ALTERNATIVE HANDHELD EMULATION

Console Tapwave Zodiac

Name Orbital Sniper

Description ShootemUp

Author/Homepage Jari Komppa

Screenshot

 

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Information

Orbital Sniper / Zodiac
-----------------------
Version 1.0
Copyright 2002 - 2004 Jari Komppa
http://iki.fi/sol


This is a game for the Tapwave Zodiac handheld console.


This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.


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Welcome to utopia.

The year is 2174, and you have been ordered to function as an
orbital sniper. In your world there's just three kinds of people:
VIPs, dissidents and normal citizens. VIPs run the world: they must
not come to harm. Dissidents must die. If a commoner or two gets
wasted in progress, it'll count against you when your post ends.

You were a normal citizen only moments ago. If you manage to prove
yourself and keep VIPs safe in your area, they might make you
a VIP. Or do poorly enough and they might decide that you're the
enemy.

On screen, VIPs are designated blue, threats are designated red
and the normal folk are white.


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You control the target with the analog joystick (or stylus);
use blue and green buttons to zoom. Different zoom modes are
useful for different things. Zoom full out to see the whole
situation at a glance (with all that useless clutter removed),
or zoom full in for better aiming. Several levels of zoom in
between give different information.

Red button fires your gun (which is based on some new physics laws
that we haven't invented yet, as the target is destroyed instantly).
The gun reloads for three seconds, so make sure you hit.

A typical game round lasts for a couple of minutes. It starts out easy,
but gets rather nasty later on.

Comments etc can be tossed my way; my current email address
is jari.komppa@kolumbus.fi, but you can find me at
http://iki.fi/sol even if that changes.


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Version 1.0
First public, signed release.
- Fixed "device does not go to sleep after being idle for a while" while not in-game.
- Audio latency is a bit better now.
- Added slight vibration effect when you shoot.

Version 1.0b
Unsigned test version. Based on Orbital Sniper 1.20. Most major differences:
- Screen size (was hardcoded to 640x480; now hardcoded to 480x320 =)
- HUD rearranged so that the text doesn't obscure view
- Controls are (obviously) different
- Game slowed down a bit to make it a bit more sane without a mouse.


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Orbital Sniper was my entry to the Ludum Dare 48h game design contest
in 2002. Version 1.0 of the zodiac version is a fairly direct port of
the version that I wrote during those 48 hours. The original time log
follows:



 

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