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January 18th, 2019, 17:57 Posted By: wraggster
The mobile gaming industry saw continued strength in 2018 in the US and Canada. 60% of Americans and Canadians play mobile games, and their spending brought the industry $9.37 billion in revenue last year.
EEDAR, in collaboration with Sensor Tower, has published the full version of the Deconstructing Mobile and Tablet Gaming 2019 report, offering further insight beyond the highlights shared earlier this week. The data comes from a survey of 5,000 active US and Canadian mobile gamers ages two and up, who qualified if they had access to a mobile gaming device and had played a game on it within 30 days of the survey.
As previously-reported, EEDAR reports that of a total of 283.1 million mobile users in the US and Canada, 210.9 million play mobile games, a number that's a 5% year-over-year increase.
A gender breakdown shows that 51% of mobile gamers in 2018 were female, and 49% were male. By age breakdown, children 2-12 make up 20% of mobile gamers, play an average of five hours per week, and spend an average of $17 per year. Children are most likely to play kid-friendly games on tablets over smartphones, and learn about new titles from friends and family who are also playing games.
Teens and young adults ages 13-18 make up 24% of mobile gamers, playing for an average of five hours per week and spending an average of $18 per year. Unlike younger gamers, they are more likely to play on smartphones than tablets and enjoy a wider range of genres. YouTube is a key way they discover new games.
https://www.gamesindustry.biz/articl...illion-in-2018
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