Not only is it not EOL for the N-Gage (remember: it still exists), but there’s some word on the street (more like back alley, but hey) about the specs for its possible next revision. A lot of the alleged features tip into some obscure hardware mumbo-jumbo that we can’t guarantee either ArcadeStation or perhaps even Nokia just invented out of thin air (you know how we love these purely speculative rumors), but click on for the run-down regardless.
OMAP Full Compatibility
90-nm CMOS System-on-a-Chip OMAP2420
330-MHz Central Core with Floating Point Unit ARM1136JS-F
220-MHz Digital Signal Processor for Audio TMS320C55x
Video Playback and Image Display Imaging Video Accelerator
VGA 30-fps Encode/Decode Full-Motion Video
2D/3D Graphics Accelerator with SIMD Co-Processor PowerVR MBX with VGP
TBDR (Tile Based Deferred Rendering)
200Mhz clock speed
640x480 VGA Resolution
360Mpixels, 2xOverdraw = 720Mpixels, 3xOverdraw = 1.08Gpixels
ITC™ - PowerVR Internal True Colour - 32-Bit Blending and Depth Test Precision Independent from Buffer Depth
FSAA4Free™ - Supersampling Full-Screen Anti-Aliasing With No Performance Lose
DOT3 Per-Pixel Lighting Support
Spherical Harmonics Lighting Support
Bilinear, Trilinear, Anisotropic Texture Filtering Support
Vertex Shader 1.1 Programmability with Skinning
Curved Surface Processing with Fractional Tessellation and Support for Differing Levels-of-Detail on Neighboring Patch Edges
PVR-TC (PowerVR Texture Compression)
Multi-Texturing
Fully Programmable 3D T&L (Transform & Lighting)
Over 2.5M-tri/sec