PPSSPP Git (2012/11/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* gitignore, comments, upgrade native.
* Merge branch 'master' of github.com:hrydgard/ppsspp
* Merge pull request #63 from Orphis/androidcleanfix
Fix Ant clean command
* Fix Ant clean command
* Merge pull request #62 from Orphis/androidbuild
Build JNI for Android in Ant file
* Build JNI for Android in Ant file
* Crashfix for a buggy game that misuses sceUtility
* Add ant build file, change target to android-10
* Merge branch 'master' of github.com:hrydgard/ppsspp
* Merge pull request #61 from Orphis/androidbuild
Fix Android build on Linux
* Fix Android build on Linux
* Merge pull request #60 from tmaul/master
UMD callback attempt + some fixes
* make sceUtilitySavedataInitStart return 0
Makes a few other games get further
* A bit more clean up on umd callbacks
Just error checking based on some tests
* Don't append / when there is already one
Was causing marvel allience 2 to crash
* sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
* Limit thread name
Seems this needs to be limited
* Attempt at UMD callbacks.
Helps a few games but needs more work.
* Add fake methods that use sceGetCurrentTick
* More warning fixing
* Reformat some code, fix some warnings
* misc cleanup
* Some cleanup, re-enable some apparently disabled jit ops
* Bugfix an 8-bit indexed texture format
* Implement sceUtilityMsgDialog