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THE LATEST NEWS BELOW
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August 14th, 2020, 23:16 Posted By: wraggster
Facebook has finally launched its Facebook Gaming app on iOS, but there's a catch -- none of its Instant Games are playable on it like they are on Android.
According to Facebook, the platform was unable to get the app approved with Instant Games attached due to the App Store's strict policies . "Unfortunately, we had to remove gameplay functionality entirely in order to get Apple's approval on the standalone Facebook Gaming app - meaning iOS users have an inferior experience to those using Android," said Facebook COO Sheryl Sandberg in a statement.
"We're staying focused on building communities for the more than 380 million people who play games on Facebook every month - whether Apple allows it in a standalone app or not."
Apple has repeatedly rejected the Facebook Gaming app on these grounds in the past, citing (per Facebook on Twitter) that the primary purpose of the Facebook Gaming app is to play games.
Facebook contested this, it says, noting that 95% of its app activity on Android is watching livestreams.
"Even on the main Facebook app and Messenger, we've been forced to bury Instant Games for years on iOS," said Facebook Gaming chief Vivek Sharma to The Verge.
https://www.gamesindustry.biz/articl...-with-no-games
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August 14th, 2020, 22:59 Posted By: wraggster
After being kicked off of the App Store earlier today, Fortnite now has also been removed from Google Play.
This is the latest development in an ongoing battle between developer Epic Games and multiple platform holders, kicking off earlier today with Epic implementing the ability to purchase Fortnite currency directly on mobile, circumventing Apple and Google's purchasing services and 30% revenue share.
Though it left the ability to purchase currency through the mobile marketplaces intact, it offered a discount for purchasing directly on all platforms including PC and console, citing the savings the company was getting from not having to pay a cut to the platform holders.
In response, Apple removed Fortnite from its App Store, saying the circumvention of its pay system as the reason.
Epic hit back shortly after, filing a complaint in a California court against Apple over its cut and its tight control over mobile markets, accusing it of prohibiting healthy competition.
It also pushed a video within Fortnite that appears to be a reference to an original Macintosh ad Apple pushed in 1984, positioning itself to its audience as "defying the App Store monopoly" and encouraging players to "join the fight."
Now, Google appears to have joined Apple in its stance against the battle royale behemoth, confirming in a statement to The Verge that the game's removal from Google Play is indeed because of it circumventing Google's pay policies.
https://www.gamesindustry.biz/articl...of-google-play
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August 14th, 2020, 22:57 Posted By: wraggster
Apple's decision to remove Fortnite from the App Store has stymied a $1.2 billion revenue stream for Epic Games, according to data from Sensor Tower.
The mobile analytics firm puts player spending on the iOS version of Fortnite at $1.2 billion since it launched on the App Store. The popular shooter has been downloaded more than 133 million times on the platform.
These estimates put the tensions between Epic and Apple into perspective. Yesterday, Fortnite was removed from the App Store after direct payments were added to the game, dodging the 30% cut Apple takes from all transactions.
Epic CEO Tim Sweeney has been a vocal critic of Apple's revenue share -- and 30% as the industry standard across all storefronts -- for several years, but those criticisms have intensified in recent months.
After the removal was announced, Epic released a video pastiching a famous Apple television advertisement, calling upon the game's vast community to "#FreeFortnite."
https://www.gamesindustry.biz/articl...layer-spending
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August 14th, 2020, 22:55 Posted By: wraggster
Mobile games company Wildlife has raised $120 million in series B funding.
This new round of financing was led by Vulcan Capital -- the investment arm of Vulcan Inc., the company created by Microsoft co-founder Paul G. Allen. Venture capital firm and recruitment agency Human Capital, which was already an investor, also participated.
This brings Wildlife's valuation to nearly $3 billion, with the company having raised $250 million to date, including $60 million last December.
The announcement also highlighted the firm's growth of about 70% per year. It is now reaching over 100 million monthly active users across its portfolio of mobile games.
The company's most recent titles, Tennis Clash and Zooba, have now reached over two billion downloads, the announcement also said.
https://www.gamesindustry.biz/articl...reaches-usd3bn
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July 20th, 2020, 22:44 Posted By: wraggster
PlayerUnknown's Battlegrounds has now sold more than 70 million copies, according to the latest figures from PUBG Corporation.
The genre-defining battle royale game has sold more than 70 million copies across PC, Xbox One and PlayStation 4.
PUBG originally launched in Early Access in March 2017, with a full launch following in December of that year.
https://www.gamesindustry.biz/articl...0m-copies-sold
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July 6th, 2020, 22:15 Posted By: wraggster
Global player spending in Niantic's chart-topping Pokémon Go has surpassed $3.6 billion since launching four years ago today.
That's according to mobile intelligence firm Sensor Tower, which found that the augmented reality smartphone game continues leading the pack.
Despite some modest competition in the location-based mobile sphere from Dragon Quest Walk by Square Enix in Japan -- which has grossed $540 million since launching in September 2019 -- Pokémon Go far outshines similar titles.
Jurassic World Alive from Ludia has grossed $76.5 million in over two years, while Let's Hunt Monsters from Tencent has generated close to $70 million on iOS in China
https://www.gamesindustry.biz/articl...fetime-revenue
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June 29th, 2020, 17:56 Posted By: wraggster
ColEm v5.1 is released. ColEm is a ColecoVision emulator. ColEm will run software written for the ColecoVision video game console. ColEm package itself does not contain any games. You should place your own game files onto the SD card before running ColEm. Please, do not run any software you do not own with ColEm. The author cannot and will not tell you where to find free ColecoVision games.
ColEm v5.1 Changelog:
Added Coleco Adam state saving, loading, and rewinding.
Added support for more Coleco Adam keys (see documentation).
Disabled loading disks or tapes with no Adam firmware ROMs.
Added support for default palette file named ColEm.pal.
Now able to supply .PAL filename to -palette parameter.
Changing palette in Windows no longer resets emulation.
https://play.google.com/store/apps/d...s.colem.deluxe
http://fms.komkon.org/ColEm/
http://www.emucr.com/2020/06/colem-v51.html
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June 28th, 2020, 15:30 Posted By: wraggster
PPSSPP v1.10 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP v1.10 Changelog:
Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
Assorted minor performance improvements, game load speedup (#12462, #12652)
Screen inset (notch) support on Android (#12779)
Analog stick support for menu navigation (#12685)
Fixed audio glitches in SDL builds (#12916, #12920)
Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
Simple multiplayer chat (#12667)
More advanced postprocessing (multipass, parameters) (#12905, #12901)
Add PPSSPP-specific CWCheat (#12816, #12912)
Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
Fix some crashes (#12908, #12876)
Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
Mac build now supports Vulkan on top of MoltenVK (#12583)
Raspberry Pi 4 EGL crash fixed (#12474)
VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
Pangya Golf crashes and hangs fixed (#12718)
Allow rebinding of right touch screen analog (#12486)
Add option to prevent mipmaps from being dumped (#12818)
Tilt control now have a base radius to help with deadzone (#12756)
Mappable auto rotating analog stick to pass some game checks (#12749)
Touch control position can now be snapped to a grid (#12517)
HiDPI retina display support (#12552)
Rapid-fire on touch control (#12601)
Toggle mute button (#12643)
Add option to resize game icons and more (#12646, #12637)
Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
Add toggle mode to combo button (#12623)
SDL mouse support, Qt menu upgrades (#12612, #12817)
Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
https://play.google.com/store/apps/d....ppsspp.ppsspp
http://www.ppsspp.org/index.html
http://www.emucr.com/2020/06/ppsspp-v110.html
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June 28th, 2020, 11:09 Posted By: wraggster
PUBG Mobile made over $226 million in revenue last month, up 41% year-over-year and making it the top mobile game worldwide by revenue for the month.
According to Sensor Tower, it was followed by Honor of Kings, which made over $226 million -- up 42% year-over-year.
95% of Honor of Kings' revenue and 53% of PUBG Mobile's revenue came from China.
The top five mobile games -- which also included Roblox, Monster Strike, and Coin Master -- all held their positions from the previous month in terms of revenue.
Appearing in the top 10 for the first time at No.6 was Three Kingdoms Strategic, a title from Alibaba that brought in $85.4 million last month and is nearing the $500 million mark for lifetime revenue while only available in China.
https://www.gamesindustry.biz/articl...million-in-may
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June 28th, 2020, 11:01 Posted By: wraggster
Niantic has announced it will be offering 1,000 small and locally-owned businesses a year of free promotion in Pokemon Go as in-game locations through a new Local Business Recovery Initiative.
The offer extends to businesses in the US, Japan, Great Britain, Canada, and Mexico, with businesses selected appearing in the game as a PokeStop or Gym.
To be included, businesses must be nominated by players during a period beginning today and ending July 31 -- with each player being able to submit one location.
"We're looking for a diverse set of local, family-owned shops that ideally have under ten employees or just a few locations," said Niantic civic and social impact senior manager Yennie Solheim.
https://www.gamesindustry.biz/articl...ree-for-a-year
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June 28th, 2020, 10:57 Posted By: wraggster
A class action lawsuit has been brought against Apple over alleged "predatory practices" regarding loot boxes on the App Store.
Filed with the US District Court of Northern California, the lawsuit levels claims against Apple of unlawful and unfair business practices, unfair and deceptive acts and practices, and unfair enrichment.
"Through the games it sells and offers for free to consumers through its AppStore, Apple engages in predatory practices enticing consumers, including children to engage in gambling and similar addictive conduct in violation of this and other laws designed to protect consumers and to prohibit such practices," reads the filing.
There is currently no legal or academic consensus in the US on whether loot boxes constitute gambling, but several governmental and academic bodies around the world have argued that loot boxes should fall under local gambling legislation, or is linked to problem gambling..
Much of the lawsuit argument however hinges on the definition of gambling outlined by the California Penal Code, which states that an illegal gambling device has three features: it is a machine, aperture, or device; something of value is given to play; and the player may receive something of value by element of chance.
https://www.gamesindustry.biz/articl...ver-loot-boxes
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June 28th, 2020, 10:49 Posted By: wraggster
Apple will allow developers to challenge its decisions over App Store guidelines, giving creators a better platform to make the case for their mobile games.
The changes to Apple's app review process were revealed at the company's annual WWDC event, which is being held online this year due to the COVID-19 pandemic.
In a blog post detailing its many announcements, Apple said that the new system would be implemented this summer.
"Developers will not only be able to appeal decisions about whether an app violates a given guideline of the App Store Review Guidelines, but will also have a mechanism to challenge the guideline itself," the company said.
The guidelines for Apple's App Store have long been contentious among developers of all sizes. Recently, the Facebook Gaming app was rejected for a reported fifth time due to its "store-like" presentation, while the Steam Link app was initially rejected in 2018 due to "business conflicts."
Apple's guidelines have also been criticised for the restrictions they place on creativity, and the difficulty for developers to usefully understand what will be rejected.
Games like Molleindustria's Phone Story and Auroch Digital's Endgame Syria were rejected apparently due to subject matter related to real-world conflicts and human rights abuses.
https://www.gamesindustry.biz/articl...iew-guidelines
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June 28th, 2020, 10:44 Posted By: wraggster
Call of Duty: Mobile has passed 250 million downloads after eight months on the market, according to new estimates from Sensor Tower.
That figure includes all international versions of the game, which was a collaboration between Tencent and Activision Blizzard, across both the App Store and Google Play.
Call of Duty: Mobile launched on October 1, 2019, and since then it has been downloaded 250 million times, and taken $327 million in revenue.
According to Sensor Tower, the game has seen an increase in revenue since February -- a similar timeline to the global spread of COVID-19. The peak in 2020 was $53 million in May, the game's second most lucrative month since its October launch.
https://www.gamesindustry.biz/articl...r-eight-months
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June 28th, 2020, 10:43 Posted By: wraggster
There are at least 17 Trojan apps disguised as games available on the Google Play store, according to digital security firm Avast.
The apps are part of the HiddenAds family, a Trojan disguised as a safe and useful application that instead serves intrusive ads outside the app.
Avast previously identified and reported 47 of these gaming apps to Google, which have been downloaded over 15 million times collectively.
https://www.gamesindustry.biz/articl...on-google-play
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