Posted By: wraggster
It's no secret that iOS mobile gaming leaves us wanting when it comes to physical controls. Fortunately, at CES 2013, iFrogzis out to fill that void with the Caliber Advantage iPhone case-gone-console. The Caliber Advantage, an iPhone 5 and fifth-generation iPod touch accessory, uses Bluetooth 4.0 to connect to the corresponding enabled application rather than the phone itself. iFrogz mentions that a deal with Epic Games and Chair Entertainment to build the basis for the Caliber software powered by the Unreal Engine is in the works. In fact, later this April the company will host its own developer conference aimed at seriously expanding the platform and hopefully adding support for previously released titles.
Marrying a case with a full-fledged controller certainly adds some bulk, but after handling the prototype, the approximate half inch of added girth honestly didn't incite any ill feelings. The chassis, while clearly heavy on the plastic, felt more sturdy than anticipated, and fairly natural to our hands. As for the buttons? Crisp and responsive, hard though that may be to believe. The unit is set to retail at $70, and curious iOS gamers can feel free to take a closer look in the gallery below.
http://www.engadget.com/2013/01/11/i...case-hands-on/