Nintendo GameBoy Advance emulator for Android has been updated. Changes:
- Now defaulting to OpenSLES native audio, for minimal latency.
- Now recycling bitmaps to prevent Bitmap.nativeCreate() crashes.
- No longer requiring touchscreen support.
- Added "Audio Rate" setting, for controlling sampling rate.
- Added "Native Audio" setting, for disabling OpenSLES, if needed.
- Fixed initial audio initialization always setting 100ms latency.
- Fixed audio pause/resume when activity pauses or resumes.
- Refactored audio control between Java and native code.