Anyone with a bit of programing knowledge can make some serious cash on the AppStore. All you need is an original idea, solid execution, nice looking graphics, patience, coding know-how, and a little luck and you too can produce a big hit on the Apple AppStore.
I was reading wired today and noticed that the Developer of Trism, Steve Demeter, successfully combined all of these together and has been a big success on the AppStore. How big? Well $250,000 in the last two months isn't just loose change that I found in my couch last night (I found $1.15. I was excited).
Demeter started developing Trism back in the Installer days before the AppStore existed as a distribution medium for developers. Trism was free and could only be installed on Jailbroken iPhones. The distribution platform was through Installer (we hosted Trism back then) and had a limited reach to our freakin