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September 17th, 2019, 21:39 Posted By: wraggster
Android will represent a larger share of mobile game revenue than iOS this year, according to a new report from Newzoo.
The data firm's Global Mobile Market Report estimates game revenue of $68.5 billion in 2019, up 26.7% year-on-year. China will be the leading market, with $21.6 billion in revenue, followed by the United States with $12.1 billion.
Within that, $33.5 billion in revenue will be from iOS games, which is 48.9% of the global market. Google Play represents $24.5 billion in revenue (35.8%), while the remaining $10.5 billion (15.3%) will be from third-party Android storefronts.
https://www.gamesindustry.biz/articl...an-ios-in-2019
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September 11th, 2019, 21:49 Posted By: wraggster
Pokémon Masters earned $26 million from the App Store and Google Play in its first week, according to data from Sensor Tower.
DeNA's game launched on August 31, and earned $26 million in the seven days that followed. Sensor Tower's data puts it ahead of other franchise mobile titles Pokémon Quest, Pokémon: Magikarp Jump, and Pokémon Rumble Rush.
Masters' first week revenue is approaching half of the revenue earned by Pokémon Go in the same period. Niantic's game hit $56 million in a week, according to Sensor Tower, but it only available in Australia, Germany, Great Britain, the United States, and New Zealand.
https://www.gamesindustry.biz/articl...its-first-week
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September 11th, 2019, 21:47 Posted By: wraggster
According to Google Stadia VP and head of product John Justice, the Stadia team is working hard to implement not just cross-platform play, but also cross-progression across as many games on the service as possible.
Speaking in a video interview with StadiaCast, Justice said that Google wanted to include the feature event for games that don't include online or multiplayer features by necessity. He offered the example of The Elder Scrolls V: Skyrim (though he acknowledged Skyrim had not been announced for Google Stadia) as a situation where a single-player, story-based game might benefit from cross-progression on a new platform.
"We are trying to do [cross-progression] with every single title we're bringing to Stadia. That's something that we see as a key piece of next-gen. We're trying to push that next-gen is all about openness, it's about being able to play across your friend groups, it's about taking down these walled gardens, it's about being able to keep your progression wherever it is you are."
But he also acknowledged the company was encountering some resistance.
"Not every game platform is wholly on board with this, and some of them are on board with it for some titles and not for others."
https://www.gamesindustry.biz/articl...itle-on-stadia
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September 11th, 2019, 21:44 Posted By: wraggster
At today's Apple Special Event, Apple showed off more details for its upcoming premium mobile game subscription service Apple Arcade, including a release date of September 19.
The service will cost $4.99/month, with a one-month free trial available at launch. Over 100 premium games will be available upon release from studios such as Annapurna Interactive, Bossa Studios, Cartoon Network, Capcom, Finji, Giant Squid, Klei Entertainment, Konami, LEGO, Mistwalker Corporation, SEGA, Snowman, ustwo games, and others.
https://www.gamesindustry.biz/articl...s-september-19
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August 30th, 2019, 00:15 Posted By: wraggster
Citra MMJ is an unofficial fork of the Citra emulator that has Android-specific hacks in order to improve performance on smartphones in the pursuit of getting playable frame rates. From what could be gathered on a thread in r/EmulationOnAndroid, this emulator, which originated on the Chinese forum Weibo, was recently marred in controversy as its release was apparently breaking GPL since the source code wasn’t provided when the binaries (in an APK) were published.
However, things have cleared up now as the emulator’s source code was published on GitHub and an easily-accessible APK file is available for download (link below). According to its GitHub release page, the emulator requires you to have a 64-bit ARM (ARMv8/arm64) Android smartphone running Android 7.0 or above so if your Android phone is a bit old, you’re probably out of luck. Furthermore, your phone needs to have a beefy SoC (System-On-Chip) such as the SnapDragon 845/855 in order to get playable frame rates in any games. As a result, it could be said that 3DS emulation on Android is more or less limited to flagships such as the Samsung Galaxy S10 or the OnePlus 7 for now
According to various user reports on Reddit and elsewhere, these games are currently playable provided you have a beefy-enough phone:
- Persona Q runs almost perfectly on a SnapDragon 855
Fancy playing some New Super Mario Bros 2 on your Android phone? If you have an adequately powerful device, you can! ()
- Return to Samus works very well on a Snapdragon 845
- Rune Factory 4 runs well
- Pokémon Ultra Moon runs at 30 FPS (full speed) on a SnapDragon 855
- Pokémon Omega Ruby is running at 30FPS in some places
- , New Super Mario Bros 2 is running at 60FPS most of the time, Pokemon Y works pretty well and TLZ: Ocarina of Time 3D can maintain 25-30FPS most the time (runs at 30FPS normally)
- works decently although there’s slow-down in battles
- More tests can be found by checking the videos on MasterKillua’s channel
- Please note that I was personally not able to verify any of these performance figures as I’m not in possession of a high-end Android device
Citra MMJ’s GitHub Release Page (download link): https://github.com/weihuoya/citra/releases
http://wololo.net/2019/08/25/android...-your-android/
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August 29th, 2019, 22:43 Posted By: wraggster
Want to release your game on Stadia? You're in good company, with over 4000 other developers.
But Stadia business development manager Ray Bautista insists that Google is being picky with who it allows in. The team wants its cloud streaming platform to be a curated storefront experience.
"It was important for us with Stadia that we moved away from the Wild West that exists in some storefronts today," Bautista said, speaking at the GamesIndustry.biz Investment Summit at PAX Dev. "Just because a studio has a game idea doesn't mean we're going to allow them to publish that game on our platform. Just because a developer or publisher releases a game that was a success, we certainly aren't going to allow ten, 20, 50 fast follows to come after that.
"It's important to us that we are looking at every single piece of content that comes to our platform to really help spotlight developers, showcase the talented developers and content that's coming out, and more importantly make sure we're proud of the content that's being released on the platform."
https://www.gamesindustry.biz/articl...-google-stadia
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August 28th, 2019, 00:01 Posted By: wraggster
Over a year after its announcement, and 2 months after the end of the closed beta, Mario Kart Tour will finally be available for iOS and Android next month. This is Nintendo's third mobile Mario game, and eighth mobile game overall, excluding games licensed by The Pokémon Company. The release comes shortly after Dr. Mario World, which came out on July 10th.
Source
https://gbatemp.net/threads/mario-ka...r-25th.546849/
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August 26th, 2019, 23:15 Posted By: wraggster
Apple will delay implementing its new rules around ads and analytics in iOS apps aimed at kids.
The company behind the App Store had planned to introduce the new rules next month, but it has told The Washington Post that it has been pushed back to give developers more time.
"We aren't backing off on this important issue, but we are working to help developers get there," Apple's Fred Sainz said.
Sainz also said that "generally we have heard from them that there is widespread support for what we are trying to do to protect kids."
https://www.gamesindustry.biz/articl...-in-kids-games
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August 19th, 2019, 23:05 Posted By: wraggster
Yaba Sanshiro (originally called Yabause Devmiyax) v2.6.8 is compiled. There's a new version of Yabause from japanese developper Devmiyax, based on his recent android port uoYabause. This version is a great improvement from original Yabause, on par with SSF and even better on some games. Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.
https://github.com/devmiyax/yabause
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August 19th, 2019, 22:43 Posted By: wraggster
Around 3 hours ago, pwn20wnd who is one of unc0ver’s authors (together with Sam Bingner) took the community by surprise and tweeted out that unc0ver 3.5.0 got released with support for iOS 12.4 which is the latest version of iOS meaning that it’s obviously signed and ready to be installed.
Unlike other times when a new version of iOS got jailbroken, this time it wasn’t because a new exploit, making use of a previously disclosed vulnerability, got released but because sock_port (the exploit by Jake James used to jailbreak iOS 12.1.3-12.2) got unpatched on iOS 12.4 (released on 22 July) after it was patched on iOS 12.3.
Apparently, this security blunder was discovered by Ahmed Aldeab 2 days ago and after it was verified by leading jailbreak developers, pwn20wnd got to work by updating and testing a new release of unc0ver presumably before Apple becomes aware of what happened and pushes a new version of iOS to patch the issue.
http://wololo.net/2019/08/18/jailbre...d-in-ios-12-3/
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August 19th, 2019, 22:18 Posted By: wraggster
Today, Google hosted another Stadia Connect presentation in which the company showed off more entries in its line-up of titles coming to Google Stadia. The new titles announced for the service today are as follows:
- Cyberpunk 2077
- Kine
- Darksiders: Genesis
- Orcs Must Die 3
- Windjammers 2
- Moral Kombat 11
- Destroy All Humans
- Super Hot
- Farming Simulator 19 Platinum Edition
- Samurai Showdown
- Grid
- Attack on Titan 2 Final Battle
These games will come to the service either at Google Stadia's November launch for Stadia Pro, or sometime after (as some of them have post-November release dates). They will join an already-announced roster of other titles from publishers such as Bandai Namco, Bethesda, Bungie, Sega, Square Enix, 2K Games, and Ubisoft.
Google Stadia Pro will cost $9.99 per month for 4K, 60fps streaming alongside a free game every month, beginning with Destiny 2. The free service, Stadia Base, will launch in 2020 and will offer 1080p and 60fps, but no 4K and no free game per month. All games will be purchasable on either Pro or Base for a premium fee.
https://www.gamesindustry.biz/articl...-google-stadia
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August 14th, 2019, 18:41 Posted By: wraggster
Dr. Mario World continues to lag behind Nintendo's other mobile titles, seeing lacklustre first-month results.
Arriving in July to a scathing critical reception, Dr. Mario World was co-developed with LINE, and is the fifth Nintendo mobile title.
According to market intelligence firm Sensor Tower, Dr. Mario World grossed roughly $1.4 million across the App Store and Google Play from 7.5 million downloads during its first month.
While the figures compare favourably to licensed puzzle games from other developers -- such as Snoopy Pop+ ($1 million), Family Guy Freakin' Mobile Game ($900,000), and Sega Heroes ($340,000) -- it trails considerably behind the rest of Nintendo's mobile catalogue.
https://www.gamesindustry.biz/articl...er-first-month
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August 14th, 2019, 18:36 Posted By: wraggster
The first-ever Fortnite World Cup last month was a massive undertaking, bringing together a number of popular and rising streamers and esports players to try for a piece of a $30 million prize pool.
And the spectacle itself, alongside the online presences of those streamers and esports personalities, brought in viewership spikes across Twitch and YouTube both for official channels and for individuals participating. Epic already announced the milestone of a peak 2.3 million concurrent viewers, the highest viewership for any esports event outside of China.
According to Newzoo, the Fortnite World Cup qualifiers brought in over 700,000 hours of viewership per week on official Twitch and YouTube channels, with Twitch bringing in 65% of that viewership.
https://www.gamesindustry.biz/articl...ube-viewership
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August 12th, 2019, 21:33 Posted By: wraggster
In March of this year, Apple unveiled its upcoming subscription service for premium mobile games: Apple Arcade. Now, it seems Google may have an answer for Android users.
Android Police has shared screenshots highlighting a possible new service from Google called Google Play Pass, a similar subscription service offering access to premium apps for $4.99/month. A Google spokesperson has additionally confirmed to the outlet that the service is being tested.
Per the screenshots, Stardew Valley and Marvel Pinball are visible as games that could be included, but games are not the only element of Play Pass. Unlike Apple Arcade, which is focused on games, Play Pass appears to encompass premium apps as well as games, including music and fitness apps. It's also worth noting that Apple Arcade has not yet announced its own pricing details.
The shared screenshots promote a "curated catalog spanning puzzle games to premium music apps and everything in between," touting "hundreds" of premium apps available without ads, fees, or in-app purchases. A free 10-day trial option also appears to be available, as well as a family plan and the ability to cancel any time.
https://www.gamesindustry.biz/articl...s-subscription
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August 12th, 2019, 21:08 Posted By: wraggster
A class-action lawsuit is forming against Epic Games following a breach that exposed the personal data of Fortnite players at the end of last year.
US law firm Franklin D. Azar & Associates is calling for users who believe they have been affected to join the suit, promising to "fight to get you the recovery you deserve."
The suit follows news earlier this year that Epic had fixed a vulnerability in its security that may have allowed hackers to access Fortnite users' accounts, including personal information and credit or debit cards linked to the game.
FDAzar notes that this acknowledgement and fix came two months after the security breach was first reported to Epic Games, and as such players have a right to compensation.
https://www.gamesindustry.biz/articl...te-data-breach
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July 25th, 2019, 15:12 Posted By: wraggster
Despite being available in only 11 markets, Dragalia Lost is now Nintendo's second highest-grossing mobile game.
According to market intelligence firm Sensor Tower, it has grossed $100 million since launching in September 2018, and boasts player spending of $33 per install.
When the game first launched, it had the highest spend per install of any Nintendo mobile title; it now sits behind Fire Emblem ($38 per install) and well ahead of Animal Crossing: Pocket Camp ($3.30 per install).
Of the limited markets where it's available, Dragalia Lost saw the most revenue from Japan, where players have spent more than $58 million, followed by the US which accounts for roughly $21 million.
Hong Kong sees the highest spending per download at $63, followed by Japan at $47, and the US at $17.
https://www.gamesindustry.biz/articl...do-mobile-game
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July 24th, 2019, 16:17 Posted By: wraggster
Niantic's Harry Potter: Wizards Unite earned $12 million in its first month, according to estimates from Sensor Tower.
However, while that is more than any other mobile game in the "location-based AR" category, it is still very far short of Niantic's previous release, Pokémon Go.
Sensor Tower's estimate for Pokémon Go's launch month revenue is around $300 million -- almost 30 times the amount earned by Wizards Unite in the same period of time.
Harry Potter is also far behind in terms of downloads, with 15 million compared to Pokémon Go's 182 million.
The new game is still ahead of other, similar mobile games, such as Ludia's Jurassic World Alive and Next Games' The Walking Dead: Our World. Wizards Unite had more than double the downloads of Jurassic World Alive (which had 6.5 million), but it was only slightly ahead of that game's $10.3 million first-month revenue.
https://www.gamesindustry.biz/articl...ind-pok-mon-go
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July 16th, 2019, 15:59 Posted By: wraggster
Tencent has launched its own mobile streaming app for PC games, joining similar endeavours from Sony, Microsoft, and Valve.
The announcement comes via a translation from Niko Partners senior analyst Daniel Ahmad, who posted the news on Twitter.
The app allows users to stream their WeGame library directly to their iOS or Android device. However, at present it only supports League of Legends and auto-chess mode, Teamfight Tactics.
https://www.gamesindustry.biz/articl...to-smartphones
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