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The Best iPhone Online Casino Games
The Apple iPhone is the worlds best selling Mobile Phone for a reason, its the place to get the best in music and the best in apps and also the very best in Casino Games.
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THE LATEST NEWS BELOW
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May 5th, 2012, 00:33 Posted By: wraggster
RIM to offer new social app to work as 'Game Center' for BlackBerry 10 OS devices
Research in Motion has announced that they will pursue a social gaming hub for their market, with a new app to be launched on BlackBerry 10 mobile operating system devices. The new hub will serve as a gaming social platform for users to connect, interact and talk with one another. At the present time, the new app is simply known as "Games."
The new platform compares closely to Apple's Game Center, in that those people using BlackBerrys will now have a central meeting place for gaming activities. RIM has announced that the Games app will integrate with BlackBerry Messenger as well as Scoreloop's social gaming network. Further plans for multiplayer gaming capabilities are being looked into, with consideration for both turn-based and real-time gaming.
Things look to be going up for game developers on the BlackBerry platform - a platform that has long been regarded as miniscule. A wave of new mobile titles are coming to BlackBerry, and RIM is making moves to incentivize developers into working on the platform.
http://www.gamesindustry.biz/article...kberry-devices
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May 5th, 2012, 00:07 Posted By: wraggster
Average American consumes nearly five hours of video a day. Oh, the humanity!
A new Nielsen Cross-Platform Report says US viewers are diversifying their viewing experience, although 98 per cent still watch on a traditional TV set.
The number of homes with an HDTV now stands at 80.2 million, which indicates that the TV screen is still the centre of the experience and that supplementary screens are used in tandem with it.
Nielsen says live and timeshifted TV remains the primary role of the TV, accounting for more than 33 hours per week.
Meanwhile game consoles can now be found in 45 percent of TV homes, an increase of three per cent over last year, and the smartphone is becoming a kind of portable TV.
The 33.5 million mobile owners that now watch video on their phones represents an increase of 35.7 per cent on last year.
http://www.mobile-ent.biz/news/read/...-phones/017946
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May 5th, 2012, 00:06 Posted By: wraggster
Sales are turned to ash, falling from 4.8m.
Market analyst IDC reports a dismal start to Q1 for Amazon, following an impressive debut in mid-Q4 when it became the world's number two tablet maker by securing 16.8 per cent of the market with the Kindle Fire.
The fall was likely due to its lack of international presence, as Amazon chose to release the tablet in the US only.
The drastic turnaround in sales performance allowed Samsung to overtake Amazon and push it into to third place, while Lenovo secured the fourth position, leaving Barnes & Noble in fifth.
Unsurprisingly, Apple continued to lead the market with the iPad. However, sales fell from 15.4 million in Q4 to 11.8 million, but it was still able to grow its market share from 54.7 per cent in 68 per cent as demand for Android tablets waned.
Meanwhile, total worldwide tablet shipments hit 17.4 million units in Q1, down 38.4 per cent from the record-breaking 28.2 million units in Q4.
http://www.mobile-ent.biz/news/read/...0-in-q1/017950
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May 4th, 2012, 01:45 Posted By: wraggster
Been itching for Facebook's iPhone-dedicated Messenger app to make its way over to the iPad? ? Maybe for the iPhone variant to finally reap the benefits of Skype video chat integration as well? Well, according to 9to5Mac, Camp Zuckerberg is testing both in-house, with the latter planned to hit iPhones this summer. According to the site, one of its trustworthy tipsters was able to grant it access to beta versions of the new apps, and it has the pictures to prove it. Unsurprisingly, the Messenger app for iPad is described as simply a sized-up port of the iPhone version, but surely the bump would be appreciated by many if it ever gets officially released. Perhaps more interesting, though, is having Skype video chat baked into the iPhone version -- tapping an arrow next to a contact initiates your video session, and9to5Mac reports that it's "smooth most of the time." Of course, it's always worth taking such leaks with a grain of salt, but hit up the source link below if you'd like to find more information and screenshots of the apps in question.
http://www.engadget.com/2012/05/02/l...pad-messenger/
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May 4th, 2012, 01:42 Posted By: wraggster
Just in case June wasn't busy enough for mobile app developers, between Apple's WWDC and Google I/O, Microsoft has thrown its hat into the ring. It's scheduling a Windows Phone Developer Summit in San Francisco for June 20th and 21st, just a week before Google's meetup. Details are scant in the notice Engadget received, although Microsoft teases us with the prospects of learning "developer opportunities and platform capabilities in Windows Phone." Whether that means Apollo or just more about Windows Phone 7.5 Refresh (Tango) is still very much a mystery. Either way, it's likely to be good news for Metro-friendly developers crestfallen after MIX was shut down.
http://www.engadget.com/2012/05/02/w...mit-announced/
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May 4th, 2012, 01:41 Posted By: wraggster
While it may not be the first time we've come across such a concept, this PoP Video add-on is certainly quite different than, say, WooWee's Cinemin Swivel -- and significantly cheaper, too. The PoP Video pairs up with iPod touches (3rd / 4th generation) and iPhones (4 / 4S) via Apple's proprietary 30-pin connector, essentially turning your device into an unorthodox pico projector. According to PoP's site, the 3.5 ounce peripheral's capable of 960 x 540 video output and can give you up to two hours of "playtime" on a single charge -- achieved by way of micro-USB. It all wouldn't be worth it without the free iOS app, though, which lets folks tinker with settings and do what it's intended to do: project videos, pics as well as browsing within Safari. The $99 PoP Video is up for pre-order now, and you can get a quick glimpse of the accessory in action just past the break.
http://www.engadget.com/2012/05/03/p...ne-ipod-touch/
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May 4th, 2012, 01:35 Posted By: wraggster
Research firm IDC predicted there would be a steep drop off in tablet shipments during Q1 of 2012. Following the surge of sales during the holiday season, a fall of 34 percent, while certainly staggering, is hardly surprising. But there's bad news: shipments failed to meet even those bleak predictions. Shipments fell by 38.4 percent, thanks in large part to Android slates stumbling dramatically. After a reasonably impressive holiday season, IDC expected Android would continue to make inroads in the market. Instead, the number of units moved dropped drastically, allowing Apple to not just maintain its position at the top of the heap, but assert an unquestionable dominance not seen since the early days of Honeycomb. After accounting for 54.7 percent of all tablet shipments in Q4 of 2011, the iPad opened up an impressive lead, claiming 68 percent of the market in Q1 of 2012. What's more, after catapulting to the number two spot by shipping 4.8 million units at the end of last year, Amazon fell to number three -- accounting for only 4 percent of tablets shipped, a precipitous fall from 16.8 percent last quarter. That's good news for Samsung, however, which reclaimed its place as first runner up slate wars. For more, check out the PR after the break.
http://www.engadget.com/2012/05/03/i...roid-stumbles/
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May 4th, 2012, 01:32 Posted By: wraggster
We could all use a little feedback, right? Even Apple. The company has been toying around with the concept of haptic feedback for a while now, at least so far as patent applications are concerned. Another application filed in November or 2010 has surfaced. Of course, what we told you back in 2009 about the tenuous connection between an application and an actual product is as relevant as ever. Still, Apple's concept for a "tiered haptic system" which "may use one or more arrays of shape change elements to provide a wide range of tactile feedback" demonstrates that, at least as of late 2010, Cupertino was still working to rethink the way it sees touchscreens.
http://www.engadget.com/2012/05/03/p...irtation-with/
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May 4th, 2012, 00:01 Posted By: wraggster
Publishing giant claims notice of closure was 'sent in error'
Rock Band for iOS has not been dropped by EA despite users receiving a service cancellation message, the publisher has said.
Customers had reported that upon starting the game, they received a message stating the title was set to shut down on May 31st, and would no longer be playable.
But a statement from the company sent to Cnethas now claimed that the message was sent out in error, and the game will carry on as usual.
"Rock Band for iOS will remain live - the in-app message users received yesterday was sent in error," read the statement.
"We apologise for the confusion this caused. We're working to clarify the issue that caused the error and will share additional information as soon as possible."
http://www.develop-online.net/news/4...t-be-cancelled
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May 3rd, 2012, 23:46 Posted By: wraggster
This week was a big one for the beleaguered Canadian OEM. It hosted its annual BlackBerry World conference in the US and used the event to unveil more details of its make-or-break OS upgrade, BB10.
The QNX-based platform was first announced last year, but in the interim RIM has endured such a nightmare - falling sales, signal outages, boardroom exits - that the new OS has assumed messianic status.
RIM CEO Thorston Heins talked it up, of course. He said: "With BlackBerry 10, we are building a core computing engine and platform and will augment that with consumer application services."
At the expo, RIM demonstrated a new user interface based on Cascade, the technology from TAT (The Astonishing Tribe), which it bought in December 2010.
This features an adaptive keyboard that adjusts to typing style, keyboard gestures and a WebOS-style card interface to swipe between apps.
http://www.mobile-ent.biz/news/read/...save-us/017932
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May 3rd, 2012, 23:45 Posted By: wraggster
Infographic shows Apple devices trail vehicle sales by just 13m sales.
Best Computer Science Degrees is behind the infographic, which takes a look at just how big Apple really is.
Apple has sold more than 200 million iOS-powered devices since the platform was launched in 2008, and putting that in to context, there has been 213 million cars sold worldwide since the same time across all manufacturers.
Additionally, 72 million iPhones were sold last year alone, which is almost the entire weight of the Eiffel Tower.
http://www.mobile-ent.biz/news/read/...g-a-car/017937
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May 3rd, 2012, 23:44 Posted By: wraggster
Android devices set to dominate the market with 48 per cent share.
The smartphone market will continue to boom in the next five years to hit 1.7 billion shipments in 2017, according to researcher Ovum, citing a CAGR of 24.9 per cent from 2011 onwards.
Meanwhile, the overall mobile phone market – including feature phones – will rise at a CAGR of 6.3 per cent between 2011 and 2017, which will be driven by emerging markets.
However, developed markets such as North America and Western Europe will almost entirely purchase smartphones only, though feature phones will continue to play a fixture in emerging areas.
Adam Leach, principal analyst at Ovum, said: "Android will dominate the smartphone market over the next five years.
"While Apple has defined the smartphone market since it introduced the iPhone in 2007, we’re now seeing a sharp rise in the shipment volumes of Android, signaling its appeal to leading handset manufacturers."
http://www.mobile-ent.biz/news/read/...in-2017/017935
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May 2nd, 2012, 01:34 Posted By: wraggster
In 1993, we were too busy getting our chat room trolling on to play classic adventure games like The 7th Guest. Thankfully for us, modern technology lets us revisit older works via new platforms. The 7th Guest, for instance, has been available for quite some time on iOS and OS X.
But hey, maybe you – like us – have yet to purchase Trilobyte's seminal work? You'll be glad to hear, then, that the OS X and iOS versions of The 7th Guest are totally free today in celebration of May Day. We're not second-guessing it either! Free game!
http://www.joystiq.com/2012/05/01/ps...p-store-today/
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May 2nd, 2012, 01:27 Posted By: wraggster
The March smartphone market share tally for the US is in from comScore, and it paints a familiar picture that's rosy for Apple, Google and Samsung, but not so flush-cheeked for everyone else. Android is still tops and jumped almost four points to 51 percent of new American buyers. Apple's still riding high after shipping 35.1 million iPhones, however, and moved up to 30.7 percent. As is often becoming the case, it was Microsoft and RIM that took the biggest hit, with the BlackBerry dropping as much as Android gained and tumbling down to 12.3 percent.
A total of 106 million Americans had a smartphone, nine percent higher than in December, and that was mirrored in the hurt dealt out among total cellphone market share. Outside of Samsung's gangbuster runin smartphones keeping it on top at 26 percent, the only other company to move up as an individual cellphone brand was Apple, which staked out 14 percent of the US cellphone space for itself. HTC, Motorola and LG are all shedding market share, with HTC no doubt hoping that the One X and One S will turn its fortunes around pretty soon.
http://www.engadget.com/2012/05/01/c...re-march-2012/
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May 2nd, 2012, 01:25 Posted By: wraggster
As the poet once said, "Mo' apps, mo' problems", or something like that. The Windows Phone Marketplace continues to grow and with more eyeballs on it, Microsoft is making sure devs know the rules that will keep their apps in the store instead of on the sideline. Trademark and copyright issues headline the new areas of enforcement, followed up by making sure bulk published apps are in the right categories, packaged with tile images and branding that make it clear which one is which and what they do. Rounding out the list are keywords -- pepper your app with popular, but unrelated terms at your own peril -- and apps that currently overstep the allowed boundary "racy" content. In the end only you, the users, can report if these policies are making it easier to navigate the ever expanding amount of apps so let us know -- are things clogged up with intentionally mislabeled crapware, or is it smooth sailing?
http://www.engadget.com/2012/05/01/m...lace-policies/
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May 2nd, 2012, 01:23 Posted By: wraggster
So, you've changed your phone number to escape that stalker (look, we're sorry, we just wanted to sell you a pyramid scheme), but how do you let all 104 of your remaining friends know without manually texting 'em? The answer lies in Apple's newly granted patent, which aims to end the tedium by having your device recognize when your number switches and automatically send an updated contact entry to everyone in your address book. Of course, there's nothing in the claims to say it's discriminatory, so now we've got your number again -- have you changed your mind about that pyramid scheme?
http://www.engadget.com/2012/05/01/a...dating-patent/
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May 2nd, 2012, 00:33 Posted By: wraggster
Customers told Eliminate will close on May 25th; no reason for cancellation given
Social gaming outfit Ngmoco has pulled its free-to-play iOS shooter Eliminate from the App Store after apparently generating a lack of revenue.
As uncovered by TouchArcade, customers are now greeted with a popup stating the game will be canned on May 25th, but does not give a reason for the title’s closure.
Eliminate, one of the first free-to-play titles to arrive on iOS in 2009, is a four-player first-person shooter, that enabled users to purchase energy with real money, allowing them to buy in-game armour and weapon upgrades.
Ngmoco has previously closed other online freemium games, such as several titles in its Epic Wars series, and said at the time that withdrawing support for its titles was “nothing something we do lightly”.
“We work hard maintaining and growing communities on our other games and will continue to do so,” read a statement on the cancellations.
http://www.develop-online.net/news/4...from-App-Store
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