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January 28th, 2005, 20:35 Posted By: Maalak
But what is vSun will you ask me ??
It's the dream of many N-Gage owners : a SNES emulator, with sound, savegames and zip support.
As for now, speed should be enhanced and special chips (like the superFX for StarFox) are not supported, but most of the games work very fine (except for the speed as said above, although it is quite playable). Thus, I've tried Super Mario All Stars, F-Zero, Zelda, Camel Try, ... and they all work !!
This emulator will soon be a must have (some will say it is already one ) as soon as the speed will be improved.
The full version costs about 20$, but you can try it with a limited demo that you can download here :
http://www.vampent.com/vsun.htm
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January 25th, 2005, 11:07 Posted By: wraggster
With the PSP and the DS going head to head for gamers' hearts, minds, affections and indeed wallets in this new year, it's easy to forget that the whole world doesn't necessarily revolve around Sony and Nintendo - well not quite yet anyway.[br]Just like certain politicians have always promised, there is indeed a third way and the dark horse coming up on the outside this spring could indeed well be Tiger Telematics' intriguing new handheld the Gizmondo.[br][br]Reportedly causing a fair old stir at the recent CES, where it was exhibited to a wider world for the very first time, the Gizmondo is a Windows CE-based machine, boasting a 2.8-inch TFT colour screen, a Samsung ARM9 400Mhz processor and GeForce 3D 4500 NVIDIA graphics. [br][br]With a host of multi-functional perks like multimedia messaging, MP3 playback, MPEG4 movies, a digital camera and even GPS technology, it's been attracting some major software support from the likes of Microsoft and SCi.[br][br]In fact Tiger Telematics liked UK developer Warthog so much, it did a Victor Kyam and went and bought the company. Even better the Gizmondo will actually launching here in the UK - which is indeed a world first for us plucky Brit types.[br][br]High time then we tracked down some Gizmondo higher ups and put them under the C&VG microscope to learn what their plans really are. The man in the spotlight today is Gizmondo's European Managing Director Carl Freer. Here's what he had to say on Gizmondo's place in the future of handheld gaming...[br][br]With the worldwide launch of both DS and PSP imminent, some would say this is a suicidal time to be bringing a new handheld to market. How would you respond to that assertion?[br][br]Carl Freer: It's actually quite the reverse. The advantage is that mobile gaming is booming this year, and having three players bringing devices to market will draw more media and consumer attention to the hardware genre than, say, if just one new handheld was to release.[br][br]How do you feel you can compete with DS and PSP on the shelves given that both these platforms come stamped with established videogame - and household - brands?[br][br]Carl Freer: The key is offering something different, to give discerning consumers a reason to want to investigate the Gizmondo. When you look at how Sony and Nintendo have positioned themselves, there is definitely room for a third player. The way we've done this is by packing more functionality into the device that the other two combined, not as add-ons, but built in.[br][br]Where does Gizmondo fit amongst the new handhelds, including Tapwave's Zodiac?[br][br]Carl Freer: Nintendo's core audience is traditionally very young, even early on at launch. That's evident right down to the design on the DS being rather chunky. Sony's PSP is a very sexy device which will appeal to the older end of the market, but sexy can also be construed as fragile. The Gizmondo will sit nicely between those as visually compelling, robust enough for day-to-day use, with more cross-compatibility and functionality.[br][br]Do you view the Zodiac as a realistic competitor to Gizmondo?[br][br]Carl Freer: The Zodiac was a nice looking device, but was very badly positioned and most people have forgotten about it already. It's not going to compete with Gizmondo, DS or PSP this year, in all honesty.[br][br]It seems you're making a genuine effort to nail multi-functionality with Gizmondo's music, video and other multimedia features. How important do you feel these additional features are to the core gaming functions, and do you even see gaming as Gizmondo's core function?[br][br]Carl Freer: Gaming is most definitely the core function and Gizmondo's reason for being! Technology right now is all about digital convergence, so leaving the house in the morning, you shouldn't feel like Batman strapping six or seven pieces of technology to your utility belt. By combining all these functions into one device, taking games, and your music and movie collections with you is a reality, not a chore.[br][br]Much has been made by Sony of the PSP's proposed multimedia features, and Nintendo have been quick to emphasise the 'all about the games' ideal of the DS. How do you want to promote Gizmondo's multi-functionality?[br][br]Carl Freer: Nintendo may have had to do this to try and keep the cost down, especially when they're going for a kids market, but personally I think it was a mistake. Owning an MP3 player this year will be as common as owning a kidney and Gizmondo is the only one of the three that is truly multifunctional straight out of the box - especially when you factor in the GPS and communication functions.[br][br]In terms of how we want to promote it, the focus remains on games, but over time we will broaden our communications to include the music, movie, and location-based services elements.[br][br]Given that the multimedia functions of the PSP have come in for criticism (short battery life, lack of storage space, proprietary UMD format etc.) do you think Gizmondo can pick up sales from consumers who want a truly effective multifunctional device?[br][br]Carl Freer: Sony's approach to multimedia really only backfires when you take a look at the proprietary technology. Do consumers really want to go another round with Memory Sticks and disks that don't work on anything else? We have adopted the massively popular SD card for storage. These are so versatile and you can find them on almost every genre of technology from PCs and laptops, to DVD-ROM drives and players, even big brand TVs have SD card slots in them. Having a common and cheap storage medium that can be transferred from one piece of equipment to another is certainly preferable to expensive and bespoke. So, yes, this is one area where Gizmondo will step ahead of the competition.[br][br]The teaser advertising campaign for Gizmondo has raised a few eyebrows over here. What were your goals with the campaign?[br][br]CARL FREER: Initially, to spark people's interest and get them to 'discover' the Gizmondo. As the campaign unfolds from March, you'll see the communication start to unveil each aspect of the Gizmondo and what it can do in more direct terms.[br][br]With the launch of a Gizmondo store in London's fashionable Carnaby Street and your slick, multimedia website, it seems you're aiming for an iPod-esque feel and response from consumers. How do you react to this?[br][br]Carl Freer: I actually have an update on this. We have just signed the lease for a store at 175 Regent Street, which will be the new address of this flagship store. The Carnaby Street address ultimately proved too small to accommodate what we want to do as a brand experience. The store will be over two floors with... I'll save that for another time.[br][br]The iPod comparison has been mentioned before, and it's not something we'd complain about. Incidentally, we can obtain a 20% better bit rate on music than an iPod.[br][br]The UK advertising campaign, the opening of the Gizmondo store in London and the early UK limited release of the system suggest that you're concentrating on the UK territory, at least initially. Is this true?[br][br]Carl Freer: Initially, yes. The UK is a great market to launch into. Early adopters here have a very keen eye for what works, the UK has turned out some of the best games in history, there's a long heritage of pioneering technology, so it's amazing the UK hasn't been chosen before as a launch platform. [br][br]Have you made a conscious decision to promote Gizmondo as a multimedia platform rather than a handheld gaming system?[br][br]Carl Freer: No, gaming comes first. As a form of entertainment, gaming takes all your attention, movies are a more passive form of entertainment, and music is usually listened to when doing something else, so it makes sense for gaming to be the primary function we promote. [br][br]That said, this is an important point. How do you promote something that does so much? I think our advertising campaign that you'll be seeing soon will answer that.[br][br]Do you think there's a prejudice against handheld gaming platforms amongst consumers who may otherwise purchase gadgets like iPods and top-spec cellular phones, and do you think a product like Gizmondo can conquer this negative perception?[br][br]Carl Freer: That sounds like the old Hi-Fi separates argument. It certainly used to be true, but not in this case. Like I said, we can achieve a 20% bit rate improvement over an iPod, which relates directly to sound quality, and the versatility of having Windows Media Player onboard is an added bonus. [br][br]I must point out, though, that this is not a phone replacement. It's deliberately limited to SMS, MMS and email. No voice calls. Quite simply, mobile phones need to be a certain size to be practical, and that makes it too small to be a competent handheld games console.[br][br]There's definitely been some surprise within the industry about the strength of the developer and publisher involvement you've announced. Do you think this is justified and have you enjoyed that degree of surprise?[br][br]Carl Freer: Admittedly, we have had to play our cards very close to our chests, but that's all about to change. You can expect plenty more surprises![br][br]How important do you see the game launch line-up is for Gizmondo?[br][br]Carl Freer: The launch line up is important in that you must provide enough variety to suit every prospective consumer, whilst giving a taste of what's possible on the new format. We've got some great games already, and there are already loads more in development.[br][br]What game titles are you particularly proud of having signed for Gizmondo?[br][br]Carl Freer: Colors is certainly the most innovative, being the first game to utilise GPS hardware in the game engine. The Sega pack is also a great signing because almost two generations have missed out on games like Sonic the Hedgehog, and to have the 16-bit original on a portable format is fantastic. The SCi titles are very strong, Richard Burns Rally looks and feels amazing. The list goes on...[br][br]Where would you like to see Gizmondo in a year's time?[br][br]Carl Freer: In a year's time, we will be established as one of the three handheld gaming formats.[br][br]And what do you see in the long term future for Gizmondo?[br][br]Carl Freer: The long term is already in development. We have a number of handheld consoles that we will be announcing and releasing over the next two years, one of which is a business device called the Altio, with Wi-Fi, gaming, multimedia, email, voice and message communications, and potentially voice-over-IP.
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January 24th, 2005, 17:01 Posted By: wraggster
Electronic Arts has shipped SSX: Out of Bounds, the latest in its snowboarding franchise, for the Nokia N-Gage. The game sports an exclusive 3D game engine, allowing players to grind and flip their way through 12 tracks. It also takes advantage of the handheld's Bluetooth connection, offering head-to-head competition between gamers. [br][br]SSX offers 10 unique characters who can be customized with new attributes, including outfits and snowboards, as they rack up points. A kind of instant-replay mode lets players upload or download video clips from their games. [br][br]Nokia officials recently quelled rumors that the company is abandoning the N-Gage, despite news that it was laying off 350 R&D employees in its multimedia department, which is responsible for developing the handheld[br]
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January 21st, 2005, 13:42 Posted By: Aro
I've bought a new one Nokia N-Gage QD and when I insert MMC card in it I can't explore it. (There is some files in MMC). What should I do?
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January 21st, 2005, 13:18 Posted By: wraggster
SomeOne has released an updated version 1.01 of his Wolfenstein 3D port for UIQ. The new version supports both shareware and commercial games (like e.g. Spear of Destiny). [br][br]Heres more info:[br][br] Fixed: [br]* Mouse navigation in menus works much better now [br]* Saves user config keys [br]* Menu navigation works with both up/down and left/right where possible [br]* Rotated cursor keys. Hopefully in the right direction. Could anyone verify this on a Moto phone? [br] [br][br]Download Wolf3d for UIQ Here
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January 20th, 2005, 11:32 Posted By: wraggster
Someone has ported the classic 3D FPS game Wolfenstein 3D to the UIQ range of Phones, heres some detail about this port:[br][br] Here is the first version of my Wolfenstein port! This sis file is for the Shareware version, and I am posting both SIS file for both app and shareware files here. I guess it is ok (I just removed the exe from the shareware version). I will compile other versions, but I want some feedback on this first. [br][br]Download Here
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January 20th, 2005, 10:49 Posted By: wraggster
Nokia has denied online reports that the mobile phone giant is about to can its N-Gage handheld console.[br][br]According to a company spokesman cited by Computer and Video Games.com, Nokia remains "completely committed" to the platform.[br][br]"Nokia has no intention of shutting down the N-Gage," he said. "We are completely committed to the platform. It's not going anywhere."[br][br]Ah, isn't that the truth.[br][br]The handheld console was recently dropped from the UK software chart produced by market watcher Chart-Track on behalf of the European Leisure Software Publishers Association (ELSPA). The decision was made, it's said, because of low sales and less interest in the data.[br][br]And when Nokia last week announced a plan to cut back on R&D costs, the axe fell most sharply on the company's multimedia division, which is responsible for the N-Gage.[br][br]Nokia is said to have given N-Gage 18 months to prove itself a viable platform. Launched in October 2003, N-Gage didn't rack up 1m shipments until September 2004, though Nokia had previously said it expected to ship rather more than that in the device's first year.[br][br]The launch, last May, of the N-Gage QD, which fixed many of the design limitations of the original console, certainly gave the platform a boost, but it's unclear whether it will have given it enough of a lift to justify the money Nokia has spent developing and promoting the console.[br][br]Indeed, said the spokesman: "There's been so much money and effort poured into the system we're not going to pull out now."[br][br]In October 2003, the N-Gage had few rivals. Now it's up against smaller players like Tapwave and Gizmondo, and, more importantly, the big boys, Nintendo and Sony, with the DS and PSP.[br]
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January 20th, 2005, 10:39 Posted By: wraggster
Finnish mobile phone giant Nokia remains "completely committed" to the N-Gage, a spokesperson has said in response to speculation that the company may be about to discontinue the mobile console range.[br][br]The reports originated with a report on online technology site The Inquirer, which claimed that Nokia is planning to shut down an R&D and production facility for N-Gage in Germany.[br][br]However, a Nokia spokesperson was quick to deny that the firm has any intention of shutting down the mobile game console division, despite the weak market performance of its handsets.[br][br]"Nokia have no intention of shutting down the N-Gage," the company told UK website C&VG.com today. "We are completely committed to the platform... There's been so much money and effort poured into the system we're not going to pull out now."[br][br]Indeed, the company does have two of the strongest software prospects for the N-Gage on the horizon, with Sega's Pocket Kingdoms and internally developed title Pathway to Glory both looking promising, albeit still unlikely to make the system into a viable rival to the likes of PlayStation Portable.[br][br]The rumours of N-Gage's demise haven't been helped by the well-publicised decision of UK market research firm Chart-Track to stop publishing an N-Gage software chart at the start of this year, citing a lack of interest in the data.[br][br]However, that data covers only boxed N-Gage titles, not downloaded Java games - and many Java game publishers have lauded the N-Gage, and particularly its much improved successor the N-Gage QD, as a popular platform for playing downloaded games.
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January 20th, 2005, 10:34 Posted By: wraggster
We wouldn’t blame them if they were pulling the plug, but Nokia is vehemently denying yesterday’s claim by the Inquirer that they were taking steps to kill off their oft-maligned N-Gage gamephone, saying that they have “no intention of shutting down the N-Gage”, and that they are “completely committed to the platform”. You know what they say, the first step to recovery is admitting you have a problem…
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January 19th, 2005, 13:04 Posted By: wraggster
Rumours spreading across the internet have suggested that Nokia's N-Gage gaming and mobile phone unit may be about to get killed off - but Nokia has told us that they're not hanging up on N-Gage just yet.[br]"Nokia have no intention of shutting down the N-Gage," we were told by a spokesperson for N-Gage today. "We are completely committed to the platform. It's not going anywhere."[br][br]The speculation arose when technology website The Inquirer reported that Nokia are planning to shut down the N-Gage R&D and production facility in Germany amongst a number of budget cutbacks. Quoting sources close to Nokia's HQ, The Inquirer suggested that the closure meant the N-Gage was N-Trouble.[br][br]"These rumours are completely without foundation," we were told.[br][br]The N-Gage, which was developed in house at Nokia and combines the functions of a handheld console and a mobile phone, limped onto the scene back in 2003. A number of design faults - including the need to dismantle the unit to change games and a mouthpiece that required you to hold the phone sideways against your head - turned both gamers and mobile phone fans against the system.[br][br]Nokia managed to regain some credibility by releasing the vastly improved N-Gage QD last summer. A smaller unit and sleeker styling certainly made the unit more appealing, but sales remained light.[br][br]But Nokia see a bright future for their platform, even with terrifying competition just around the corner in the shape of Nintendo's DS and Sony's PSP. "We're looking at the strongest line-up of games yet for N-Gage," said the spokesperson. "There's been so much money and effort poured into the system we're not going to pull out now."[br][br]There are indeed a few interesting N-Gage titles on the horizon, with WW2 strategy sim Pathways to Glory receiving favourable reviews and MMORPG Pocket Kingdoms gathering buzz.[br][br]Nonetheless, earlier this month N-Gage was dealt an embarrassing blow by software chart compilers ChartTrack, who delisted the platform from the weekly multiformat sales chart citing "a lack of interest" among gamers. Nokia claim that N-Gage software sales are still being calculated for the monthly chart, but admit that sales are low in comparison with other formats.[br][br]Whatever the outcome of the speculation, N-Gage faces a tough 2005 as DS and PSP rev up for their European launches in March. With two dedicated handheld games platforms with proven track records available for - if speculation is to be believed - relatively affordable prices, N-Gage may well have to give up the fight for survival.[br][br]We'll bring you more news on the fate of the N-Gage as it emerges.
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January 18th, 2005, 11:24 Posted By: wraggster
Missed this during the hailstorm of gadget news that is the Consumer Electronics Show, but a ton of people wrote in to tip us off to this interview in PC Mag with Byron Connell, the founder of Tapwave, who talks about the (somewhat hazy) future of their Palm-powered Zodiac handheld and how lately they’ve been shifting the emphasis of the Zodiac away from gaming and more towards multimedia, with updated music playback software and a deal to add integration with Virgin’s online music store, and better support for video playback courtesy of the latest version of Kinoma. The bad news: the next Zodiac is at least a year or two away from release, but assuming Tapwave doesn’t bite the dust in the meantime, it should have integrated WiFi, a built-in mini hard drive, and a faster processor and graphics chip. But then again, by 2007, what handheld won’t have all those?
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January 15th, 2005, 14:58 Posted By: wraggster
Juha Riihimäki has updated his MSX emulator for the Nokia N-Gage and other Series 60 Mobile Phones, heres whats new in this release:[br][br]AY8910 (PSG) envelope frequency emulation bug fix [br]64Hz/48Hz/32Hz video refresh emulation option [br][br]Download from Here
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January 14th, 2005, 07:40 Posted By: leo
i cant decide which one to take, nokia 7650 or n-gage
pls help...
which one is better
and just one more question; is nokia n-gage QD better than nokia n-gage... ???
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January 13th, 2005, 13:37 Posted By: wraggster
News from Slashdot Games [br][br] Spong.com (via Kotaku) has a story discussing a dire portent for the N-Gage. The Entertainment & Leisure Software Publishers Association sales charts will no longer reflect N-Gage sales. From the article: "The N-Gage chart, though still produced, is of little interest to anyone. Sales of the machine and its software have failed to make any impact on the market at all. We still keep sales charted and are available on monthly, quarterly and annual reports, though we have dropped the platform from the ELSPA chart following a lack of interest."
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January 10th, 2005, 11:36 Posted By: wraggster
Development studio Bungie has denied reports that its Halo franchise could be on the way to Tiger Telematics' Gizmondo handheld console, scotching widespread rumours which resurfaced at CES last week.[br][br]Responding to questions from fans about the possibility of a Gizmondo version of the game, Bungie updated its website late last week to deny that any deal has been struck with Gizmondo Europe or Tiger Telematics regarding the title.[br][br]"I am told Microsoft does have a relationship with the handheld maker," the response on the website read, "but I can tell you right now the arrangement does not include Halo."[br][br]The rumours originally surfaced before Christmas, when it was revealed that Microsoft Game Studios is working on games for the system including Age of Empires and Mechassault, and representatives of the firm reportedly mentioned the possibility of Halo appearing on the device during corporate presentations.[br][br]Despite the denial that Halo is on its way to the Gizmondo console, the platform had a strong showing at CES, with a number of new titles being announced for the system including a Sega Classics pack and several of the original IPs which were announced by Warthog prior to its acquisition by Gizmondo Europe, including Johnny Whatever, Sticky Balls and Milo and the Rainbow Nasties.[br][br]The company continues to align its console closely with Microsoft's Xbox, with the handheld - which uses a version of the Windows operating system - being demonstrated on the Microsoft stand at CES, and being described by Gizmondo as "an Xbox in your pocket."
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January 8th, 2005, 13:31 Posted By: wraggster
A new OGG Vorbis player for the Nokia N-Gage and Symbian 60 phones has been released, this new app also lets you use your files as Ringtones.[br][br]Download from Here
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January 8th, 2005, 13:15 Posted By: wraggster
The Gizmondo gets the Smash Pack Treatment (Genesis Emulation), heres the news:[br][br]Gizmondo Europe Ltd, subsidiary of Jacksonville, Florida-based Tiger Telematics Inc. (OTC: TGTL; OTC: TGTL.PK), today announced plans for a thumb-bending Sega Classics arcade pack to be released on Gizmondo, having signed letters of intent with Digital Media Cartridge Ltd ("DMC" in the following).[br] The games being discussed include Sonic the Hedgehog, Outrun, Golden Axe, Altered Beast and Shinobi. These arguably form the foundation on which videogaming was built, and it's true testament that these games are every bit as entertaining as when they first appeared in the arcades.[br] Each title plays perfectly on the new handheld multi-entertainment device. The pin-sharp screen of the Gizmondo will give this Sega Classics pack a youthful facelift, but the games themselves will be left as nature intended. The game cartridge will be developed and made at DMC's facility in Taiwan.[br] Lucky show-goers at the 2005 Las Vegas Consumer Electronics Show have a surprise in store for them today when Sonic the Hedgehog will be shown on the Gizmondo for the very first time (Stand No. 70037, Central Plaza).[br] Brian Moon, Senior VP of Business Development at DMC, offered, "The fact that these games are every bit as playable today as they were back on 16-bit machines is a tribute to their heritage and the teams that developed them. It's great that we can bring them bang up to date by using today's hardware and introduce an entirely new audience to some of the greatest games ever[br]devised".[br] Steven Law, Chief Operating Officer, Gizmondo Europe, said, "The Sega brand is synonymous with gameplay and quality. These games hold a special attraction to the traditional early adopter, but equally, represent entirely new territory for those that missed the 16-bit revolution."
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January 8th, 2005, 12:00 Posted By: wraggster
Tiger Telematics has announced a deal with Digital Media Cartridge (DMC) to bring several classic 16-bit Sega games to its Gizmondo handheld. According to a joint statement, the two companies, DMC (which apparently has the licenses from Sega) will make a "16-Bit Sega pack," which will definitely include Sonic the Hedgehog and will likely include Outrun, Golden Axe, Altered Beast, and Shinobi. Tiger Telematics' subsidiary Gizmondo Europe will show off Sonic the Hedgehog at its booth at the Consumer Electronics Show. Currently only available in Europe, the Gizmondo will be released later this year in North America. [br][br]
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