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March 19th, 2005, 00:43 Posted By: wraggster
Fangorn has released v1.0 of his Spectrum emulator for the Tapwave Zodiac, heres whats in this release:
<BLOCKQUOTE>Features:
Emulates the 48k, 128K and Plus2 hardware, running at full speed
Supports images SNA, Z80, TAP, SP, TZX (limited).
Displays SCRshots.
</BLOCKQUOTE>
Download <a href="http://ngage.dcemu.co.uk/zpectrum.shtml" target="_blank" >Here</a>.
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March 18th, 2005, 22:55 Posted By: wraggster
After months of rumours, a 'soft' launch last October and a barrage of mysterious advertising on television and the internet, it has finally been released. Almost.
Gizmondo goes on sale tomorrow in the UK. Tiger Telematics' pretender to the handheld gaming throne has certainly had an interesting run up to launch, not least because it's been an absolute nightmare for anyone to get their hands on a unit, thus limiting the kind of coverage websites and magazines can give it.
This has led to all sorts of reactions. "It must be rubbish," we've heard, as well as "It could be great...". Add in some of the rumours that have been circulating - including the famous 'Halo coming to Gizmondo' episode - and you've got one of the most enigmatic, if not high-profile, handheld launches ever.
Well, we finally got hands-on with Gizmondo yesterday. It was an extremely interesting experience. Since we won't get a full review unit until after the launch tomorrow we'll hold off on an in-depth dissection of the handheld, but we thought we'd offer some first impressions just in case you've got 229 burning a hole in your pocket.
That's how much a Gizmondo will set you back. It's a difficult pricepoint, especially coming so close after Nintendo's sub-100 DS launch last week. At least you get plenty for your cash: Gizmondo is the classic jack of all trades. As well as playing games on it's 2.8" LCD screen the Giz handles MP3 music and MPEG 4 movie files and comes complete with a digital camera, Global Positioning software, and GPRS and Bluetooth connectivity for email, downloads and wireless multiplayer gaming. SD cards are used to store and transfer data, and there's also a USB connection.
Jack of all trades, but master of... well? It certainly feels nice, and looks much, much better than we expected. It's smaller and thinner than you'd expect, and fits into your hands with a far more ergonomic snugness than Nintendo's DS. The D-pad in particular feels smooth and accurate under your finger, while the face buttons and strangely erect shoulder buttons are as comfortable as you'd hope for portable gaming.
The rubberised exterior is pleasing to hold and also inspires a fair bit of confidence. We wouldn't expect to see the chips, scrapes and flakes afflicting our DS and PSP causing the Gizmondo many problems.
Of course, it's nowhere near as cool looking as the PSP, but it is far more practical if you're chucking it in your bag or lugging it in a pocket populated by spiky keys and coins.
The operating system at Gizmondo's front end is equally surprising. Attractive and easy to use, the Windows CE-powered OS is quick and clear. You can access all your data from this one central hub, and quick SD card switching means you're never more than five seconds from your film, music or game.
Music playback is solid enough, but on first glance it doesn't seem that there's a great deal of features other than pressing play and listening. We're told that Gizmondo has a 20 percent better bit rate than Apple's iPod, which is nice, although you're unlikely to notice the difference unless you've got ears like satellite dishes.
We were pretty impressed by the movie playback. Watching snatches of I, Robot was pleasant enough, even if the screen isn't as impressive as the PSP's. Still, for movies on the move Gizmondo looks like it'll do a functional, if unspectacular, job.
But let's be honest - for Gizmondo, it's the games that will make or break it. While the system seems to be set up quite nicely for playing them, we worry that there won't be enough big or impressive titles available. We had a little pop on Trailblazer (a puzzle/racer hybrid based on an eighties arcade game), a preview version of Richard Burns Rally and the original Sonic The Hedgehog drawn from the Sega Classics Pack. All were fine as far as they go, but it's not Metal Gear Acid or Wario Ware, is it?
One title that does interest us is Colors, a gang-based shooter that draws on the Gizmondo's GPS system (which can also be used to find your position, tell you your nearest, say, hotel, and even alert the authorities if you get yourself snatched). The idea is that you set a GeoFence around your house, and every time someone blunders into that area with a Gizmondo and a copy of Colors you fight them wirelessly. In theory it's a great idea. In practice it sounds a little ambitious. For one thing, it's unlikely we'd drag our arses off the couch to 'invade' someone else's territory, but then it is a portable system.
With a solid game line-up Gizmondo could do alright, but it doesn't have it yet. The launch line-up is especially sparse, with only the Fathammer Classics Pack available tomorrow. That worries us. It's certainly a nice little piece of kit, and much more covetable than we expected, but it needs a lot of things to go its way before it's going to get close to muscling in on DS, PSP or iPod.
Once we get our review unit we'll give you a more detailed account of whether Gizmondo deserves to have things go its way. Until then, you can go and check it our for yourself from tomorrow at the Gizmondo Store on London's Regent Street or at Toys R Us and John Lewis shops around the UK.
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March 15th, 2005, 18:09 Posted By: wraggster
The N-Gage QD is to drop in price to $99.99 in the United States, Nokia has today announced, in an effort to make the system more attractive to consumers in the region - which has so far been the toughest for the N-Gage products to crack.
As well as the fall in the price of the hardware, Nokia has also taken the more unusual step of dropping software prices, with new titles now set to appear at $14.99 to $24.99 - far cheaper than most games for other handheld consoles, and close to being competitive with high-end downloaded games.
Speaking to news agency Reuters at the Game Developers Conference in San Francisco last week, Nokia's director and general manager of the games business, Gerard Wiener, revealed that the firm is also considering a second redesign to the hardware.
"We're looking at new colours, a new look and feel for the QD in the next few months," he admitted, going on to say that the firm is also working on brand new N-Gage designs and that the future of the platform may involve versions which talk to high-speed CDMA mobile phone networks.
Despite putting significant weight behind the launch of the original device, and responding quickly to consumer feedback by launching the much-improved N-Gage QD handset within a matter of months, Nokia has had very limited success with N-Gage - selling only 1.5 million units of the platform worldwide to date.
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March 8th, 2005, 18:41 Posted By: wraggster
When it comes to mobile games, the traditional publishers have been selective about their commitment of resources. Primarily, the way into the mobile space has been via partnerships, licensing agreements, or timid toe-dipping via internally created product. [br][br][br]Today, during his GDC Mobile keynote address, John Batter--the former general manager of Electronic Arts' Los Angeles studio who last year segued into his current position as EA Mobile GM--put the industry on notice of EA commitment to dive into the mobile sector. [br][br]"The last time you checked, EA wasn't in the business," Batter said. But after "dipping our toes" in the sector via two internally produced mobile titles, Tiger Woods and FIFA products, the shrinkwrap powerhouse is ready to implement an aggressive strategy, according to Batter. [br][br]The most tangible evidence of that strategy is the upcoming internally produced mobile title, Need For Speed Underground, the first game in a flight of an unspecified number of mobile games that will tap between 15 and 20 additional Electronic Arts franchises this year. Bottom line, dozens of EA products are on the way. [br][br]"Community and quality will drive growth" for Electronic Arts in the mobile space, Batter told an audience of about 700 attendees that packed an enormous conference room at San Francisco's Moscone Convention Center. [br][br]Introduced by GDC Mobile Symposium co-chair, Robert Tercek, the chief marketing officer mobile game publisher Mforma, what Batter had to say was both encouraging and provocative. [br][br]"When the consumer loves what we're doing, we're all going to make a ton of money," he said at one point in the presentation. Of course, what many in attendance recognized is when EA enters a market, they don't always do it to create benefit for all; they often do so to dominate. [br][br]"They are moving in [to the mobile sector] and it's going to change everything," one small-sized mobile game developer said on the condition of anonymity. Another comment, from a high-ranking official of a triple-A publisher expressed awe at the strategic perspective Batter revealed. "I'm impressed with their understanding of what it takes to succeed," the executive said. [br][br]Long-known as consummate strategists, Batter said EA would apply what it had learned in the traditional marketplace to mobile. The focus will be on services; community, via enabling a shared experience through the game; the addressing of digital rights management (DRM) issues; and an ongoing connection with the consumer via a dedicated live team who would design and implement new content and provide ongoing customer service. [br][br]"We will be franchise-focused and connected, allowing the consumer to interact anytime, anyplace," Batter said. "It's not about genre," he added, "but about building a community around a franchise consumers are passionate about." [br][br]Batter said he expects PSP-like quality on mobile handsets in 2006 or 2007 at the latest, and is focused on extending the game experience EA is known for--exemplified by what he calls "the Madden Experience," to pull one gem out of his hat--and extend it across all platforms, including mobile. [br][br]Overall, Batter is intent on building out his now 30-plus person department and focusing on delivering "quality content to a new platform." With EA's bankroll, as well as its suite of franchises waiting to make it to mobile handsets, he has an opportunity to make quite an entrance.
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March 8th, 2005, 18:37 Posted By: wraggster
Multi-entertainment handheld Gizmondo will launch on 19th March in the UK, the company has confirmed today.[br][br]The talented machine, which can be used as a phone and comes with a contract-free SIM card, will retail at £229 and will mainly be available from Gizmondo's flagship London store, at 175 Regent Street.[br][br]"Gizmondo is the British challenger in a market that will witness a spectacular boom this year," said Carl Freer, Gizmondo's MD. "We've been able to introduce exciting new features like GPS into gaming, and with such a remarkable list of features, the Gizmondo is the most powerful, feature-laden piece of multi-entertainment hardware available."[br][br]Games, including Conflict: Vietnam and Richard Burns Rally, will cost between £9.99 and £29.99.[br][br]Running on WindowsCE, Gizmondo sports a range of features including MMS, a camera, GPRS networking, an MP3 player and MPEG-4 movie playback. It even contains a GPS chip.[br][br]But despite the feature-heavy spec of the machine, Gizmondo is facing very high profile competition, certainly in gaming terms, from the release this week of Nintendo DS and the upcoming launch of PSP in Europe.[br][br]We'll have more in Gizmondo's launch next week.
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March 8th, 2005, 02:40 Posted By: wraggster
Vilmos updated his port of MAME that works on the Tapwave Zodiac console and Pocket PCs to v009, heres whats new:[br][br] The loader is spiffed up a bit. (Thanks Antiriad!) You also return to the search you had previously entered. I also fixed a memory leak.[br]Core: Got more games working and made a change to screen size. Some games had double size in one direction. So I've changed it so that the display is made from the visible screen size. This seems to work well, I didn't find any games broken because of it but there must be some! [br][br]Download Here
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March 7th, 2005, 08:40 Posted By: wraggster
YoyoFr has released his port of Hexen for the Tapwave Zodiac Console, heres whats new in this release:[br][br] requirements : PalmOS 5, hires or hores+, 8MB of dynamic ram (use UDMH is you are running short of it). [br]based on u-hexen (SDL port of Hexen). [br]tested on the shareware and the commercial version. [br]pwad are supported but not tested. [br]configurable input. [br]save/load games. [br][br] Download HERE
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March 7th, 2005, 08:39 Posted By: wraggster
YoyoFr has released his port of Doom for the Tapwave Zodiac Console, heres whats new in this release:[br][br] requirements : PalmOS 5, hires or hores+, 8MB of dynamic ram (use UDMH is you are running short of it). [br]based on linuxdoom, prboom & timidity for music support. [br]tested on the following WAD files : Doom II, Doom I shareware. Should work with other iwad files too. [br]pwad are supported, tested on halflife doom (gp32 version). [br]configurable input. [br]save/load games. [br][br] Download HERE
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March 7th, 2005, 08:34 Posted By: wraggster
YoyoFr has released his port of Quake 1 for the Tapwave Zodiac Console, heres whats new in this release:[br][br] stability increased [br]configurable resolution : 240x160, 320x240, 480x320 [br]now compile as a PNO, so PalmOS compatible (not zodiac specific anymore). [br]configurable input [br]WARNING pak files from original quake have to go in /PALM/Programs/ZQuake/ID1 [br]preliminary (buggy) support for modified game : put your pak files in a subdirectories (ex: Zquake/Rally/...). [br][br] Download HERE
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March 5th, 2005, 13:33 Posted By: wraggster
Steve has once again updated the port of DarcNes the Nes Emulator to the UIQ series of Mobile Phones, heres whats new in this release:[br][br]Release with functional sound [br]The sound control in the option dialog is also functional [br] [br][br]Download Here
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March 5th, 2005, 05:05 Posted By: Reclipse
i have an original n-gage My problem is every time I try to turn on bluetooth it says system error-- it was working a week ago--- any tips -- I have a 512 card on there (when I take it out it doesnt change anything) I took it out and restored factory settings and it did nothing
Please Help
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March 5th, 2005, 01:18 Posted By: wraggster
Joystiq has commentary on the possibility that Nokia plans to keep the N-Gage around for the forseeable future. We've previously discussed the waning N-Gage market impact, but with statements like "Our approach to this is, let’s continue to take what we’ve learned, what we’ve done right, and where we need to make corrections, and that’s in retail, in games development and in the deck itself...", it's possible that Nokia plans to try another iteration of the cell phone/game deck.
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March 5th, 2005, 01:17 Posted By: wraggster
It's official: the Gizmondo will be available to buy in the UK from 19 March 2005. Then, you'll be able to buy one from any Gizmondo retail partner, or from the brand new Gizmondo flagship store on London's Regent Street, which opens its doors for trading on that day. [br][br]The Gizmondo will be available for GBP229 (inc VAT) and will ship with a charger, a contract-free SIM card, an SD card with music, movie and games demos, in-ear headphones, driver software and as USB cable. Gizmondo games will cost GBP9.99, GBP19.99 and GBP29.99. [br][br]"Gizmondo is the British challenger in a market that will witness a spectacular boom this year," commented Carl Freer, Gizmondo Europe MD. "We've been able to introduce exciting new features like GPS into gaming, and with such a remarkable list of features, the Gizmondo is the most powerful, feature-laden piece of multi-entertainment hardware available."
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March 3rd, 2005, 01:50 Posted By: wraggster
Squidge has updated the Commodore 64 emulator for the Tapwave Zodiac with a new release, cant say whats new but download and try for yourself by downloading Here.
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March 1st, 2005, 20:13 Posted By: wraggster
The Tapwave Zodiac gets a nice slice of MAME Action with the release of PMAME thanks to Vilmos, this release supports 100s of games, download from Here.
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February 27th, 2005, 03:56 Posted By: Newbies
I'm using Nokia Ngage (Not QD) with Apacer 512MB MMC and has no problem. But When I try using 1GB MMC, my Ngage performance decreasing and very slow. Furthermore, it cannot be switched off. Can I use 1GB MMC on Ngage? Is there anyone using Nokia Ngage with 1GB MMC without any problem? What type or brand of MMC that I should use for it to run smoothly?
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