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November 5th, 2018, 20:29 Posted By: wraggster
Blizzard Entertainment is bringing Diablo to iOS and Android, and in doing so has incurred the wrath of a small, incredibly vocal part of the game's fanbase.
Diablo Immortal, which is co-developed with NetEase, was announced at Blizzcon this weekend, marking the classic series' debut on mobile. Blizzard described the new game as an MMO, and an experience designed to be "living, breathing, and constantly evolving."
New storylines, character classes, loot and challenges will be added to the game on a regular basis, making Diablo Immortal a game that could be played for years to come.
"With their incredible passion for Diablo and proven mobile expertise, the development team has spawned an ultra-responsive and breathtakingly beautiful mobile game, and we can't wait for players to get their hands on it," said Blizzard president J. Allen Brack in a statement.
A Diablo game for mobile makes a lot of sense from a business perspective, and having such an accessible entry point for the series would seem to be a good thing for the community, too. However, Diablo Immortal has actually proved controversial, stirring a part of that community into action.
A petition calling for the project to be cancelled was drawn up soon after the game was announced, and it has since collected almost 30,000 signatures.
https://www.gamesindustry.biz/articl...unity-backlash
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