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March 22nd, 2012, 23:45 Posted By: wraggster
Size upgrade would outmatch rival device the Galaxy S II.
Apple's new iPad has barely been unpacked, but iPhone 5 rumours have already surfaced from South Korean media, according toReuters.
The report cites an "industry source" that claims Apple has decided on a 4.6-inch retina display for the next iPhone, over a full inch larger than the 3.5-inch screen featured on the iPhone 4S.
The size upgrade would officially regard the device as a superphone – a high-end smartphone with a four-inch or larger display – to put it ahead of the 4.3-inch display of Samsung's flagship Galaxy S II device.
We recently reported that almost 90 per cent of smartphone owners fancy a superphone-sized screen for their upgrade, so Apple may do well to listen to consumer desires.
http://www.mobile-ent.biz/news/read/...display/017502
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March 22nd, 2012, 23:42 Posted By: wraggster
The end of iPad as we know it.
Apple is currently the big chief when it comes to the tablet market, shipping over 15.4 million iPads in Q4 2011 and three million new iPads over the last weekend.
However, Abi Research says that will change in 2016, when the rollout of sub $400 tablets will overwhelm premium-priced iPads to secure a 60 per cent of the tablet market.
Buyers currently favour tablets with a nine-inch screen or larger, accounting for 75 per cent of sales in 2011, but this is also set to change as users move towards devices between seven and nine-inches instead for more convenience.
Jeff Orr, group director, consumer research, says: "The majority of new entrant media tablet models have been in the sub-$400 segment that focuses on growth markets like India and China. The strong wave of growth in this segment over the next few years is expected to be driven by the adoption in emerging markets."
Further results show that the e-reader market grew by a third in 2011, with shipments to grow by 20 per cent in 2012.
http://www.mobile-ent.biz/news/read/...by-2016/017505
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March 22nd, 2012, 23:41 Posted By: wraggster
Overtakes the US to grab top spot.
App analytics firm Flurry claims emerging market China is one step nearer to becoming developed, leading the globe for Android and iOS smartphone and tablet activations with 24 per cent of the market.
China started 2011 with just eight per cent of the market, growing very slightly in August to ten per cent, which has more than doubled in the space of six months.
However, China's rise has been to America's downfall, ensuring the states fell to 21 per cent this month from what was 28 per cent at the start of 2011. It should be noted that the US actually rose throughout the year, spiking to 34 per cent as recent as December 2011 before plummeting at the turn of the year.
This supports our report that China is set to become the largest smartphone market in 2012, as many make the transition from feature phones to smartphones.
Additionally, China leads the world for 'app session' growth – the launch of an app and a minimum use of two minutes – securing a 1126 per cent from Q1 2012 to Q1 2012, while Argentina and the Philippines follow with 599 per cent and 546 per cent, respectively.
http://www.mobile-ent.biz/news/read/...vations/017506
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March 22nd, 2012, 23:38 Posted By: wraggster
Forget sleep, more than half of the action takes place in bed.
Mobile entertainment portal MocoSpace conducted the ‘Where u play?’ survey to discover 96 per cent of people play mobile games at home and not on-the-go as commonly thought, while more than half play the games in bed when indoors.
Following the bed, 41 per cent play in the living room, five per cent play in the bathroom, while just one per cent play when tucking into food at the dinner table.
Additionallym 51 per cent play for over an hour a day, while a third play for three hours a day. Worryingly, ten per cent play mobile games for more than three hours a day at work, giving complete disregard to keeping their jobs, choosing to favour their phones.
Social gaming was the most popular genre with 62 per cent, followed by action with 53 per cent, puzzle with 40 per cent and casino style with 28 per cent.
Justin Siegel, CEO and co-founder, MocoSpace, says: "This report should make every console gaming company nervous. Mobile gaming is not a companion to consoles, but rather it’s attacking them on their home turf: the couch, the La-Z-Boy and even the bedroom."
http://www.mobile-ent.biz/news/read/...at-home/017508
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March 21st, 2012, 23:32 Posted By: wraggster
The new iPad was only released on Friday and it is already accounting for 5.5 per cent of iPad traffic in the US, according toChitika Insights.
Based on 24 hours use from March 19th-20th, new iPad traffic has already made an impression on the country, particularly in California – the home of Apple's HQ – which leads with 6.3 per cent of traffic.
Meanwhile, Connecticut followed with 6.1 per cent, Nevada secured 5.8 per cent, while New York secured 5.6 per cent.
The device experienced sales of three million in three days across a number of countries and though it's unclear how many of those were purchased by Americans, the impact of the new tablet is obvious.
http://www.mobile-ent.biz/news/read/...already/017482
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March 21st, 2012, 23:30 Posted By: wraggster
Analysts revise upwards after the bumper weekend for new device.
What global recession? Apple's golden touch shows no sign of going anywhere, as demonstrated by 3m sales of the new iPad last weekend.
The apparently insatiable hunger of the public for Apple tablets has compelling analysts to re-think their projections.
So, in a note to investors, Gene Munster of Piper Jaffray is now forecasting 66m sales of the new device in 2012, up from the earlier prediction of 60m.
He said: ”We believe the unprecedented ramp of the iPad over the past year is evidence that the tablet market will be measurably larger than the PC market."
Specifically he's projecting 12m sales this quarter alone. By 2015, the sales number will reach 176m.
http://www.mobile-ent.biz/news/read/...the-66m/017483
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March 21st, 2012, 11:50 Posted By: wraggster
All this talk about overheating iPads isn't getting Apple all that excited, apparently. The company issued a fairly noncommittal response on the matter, stating that in spite of the tablet's LTE support, fast processing, battery life and resolutionary display magic, it still "operate[s] well within [Apple's] thermal specifications." That said, if anyone happens to have concern with regards to an overheated lap, "they should contact AppleCare." There may be a chance, after all, that you've been holding it wrong.
http://www.engadget.com/2012/03/20/a...orts-its-cool/
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March 21st, 2012, 11:48 Posted By: wraggster
The TiVo iOS app has been updated v1.9, and whether you're on iPad or iPhone there's a slew of new fixes and tweaks available. On both platforms, the Facebook login has been streamlined, there's To Do List / Season Pass management for Series3 DVRs, ability to create a WishList search and more. The iPad version features a new full-screen Browse UI (shown above) and collapsible folders while the iPhone receives high res retina display quality images. Zatz Not Funny mentions those higher quality pics will come to the iPad as well in the next few weeks, while TiVo's blog post mentions all of these features will arrive in its Android app(s) this summer. We say apps plural, because that's including a specialized Tablet version due in the springtime. For now however, the changelogs for the iOS versions are available at the links below.
http://www.engadget.com/2012/03/20/t...ad-app-update/
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March 21st, 2012, 11:47 Posted By: wraggster
While your Xperia might not have gotten its planned Ice Cream Sandwich upgrade just yet, Sony's come clean on its first phone to wield Google's latest straight from the factory: the Xperia Neo L. Appearing on the company's Chinese website, we wouldn't expect a redux of the mostly 2011 hardware to go on a world tour anytime soon. Those buying will be treated to a 4-inch FWVGA (854 x 480) screen that's a smidge bigger than the original yet still carries a 1GHz worth of Snapdragon coupled to 512MB of RAM. Unlike the archetype, though, the camera gets downgraded to a 5 megapixels in the rear while retaining the same VGA shooter in the front. Naturally there's no word on price or availability, but at least for diehard fanboys can have their ice cream and eat it too.
http://www.engadget.com/2012/03/20/s...hone-in-china/
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March 21st, 2012, 01:01 Posted By: wraggster
A survey of over 2,000 mobile app developers has found evidence of waning interest in Google's Android OS for a fourth consecutive quarter.
Gamesindustry.biz reports that the survey, conducted by Appcelerator and analyst firm IDC every three months, polled 2,173 developers and found that 78.6 per cent expressed interest in developing for Android.
While that's a healthy figure, it's a five per cent drop from the previous quarter and the report claims it is "consistent with the trend of small but steady erosion in Android interest over the last four quarters."
Appcelerator strategist Mike King told Reuters the broad range of devices with which Android is compatible was to blame, saying: "The fragmentation of the platform, which Google seems unable to curtail, is driving this drop in interest."
By contrast, the resoundingly defragmented iOS is as popular as ever. Eighty-nine per cent of respondents said they wanted to work on iPhone, with 88 per cent keen on iPad. Just 66 per cent of those polled expressed an interest in developing for Android tablets.
One possible silver lining for Google is an apathetic response to Facebook's social graph; of the 11 biggest developer priorities on Facebook, effectively harnessing the social graph ranked a lowly eighth.
Thirty-nine per cent of respondents said Google's network of services - including YouTube, Gmail, Google Maps and theGoogle+ social network - was more important to them than Facebook's social graph.
http://www.edge-online.com/news/devs...-android-study
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March 21st, 2012, 00:41 Posted By: wraggster
LA Noire Touch 'highest performance' game available on tablet, claims streaming service
Video Game streaming service OnLive has announced the launch of LA Noire: Touch Edition, which brings Team Bondi's hit game to tablets.
OnLive runs games on remote hardware, and streams the content to coustomers, allowing those with low-spec systems to play high-end games without the need for costly upgrades.
With the new touch games, this means subscribers to the service can play console and PC games ported for touch interface on a tablet.
LA Noire: Touch Edition is "the highest-performance console video game developed specifically for touch-enabled play via mobile cloud gaming," claims OnLive.
Onlive offers twenty-five games available for free demo, some redesigned for touch interface, others that include a virtual gamepad on the screen. In addition, there are two hundred other games that support the use of OnLive's universal wireless controller.
http://www.develop-online.net/news/4...ire-to-tablets
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March 20th, 2012, 23:47 Posted By: wraggster
New data from Kantar Worldpanel ComTech will be met with a mixed response from Nokia.
One the one hand it seems its switch to WP7 at the high end is paying off. Indeed, its Lumia 800 phone took 87 per cent of all sales on the Microsoft OS in the UK.
But this is countered by the dramatic fall in Symbian which, let's not forget, is still the platform of choice for its lower end handsets.
Symbian's share was 12.4 per cent one year ago compared with 2.4 per cent now.
Elsewhere Kantar Worldpanel notes that WP7 has a 2.5 per cent share across Europe, and that Apple has increased its share of the British smartphone market from 22.7 per cent a year ago to 28.7 per cent in 2012.
http://www.mobile-ent.biz/news/read/...n-in-uk/017457
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March 20th, 2012, 23:12 Posted By: wraggster
"I think I will use it to fry my eggs in the morning."
Apple has already sold over three million new iPads in three days,but consumer complaints have already started too, with many taking to forums to discuss their next-generation tablet overheating.
Customers have gathered on the official Apple Support Communities to reveal that the iPad gets hot after as little as 30 minutes use, something that didn't happen with the iPad 2.
Others have highlighted that LTE could be to blame, heating the iPad up so much that it becomes uncomfortable to hold, while others announced they would try frying eggs and bacon on the tablet. It could spell the nickname of the 'FriPad'.
This wouldn't be the first Apple glitch from its most recent offerings. The iPhone 4S allows Siri to unlock the device to unknown people, while the iPhone 4 came riddled with signal faults.
http://www.mobile-ent.biz/news/read/...heating/017468
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March 20th, 2012, 00:00 Posted By: wraggster
Hackers have seeming strolled right past any security measure Apple has put into the new iPad, achieving jailbreaks within hours of its launch.Multiple hackers have announced their achievement, with the new device having been unlocked via at least three different measures - including untethered solutions.Jailbreaking iOS devices allows users access to a popular unofficial app Store called Cydia, through which they can download thousands of apps not available on the official iTunes App Store.According to the ZDNet report (via GI), it won't be long before the new iPad hacks are released and users can jailbreak their device - but hackers warn against installing any firmware updates on the third-gen iPad in case Apple patches its security flaws.The third iPad launched last Friday to positive reviews and rabid crowds.http://www.computerandvideogames.com...-within-hours/
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March 19th, 2012, 23:43 Posted By: wraggster
Apple's latest hot ticket seems to be a tad too hot to hold, some users are reporting. New iPad owners on the MacRumors forums and Apple's own support community complain that the slab's lower left corner can get a little warm during extended use. Don't get excited though, reports seem to vary by user -- some are reporting that their tablet becomes too uncomfortable to hold while others say that it only gets "slightly warm" and that it's "expected." How's your new iPad treating you? Click on through to the comments and let us know.
http://www.engadget.com/2012/03/18/i...ad-heating-up/
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March 19th, 2012, 23:36 Posted By: wraggster
The new iPad was upgraded with a display an HD junkie would give his universal remote for, but the Apple TV simply received an update to a capability many believe the original should've had the first go around: support for 1080p content. In addition to that all-important resolution bump, both this and thelast-gen model received a modest software update that brings a few features and enhancements. Those tweaks aren't necessarily worth a review, if you ask us, especially since the price remains the same and existing Apple TV owners will reap the benefits of most of these improvements. Still, we'd be remiss if we didn't poke around just a bit. Follow past the break to see what's changed.
http://www.engadget.com/2012/03/19/2...e-tv-hands-on/
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March 19th, 2012, 23:21 Posted By: wraggster
The new iPad has sold 3 million units, Apple has revealed
Update:Apple has now revealed actual sales figures - the new iPad sold 3 million units since launching on March 16.
"The new iPad is a blockbuster with three million sold―the strongest iPad launch yet," said Philip Schiller, Apple's senior vice president of Worldwide Marketing. "Customers are loving the incredible new features of iPad, including the stunning Retina display, and we can't wait to get it into the hands of even more customers around the world this Friday."
By comparison, the original iPad took 28 days just to reach 1 million sold.
Original story:
Apple's new iPad could have larger implications for the games business, with aprojected 66 million units sold in 2012, and its launch weekend would appear to be quite strong, according to Apple.
CEO Tim Cook told investors that the new iPad had a "record weekend" and Apple is "thrilled." By exactly what measure the latest tablet had a "record" is not clear at the moment, since the company still hasn't issued any concrete sales data.
Demand for the new iPad clearly has been strong, however, as Apple did sell out of its units online before launching last Friday, and wait times for new buyers are stretching out to as much as two or three weeks. Apple commented that its customer response has been "off the charts."
Apple took the same approach last year with the iPad 2, refusing to release hard numbers following launch, although some analysts have speculated that iPad 2 sold around a million during launch weekend alone.
Apple released the new iPad in 10 countries simultaneously.
http://www.gamesindustry.biz/article...rding-to-apple
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March 19th, 2012, 23:19 Posted By: wraggster
Apple's readying for the next console war with its new iPad
[h=3]Apple[/h]Established in 1976, Apple is a multinational corporation (corporate headquarters based in California)...
www.apple.com
The new iPad looks much like the old iPad, until you turn it on. Then you see the razor-sharp clarity of the 2048 x 1536 screen, gleaming with more resolution than a 1080p HDTV. Don't be lulled into complacency by the beauty of the display. There's an army being created because of this new screen, and it's awaiting the signal to come forth and do battle in the next console war.
The first step in Apple's strategy has begun simply by making the 2048 x 1536 resolution the new standard for the iPad. The first reaction of game developers to this new high-resolution screen is that they will be creating a high-res version of their game as soon as they reasonably can. It's usually not a difficult process; some developers (ones who have been listening to the rumors) have been preparing their original artwork in higher resolution for months. Already, some of the key games like Infinity Blade II have appeared with high-resolution versions. Many more games are on the way; every publisher will want to take advantage of the higher resolution, if for no other reason than to produce gorgeous screen shots of their games. A few months from now, it seems like a safe bet that there will be hundreds of games for the new iPad with high-resolution graphics. By the end of the year, it will be thousands of games.
Why is this significant? Let's look at another piece of Apple's strategy for a clue. If you look on Apple's web site, the new Apple TV is listed as an iPad accessory. The new Apple TV can now handle full 1080p output for movies, and with AirPlay or through a cable your new iPad's output can be routed to your HDTV. All of those games that are soon to be in high-resolution will look excellent on your HDTV. The strategy is coming into focus now, isn't it?
"Gamers have learned to live with and enjoy FPS games on consoles, despite the apparent controller limitations. The same thing may well happen with tablet games"
Put this together with the persistent rumor that Apple is planning to release an 'iTV' - an Apple HDTV with some special features (perhaps Siri integration), which would doubtless include a version of the App Store. Probably at that same time, the stand-alone Apple TV box would gain the App Store as well. (Or maybe a newer version of the Apple TV hardware, if they feel the need to upgrade the processor.) Instantly, thousands of free or low cost games will be available in the living room. All of those games that were upgraded to better than HD resolution for the new iPad will be ready to be delivered right to your new iTV (or Apple TV plus your current HDTV). This neatly gets around the problem that most new hardware platforms have, that of limited software at launch. Usually it takes months to get a significant number of games for a new platform, if not years. Apple will have hundreds or thousands of HD apps when their new platform launches.
Now you can see the soldiers pouring out of Apple's Trojan Horse, assaulting the current rulers of the living room, the console makers. Apple's games will be just as good-looking to the casual eye as console games. No, they won't have the in-depth, immersive gameplay of the best console titles. Not at first, anyway. The limitation that you need to download the iOS games will keep them from becoming 25 gigabyte behemoths. That's just a temporary limitation; some of which can be sidestepped by clever design. For instance, large intro animations and cut scenes often take up gigabytes of space on disc; those can easily be streamed instead of waiting for a download. Massive content can be doled out in chunks if the design is tweaked to allow for that; intelligent downloading in the background can help, too.
The controllers... how can you have good games without great controls? "Playing first-person-shooters just doesn't work on a tablet, you don't get the great control you have on a console!" goes the argument from a hardcore gamer. True, as far as it goes. It's interesting to note that this is the same argument that PC gamers threw at console gamers many years ago. "Consoles may be OK for kiddie games, but real games are played on a PC," went the party line. The FPS game was purely a PC game... until Halo arrived. Even then, it was clear that the combination of a mouse and a keyboard was far superior for controlling an FPS. Microsoft toyed with the idea of allowing Xbox Halo players to play against the (then recently-released) PC version of Halo. They ran some tests, and quickly found that even mediocre Halo PC players mopped up the best Xbox Halo players without breaking a sweat. Plans to cross-connect the PC and console game audiences were quietly shelved.
Yet, here we are, with gamers having learned to live with and enjoy FPS games on consoles, despite the apparent controller limitations. The same thing may well happen with tablet games. The tablet itself can be used as a controller if the main game screen is being sent to your HDTV. Certainly, tablets and smartphones as controllers have certain advantages; they have lots of sensors, touch screens, can provide hidden information easily... and you can add a Bluetooth controller that looks a lot like a standard console controller, or for that matter a Bluetooth keyboard if you want to get closer to a PC interface for games. (Easy keyboard availability onscreen on tablets also makes typical MMORPGs much more interesting than they are on consoles.)
"We are seeing the beginning of the next console war now, even before E3 when Nintendo will introduce the Wii U and hopefully reveal key details of its features"
While you're thinking about Apple's assault on the living room, don't forget that Google is working towards the very same goal with Google TV. While the platform has yet to get much traction, Google is by no means finished with their attempt to gain a foothold in the living room. Google's acquisition of Motorola gives it a significant set-top box business, and Google is no doubt trying to cut deals with cable companies to include Google TV functionality in future set-top boxes. For that matter, almost all TV manufacturers are making the most of their new TVs Internet-connected with apps, and some with streaming-game services such as Gaikai or OnLive built in.
Is it any wonder that Microsoft and Sony want to take more time to figure out their next generation console strategy? Microsoft has plans for Windows 8, with a unifying interface that works across smartphones, tablets, computers, and the Xbox. Sony also has a full lineup of phones, tablets, computers and a dedicated handheld console as well as the PS3. Notice that Microsoft is pushing Xbox Live across all its platforms, and Sony is spreading the Sony Entertainment Network (which includes the PlayStation Network) across all of its devices, too.
http://www.gamesindustry.biz/article...s-trojan-horse
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March 19th, 2012, 23:09 Posted By: wraggster
World of Warcraft could yet be released on iOS, providing developer Blizzard can find a way of acceptably mapping the MMO’s controls onto touch screens
“You've got to put an interface, what do you do?” WoW senior producer John Lagrave told Eurogamer. “Maybe we'll stumble on the great way to put WOW on the phone - maybe we won't, but we're certainly looking into it.
"We won't do it until we think it's decent. So we certainly look at that, but we just haven't solved it. What we've done with WOW [with the World of Warcraft Mobile Armory app] on mobile devices is very simplistic: view the armoury, you check your auctions – not just on mobile but also on web.
"When we have an epiphany, everyone will know. But for now, no epiphany!"
Lagrave also stated that it’s possible the studio may choose to port a portion of the game – such as a fishing mini-game or pet battles – to iOS, although nothing has been confirmed as of yet.
http://www.mcvuk.com/news/read/blizz...ibility/093005
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