will open to players starting on November 24. For more details on Winter Royale, including information on major updates coming to the in-game tournament system and other plans for the future of competitive events.
Click to expand...
Check out Epic’s full blog post.
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November 15th, 2018, 18:25 Posted By: wraggster
Blizzard is working on mobile titles for all of its IPs, according to executive producer Allen Adham.
Speaking at a press conference during BlizzCon (via Reddit), Adham confirmed Diablo Immortal wasn't the only mobile product in the pipeline.
"In terms of Blizzard's approach to mobile gaming, many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile, and we have many of our best developers now working on new mobile titles across all of our IPs," he said.
"Some of them are with external partners, like Diablo Immortal; many of them are being developed internally only, and we'll have information to share on those in the future.
"I will say also that we have more new products in development today at Blizzard than we've ever had in our history and our future is very bright."
Activision Blizzard share price has been on the decline since the launch of Call of Duty: Black Ops IIII which fell short of its predecessors sales by $50 million; the botched announcement of Diablo Immortal sent share prices tumbling even further.
https://www.gamesindustry.biz/articl...or-all-its-ips
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November 14th, 2018, 21:14 Posted By: wraggster
After two years of praise and popularity on PC and consoles, Stardew Valley dug into mobile last month with an iOS launch, and it appears to have been a reasonably successful one for the premium farming sim.
Sensor Tower reports that Stardew Valley has grossed over $1 million on iOS since its launch on the platform three weeks ago today. It's worth noting that the game is a premium game costing $7.99 and does not have any microtransactions.
Around 41% of those who purchased the game on mobile were based in the US. Japanese users made up 12%.
In addition, nearly one-fourth of the game's players on iOS were playing on iPad rather than iPhone.
https://www.gamesindustry.biz/articl...n-in-ios-debut
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November 12th, 2018, 20:38 Posted By: wraggster
Blizzard messed up its introduction of Diablo Immortal. Wow, there's a smoking hot take for you. The Blizzcon keynote that managed to provoke a massive fan backlash and knocked millions off Activision Blizzard's stock market valuation was ill-judged. Hold the presses!
But the crucial twist buried in there is that Blizzard's error was not, as its fans might claim, in its actual product strategy. Nor was it even in its choice of venue, as some commentators have suggested. Rather, I'd argue that Diablo Immortal is absolutely the right product, being announced in absolutely the right venue. The errors were merely down to stage management and presentation.
Rather than looking at the stage management that Blizzard got wrong, then, I'd like to think for a moment about what Blizzard got right. For around a decade, we've had a peculiar situation where mobile games have existed as a world parallel to, but separate from, PC and console gaming. As mobile games' commercial importance has grown - eventually rising to the point where by most measures the mobile sector is a bigger market than PC and console combined - the majority of companies have recognized that they desperately need to be present and relevant in this market.
https://www.gamesindustry.biz/articl...mobile-reality
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November 6th, 2018, 18:46 Posted By: wraggster
The new iPad Pro was shown off on stage, with vice president of hardware engineering John Ternus making comparisons to modern consoles for the tablet device.
"To put it another way," Ternus said while the slide on the screen behind him changed to show a picture of Microsoft's white Xbox One S, "the iPad Pro delivers Xbox One S-class graphics performance in a product that's 94% smaller." Amid the applause, he adds "And there's no AC cord required."
When Microsoft's gaming chief Phil Spencer was pinged on Twitter about the comment, he was definitely encouraging of a future where mobile devices can play with consoles.
It's interesting to note that Apple didn't shy away from the comparison at all, similar to Huawei directly comparing their phone to Nintendo Switch. While tablets are still not ideal for gaming the same way consoles are, if only for heat reasons, Microsoft does seem keen on handling the control aspect of it.
https://www.gameinformer.com/2018/10...-as-xbox-one-s
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November 5th, 2018, 20:57 Posted By: wraggster
Dragalia Lost, the first original mobile IP from Nintendo, has set a record for the publisher for highest consumer spend per download.
Since launching in five countries on September 26 Dragalia Lost has grossed $28 million, according to market intelligence firm Sensor Tower.
Looking at just the US and Japan, Nintendo's two largest markets, the average consumer spend since launch was $18 per install.
Consumer spending per download in Japan was four times that of Nintendo's most successful mobile game, Fire Emblem: Heroes, at an average of $25. In the US, this figure is $8.50.
https://www.gamesindustry.biz/articl...derable-margin
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November 5th, 2018, 20:37 Posted By: wraggster
Zynga will continue to delve into licensed IP for its casual mobile games in the coming year, and is focusing on two hefty names to do it: Harry Potter, and Game of Thrones.
According to Zynga's latest financial report, the company will invested in licensed games for both franchises for release in 2019.
The first, a Harry Potter match-3 title, will be licensed through Warner Bros. Interactive Entertainment. The second, a Game of Thrones social casino slots game, goes through HBO. An additional Game of Thrones title is also in the works.
https://www.gamesindustry.biz/articl...thrones-titles
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