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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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December 18th, 2020, 13:59 Posted By: wraggster
SSF PreviewVer R18(V8) is released. SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
https://down.emucr.com/v3/5140465309450240
https://twitter.com/fessx
http://www.emucr.com/2020/12/ssf-previewver-r18v8.html
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December 18th, 2020, 13:42 Posted By: wraggster
fMSX v5.9 is released. fMSX is a program that emulates MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows, Android, Symbian, MacOS, Unix, MSDOS, AmigaOS, etc. I started developing fMSX in 1993 when there were only two other MSX emulators available, both exclusively for MSDOS. From the very beginning, I developed fMSX as a portable program able to run on many different computers. The initial development, for example, was done on DEC Alpha workstations running Unix. Since then, fMSX has seen quite a lot of updates and been ported to many systems. It is still being developed, although not as actively as before because most features are pretty much complete now.
fMSX v5.9 Changelog:
Added simple CPU-based linear scaling algorithm.
Added -linear command line option.
Added drag'n'drop files functionality to fMSX-Windows.
Fixed fMSX-Windows loading disk and tape files on click.
https://play.google.com/store/apps/d...d=com.fms.fmsx
http://fms.komkon.org/fMSX/
http://www.emucr.com/2020/12/fmsx-v59.html
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December 17th, 2020, 00:26 Posted By: wraggster
A year dominated by a global pandemic has seen five mobile games break $1 billion in revenues so far, according to Sensor Tower.
In a post on its blog, the mobile data firm said Tencent scored the two biggest hits of the year with PUBG Mobile and Honor of Kings, which have brought in $2.6 billion and $2.5 billion so far this year, respectively.
(Those numbers do not include revenue from third-party Android stores in China or other regions, but the PUBG figure does include revenues from its Chinese localization Game for Peace.)
The PUBG Mobile number represents a 64.3% jump year-over-year, while Honor of Kings is up 42.8%.
There was a considerable gap between the top two performers and the next best-performing mobile game of the year, Pokémon Go. Ninantic's adaptation of the monster collecting title has brought in $1.2 billion year-to-date, up 31.5% year-over-year.
Five mobile games topped $1b in revenue this year - Sensor Tower | GamesIndustry.biz
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December 15th, 2020, 22:47 Posted By: wraggster
Apple yesterday introduced new app privacy labels on its stores, which allow users to see what type of data is collected by the applications they download and use.
As reported by TechCrunch, these new labels mean developers now need to disclose their privacy practices when they submit an app to the App Store. The new policy applies to apps made available to iOS, iPadOS, macOS, watchOS and tvOS.
Announced at WWDC 2020 in June, these labels take the form of an App Privacy summary available on each product's page (see image right), disclosing the "types of data the apps might collect, whether that data is shared with third parties, and the option for users to opt out," Apple said. This information is displayed across three categories: data used to track you, data linked to you, and data not linked to you.
https://www.gamesindustry.biz/articl...ng-transparent
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December 9th, 2020, 23:00 Posted By: wraggster
Mobile games were the top category for growth on app stores this year, App Annie reported.
In its latest report, looking back at the mobile market for 2020, the analytics company highlighted that for every dollar spent on iOS and Google Play, $0.71 were for games this year. Gross consumer spend reached $112 billion on mobile in 2020, $81 billion of which came from games.
They represented 40% of mobile app downloads across Google Play and App Store this year, that is to say 53 billion downloads were games out of 130 billion overall.
Looking at the breakdown of that figure between the two stores, 45% of all Google Play downloads were games (an increase compared to last year's 40%), representing 42 billion downloads out of a total of 94 billion. On iOS, games were only 30% of all iOS downloads, that being 11 billion game downloads out of 36 billion total. The figure was the same in 2019.
https://www.gamesindustry.biz/articl...mes-at-usd81bn
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December 9th, 2020, 22:57 Posted By: wraggster
Honor of Kings returned to the top of the mobile games revenue charts in November with $250 million in total spending.
That's up 62% year-over-year, and sees 96% of its total revenue coming from China according to numbers shared by Sensor Tower.
At No.2 was PUBG Mobile, which grossed about $174 million, up 4% year-over-year and with 54% of total revenue coming from China's version of the game, Game for Peace. 11% of revenue was from the US.
In the third spot is last month's top game, Genshin Impact, which generated $143 million on mobile in its second month after launch. The majority of its revenue was from Japan at 27%, while 25% came from China.
https://www.gamesindustry.biz/articl...ts-in-november
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December 2nd, 2020, 22:42 Posted By: wraggster
Italian regulators have fined Apple $12 million for making misleading and unfair claims about iPhone water resistance. The fine was imposed by L'Autorita Garante della Concorrenza e del Mercato (AGCM), which translates literally as the guarantee authority for competition and the market. This is the competition watchdog responsible for ensuring that companies treat both consumers and competitors fairly.
First, it says, Apple made water resistance claims without making it clear to consumers that these were true only in ideal laboratory conditions, and phones had not passed the same tests in real-life conditions. [...] Second, and more seriously, Apple made iPhone water resistance claims in its marketing, but then refused warranty service on phones which suffered water damage.
Apple has been fined ten million Euros, and additionally ordered to publish a notice on its Italian website through a "Consumer protection information" link. The potentially opens the way for similar rulings in other European Union countries, and could conceivably lead to class action lawsuits in the US and elsewhere, now that the issue has been highlighted. SetteBIT notes that the ruling references three Apple ads. Apple tends to delete older ads from its YouTube channel, but the site archives its own copies, providing proof of the claims originally made.
Italy Fines Apple $12 Million For Unfair Claims About iPhone Water Resistance (slashdot.org)
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December 2nd, 2020, 22:32 Posted By: wraggster
Apple unveiled its list of the best apps and games of 2020, with MiHoYo's Genshin Impact being named iPhone Game of the Year.
Riot Games' Legends of Runeterra won iPad Game of the Year, while ZA/UM's hit Disco Elysium was named Mac Game of the Year.
RAC7's Sneaky Sasquatch was the first recipient of the Apple Arcade Game of the Year prize. Finally, Raw Fury's Dandara Trials of Fear won Apple TV Game of the Year.
https://www.gamesindustry.biz/articl...me-of-the-year
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December 2nd, 2020, 22:30 Posted By: wraggster
Genshin Impact made $393 million in two months on mobile, from its release on September 28.
MiHoYo's hit generated around $6 million a day on average during that period. According to Sensor Tower's latest data, the only mobile title surpassing Genshin Impact in the period between its launch and November 28 was Tencent's Honor of Kings, which generated $467 million in revenue.
It's worth noting that this data does not include revenue from third-party Android stores, which are widely used in territories such as China. And the country happened to be the largest market for player spending during Genshin Impact's first two months, making up 30.5% of the total revenue (equalling $120 million). Japan charted at No.2 with $98 million, followed by the US with $74 million.
PUBG Mobile was a close third in the charts from September 28 to November 28, sitting right behind Genshin Impact with $384 million generated. Completing this top five were Pokémon GO with $238 million and Coin Master with $229 million.
https://www.gamesindustry.biz/articl...nths-on-mobile
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December 2nd, 2020, 22:23 Posted By: wraggster
A decade ago, Activision Blizzard had a toe in almost every corner of the business. It had AAA core gaming and budget titles. It had original IP and licensed games based on kids movies and comic books. It had single-player adventures and massively multiplayer online worlds.
Part of the way it became such an all-encompassing entity was through mergers and acquisitions. Activision bought RedOctane and the Guitar Hero franchise when they were just taking off, and then acquired FreeStyle Games, Budcat Creations, and 7 Studios to churn out more content in the briefly insatiable rhythm game genre. It merged with Vivendi Games to bring Blizzard's MMO, RTS, and action RPG hits into the fold and become a force in PC gaming. It bought Bizarre Creations to fill the racer-shaped hole in its portfolio.
So given Activision Blizzard's interest in expanding into trending new markets and willingness to buy its way into them, why wasn't it making a move for mobile in 2010, the year the iPad debuted and smartphones were still ascendant?
As CEO Bobby Kotick explained at the Reuters Global Media Summit, he just wasn't interested in mobile games.
Was Activision Blizzard right to ignore mobile? | 10 Years Ago This Month | GamesIndustry.biz
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November 30th, 2020, 21:14 Posted By: wraggster
The UK's single-day mobile gaming revenue hit a new all-time high on Black Friday, reaching a total of $6.5 million according to data shared by Sensor Tower.
This number is up 16% year-over-year from last year's Black Friday, which saw $5.6 million in mobile player spending.
The highest-grossing game was Coin Master, followed by Roblox and Candy Crush.
Approximately 63% of this spending occurred on the App Store, with Google Play making up the rest of the total.
Additionally, approximately 2.2 million new mobile game downloads occurred on Black Friday in the UK, roughly flat year-over-year with last year's Black Friday.
UK mobile game spending reaches new single-day record on Black Friday | GamesIndustry.biz
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November 27th, 2020, 22:59 Posted By: wraggster
Britain will spend $333 million to diversify its sources of 5G wireless equipment after banning China's Huawei from supplying the next-generation technology. From a report:
Huawei is set to be excluded from British 5G networks by 2027 due to security concerns, leaving phone carriers reliant on a supply duopoly of Finland's Nokia and Sweden's Ericsson. Around $67 million of the total will be spent next year to help build "a secure and resilient 5G network" according to documents published on Wednesday as part of Chancellor of the Exchequer Rishi Sunak's spending review. The resulting reduction in competition could hurt security and push up prices, so Digital Secretary Oliver Dowden has started a task force to increase the number of suppliers. He is set to publish more details before the end of the year.
Britain's crackdown on Huawei came in July after UK officials said US sanctions made it impossible to verify the security of Huawei's supply chain. The White House accuses Huawei of being a security risk, which the company has always denied. Since then, Nokia and Ericsson have already won major contracts from British carriers like BT Group and CK Hutchison Holdings' Three UK. The phone industry is banking that longer-term initiatives such as OpenRAN -- a project to make mobile network equipment more interoperable and encourage new suppliers -- will eventually introduce more competition.
https://news.slashdot.org/story/20/1...lace-huawei-5g
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November 27th, 2020, 22:56 Posted By: wraggster
Global giants such as Amazon and Apple should be made responsible for helping to collect, recycle and repair their products to cut the 155,000 tonnes of electronic waste being thrown away each year in the UK, MPs say. From a report:
An investigation by the environmental audit committee found the UK is lagging behind other countries and failing to create a circular economy in electronic waste. The UK creates the second highest levels of electronic waste in the world, after Norway. But MPs said the UK was not collecting and treating much of this waste properly. "A lot of it goes to landfill, incineration or is dumped overseas. Under current laws producers and retailers of electronics are responsible for this waste, yet they are clearly not fulfilling that responsibility," the MPs wrote. About 40% of the UK's e-waste is sent abroad, according to estimates -- something the MPs point out is often done illegally.
The tsunami of electronic waste was throwing away valuable resources vital to a sustainable future, the report published on Thursday said. Globally, thrown-away computers, smartphones, tablets and other electronic waste have a potential value of $62.5bn each year from the precious metals they contain, including gold, silver, copper, platinum and other critical raw materials such as tungsten and indium. MPs accused online retailers including Amazon and eBay of freeriding as they are not considered retailers or producers, and are therefore not legally liable to contribute to the collection and recycling of e-waste. "For all their protestations of claimed sustainability, major online retailers and marketplaces such as Amazon have so far avoided playing their part in the circular economy by not collecting or recycling electronics in the way other organisations have to," MPs said. "Given the astronomical growth in sales by online vendors, particularly this year during the coronavirus pandemic, the EAC calls for online marketplaces to collect products and pay for their recycling to create a level playing field with physical retailers and producers that are not selling on their platforms."
https://news.slashdot.org/story/20/1...ectronic-waste
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November 24th, 2020, 22:03 Posted By: wraggster
Apple said on Monday that companies that offer digital classes or virtual events through iPhone apps won't have to use Apple's App Store in-app purchases through June 2021, enabling them to charge their customers directly without Apple's 30% commission fee. CNBC reports:
Apple said the extension was to help businesses by giving them more time to transition in-person events to digital events during the Covid-19 pandemic. "Although apps are required to offer any paid online group event experiences (one-to-few and one-to-many realtime experiences) through in-app purchase in accordance with App Store Review guideline 3.1.1, we temporarily deferred this requirement with an original deadline of December 2020," Apple wrote on its developer blog. "To allow additional time for developing in-app purchase solutions, this deadline has been extended to June 30, 2021."
Last week, Apple announced that it planned to reduce its commission to 15% for app developers making under $1 million on Apple's platforms in 2021.
https://apple.slashdot.org/story/20/...app-store-fees
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November 21st, 2020, 21:56 Posted By: wraggster
An anonymous reader quotes a report from Wired:In the U.S., a complicated combination of corporate interests and pre-smartphone era legislation has resulted in more than two decades of back and forth about the legality of phone locking. It's looking like that battle could ramp up again next year. The transition to a Biden administration could shake up the regulatory body that governs these rules. The timing also coincides with a congressional proceeding that takes place every three years to determine what tweaks should be made to digital rights laws. 2021 could be the year of the truly unlocked phone. For some activists, it's a glimmer of light at the end of a very long tunnel.
[H]ow could carriers be forced to provide phones that are unlocked by default? There are a couple of promising avenues, though neither are a given. The "agenda" here meaning something to be decided by a regulating body. In the UK, the regulator Ofcom made that call. The US Ofcom equivalent is the Federal Communications Commission. Under its current leadership of Trump appointee Ajit Pai, the FCC has been staunchly pro-business, passing legislation like the repeal of net neutrality at the behest of companies like AT&T. "Getting this done in an Ajit Pai FCC would be extremely difficult and very unlikely, given how friendly that FCC has been toward private companies and broadband providers," Sheehan says. "Whether or not that could happen in a Biden administration, we don't know. I think it would be much more possible."
Another route would be to take the problem back to its source: Section 1201 itself. Every three years, the US Library of Congress and Copyright Office hold a rulemaking proceeding that takes public comment. It's a chance for advocates to make their case for amending Section 1201, assuming they can afford the legal fees necessitated by such an involved, drawn out process. It's a less overtly political process, as the key decisionmakers at the two institutions don't come and go with each presidential administration like they usually do at the FCC. These sessions have already yielded positive outcomes for fans of repairability, like an exemption that took effect in 2016 that made it legal to hack car computers and other devices. The next proceeding is currently underway. If citizens want to urge the government to amend Section 1201, the first round of comments are required to be in by December 14. Responses and additional proposals will go back and forth through the spring of 2021, until the Copyright Office ultimately decides which changes to implement. Both Sheehan and Wiens are working with other advocates to make their case for a future of unlockability.
The US Could Soon Ban the Selling of Carrier-Locked Phones (slashdot.org)
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November 20th, 2020, 23:15 Posted By: wraggster
Apple lobbyists are trying to weaken a new law aimed at preventing forced labor in China, the Washington Post reported Friday, citing two congressional staffers familiar with the matter, highlighting the clash between its business imperatives and its official stance on human rights. From the report:The Uyghur Forced Labor Prevention Act would require U.S. companies to guarantee they do not use imprisoned or coerced workers from the predominantly Muslim region of Xinjiang, where academic researchers estimate the Chinese government has placed more than 1 million people into internment camps. Apple is heavily dependent on Chinese manufacturing, and human rights reports have identified instances in which alleged forced Uighur labor has been used in Apple's supply chain.
The staffers, who spoke on the condition of anonymity because the talks with the company took place in private meetings, said Apple was one of many U.S. companies that oppose the bill as it's written. They declined to disclose details on the specific provisions Apple was trying to knock down or change because they feared providing that knowledge would identify them to Apple. But they both characterized Apple's effort as an attempt to water down the bill. "What Apple would like is we all just sit and talk and not have any real consequences," said Cathy Feingold, director of the international department for the AFL-CIO, which has supported the bill. "They're shocked because it's the first time where there could be some actual effective enforceability."
Apple is Lobbying Against a Bill Aimed at Stopping Forced Labor in China (slashdot.org)
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November 20th, 2020, 23:05 Posted By: wraggster
Niantic has announced that it will restore a number of bonuses to Pokémon Go that had previously been added to the game to facilitate safe play during the COVID-19 pandemic.
The developer first made adjustments to the game back in March, offering mechanical shifts and bonuses to discourage players from gathering in large groups, hanging around public populated spaces, and play the game more effectively while staying at home.
These improvements immediately resulted in Pokémon Go's best week of revenue yet, and were expanded upon later that month.
It also converted Pokémon Go Fest 2020 into a global, digital event, which resulted in $17.5 million in player spending according to Sensor Tower.
Then, in September, Niantic announced it would be making some changes (such as the ability to participate in raids and interact with Gyms from a farther distance away) would remain in the game for the foreseeable future, though others such as the distance required to hatch eggs and the increased effectiveness of certain items would return to pre-pandemic functions.
Pokémon Go restores social distancing benefits to the game | GamesIndustry.biz
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November 20th, 2020, 23:04 Posted By: wraggster
Genshin Impact from Chinese developer MiHoYo generated more digital revenues than any other game last month, according to the latest monthly digital spending report from tracking firm Superdata.
While Genshin Impact only ranked second on the mobile earnings chart, ninth on the console chart, and outside the top 10 on PC, its relative popularity across platforms boosted it above category leaders like League of Legends, NBA 2K21, and Pokémon Go.
Overall, October digital spending was up 14% year-over-year to $10.6 billion, according to Superdata. Console spending saw the biggest jump, rising 18% year-over-year despite 2019's total featuring the launch of Call of Duty: Modern Warfare. (This year's iteration of the annualized franchise returned to its usual November release window.)
Mobile digital spending was up 15% year-over-year, while PC was up 10%.
Notable new releases included Watch Dogs: Legion, which Superdata said sold 1.9 million copies digitally. FIFA 21 sold 1.5 million units, up from 1.2 million for the previous year's version.
Genshin Impact leads October digital game spending | GamesIndustry.biz
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